The Union by GeraldFIngBurke
The year is 2036
Ten years ago, an event known as "The Fracture" tore your country into pieces.
Now, a fragile peace settles on the former United States
Something, however, isn't right with that peace
You uncover a conspiracy at the heart of the Fracture and now it's your responsibility to take the fight to the mysterious Project 2042 before it's too late.
| Itch.io | https://gerald-burke.itch.io/the-union |
| Original URL | https://ldjam.com/events/ludum-dare/59/the-union |
Ratings
| Overall | 191th | 3.9⭐ | 22🧑⚖️ |
| Fun | 513th | 3.263⭐ | 21🧑⚖️ |
| Innovation | 256th | 3.65⭐ | 22🧑⚖️ |
| Theme | 421th | 3.75⭐ | 22🧑⚖️ |
| Graphics | 359th | 3.868⭐ | 21🧑⚖️ |
| Audio | 431th | 3.25⭐ | 22🧑⚖️ |
| Humor | 432th | 2.75⭐ | 20🧑⚖️ |
| Mood | 366th | 3.725⭐ | 22🧑⚖️ |
| Given | 15🗳️ | 21🗨️ |
@arada Thank you!
@pastmoments That's solid. I was worried about that and tried to put together an explainer tutorial, but it was just more text
@greenradiation Absolutely fair. It is kind of a lot. It's a tough balance with this genre. If you go too deep, it alienates people, but if you go too shallow then it gets really obvious you're just moving numbers on a spreadsheet. It's probably why this kind of game isn't super common in a short jam.
@squimmy I feel that completely. It's a lot to jump into and hard to tell where to start. I can also tell you right now it isn't balanced at all. I did a few tweaks in the last build for the really obvious stuff, but it's a real challenge to execute something like this in the time.
Level of polish is absolutely crazy. And there is even narrative bits on the radio??? And a tutorial??
Would defenitely play some more in my free time.
Top notch banger entry!!!
@drainkid Thank you! Yeah, it does get to be a lot. I noticed that in playtesting, but I was against the wire and didn't want to cut so much that I broke something. I think after rating is over, I'm going to simplify the map a bit.
@dogshroom I've been a web dev for years and a friend has recently gotten me on board with using the web stack. We both focus primarily on narrative games, so most engines are overkill, and the ones built for IF often get in the way. Web is just crazy good for 2d narrative and strategy games.
There was a point after I'd implemented most of the core systems that I realized this game would be incomprehensible if I didn't explain some of it. I hate that it basically had to be an info dump, and it probably means I was doing too much if the systems weren't self-explanatory. But it was a lot of fun to build.
as an example, the closest board/card game next to me is Rook, so I opened it up and the rulebook *starts with* "the objective of the game is to be the first to reach 300 points". so now while I read the rest of the book any time it mentions points I know those are important and why they are important, it gives me a lens through which to read the rest of the rules that clarifies what sort of game this is.
in your game I noticed that it took quite some time to get around to explaining what the objective was. after a few text boxes I started feeling unfocused because I didn't yet know what all these actions I could take had to do with the objective of the game. since this game is effectively a board game, it might help to open up some board games you have nearby and take a look at how their rules are structured.
I like the 2 ongoing stories, the immediate story of you and your crew swaying cities, dodging surveillance and undermining P2042 and influencing folks to join your cause. There's an appreciable number of systems in place that made me cautious about keeping my crew safe and taking back the US. Both are not always possible, so I tend to favor keeping recruits so we can recover more of the country elsewhere and influence our way back in when we can.
Then there's the global story over the radio, reading about this world genuinely made me feel for the humanity around me. From ads for the absurd products in these hard times to a point where P2042 took California (insert the Propellerheads track here) and Silicon Valley folded like a lawn chair in a tornado. There's a good sense of humor in the writing, too.
tl;dr edition: I felt really invested in my crew and the world we occupy.
It takes a lot to get me to read what's going on in a game and The Union really did it for me. Maybe its the direction of current events or maybe its that I like me a good conspiracy story. Either way, really ambitious undertaking in a jam time frame.
My only two complaints: the music got a bit repetitive. I think a slower or less busy track might have fit better. The UI was good, but I kept finding myself trying to click an operative order like Travel or Build and then select the city on the map. I wish there was some function to use instead of the list or targets. Small gripe on an otherwise completely impressive entry.