Radiotower by Custodi

[raw]
made by Custodi for Ludum Dare 59 (COMPO)

Destroy enemy waves with your own pulses, complete mini riddles, and earn money to upgrade your tower. Manage your energy and strength your signal!

Play Radiotower on Itch.Io: Radiotower

Your feedback is the most valuable, what you can do! Thanks!


Controls - Mouse Movement - aiming - LMB - release a signal - Space (click on specific phone) - connect to random (specific) phone. - English keyboard - letter entering

Ratings

Overall 97th 3.631⭐ 44🧑‍⚖️
Fun 90th 3.571⭐ 44🧑‍⚖️
Innovation 109th 3.536⭐ 44🧑‍⚖️
Theme 68th 4.107⭐ 44🧑‍⚖️
Graphics 164th 3.393⭐ 44🧑‍⚖️
Audio 135th 3.321⭐ 44🧑‍⚖️
Humor 94th 2.923⭐ 41🧑‍⚖️
Mood 193th 3.2⭐ 42🧑‍⚖️
Given 87🗳️ 57🗨️

Feedback

IndigoWolf
Apr 20th · 12:57 UTC
I enjoyed this a fair bit and had a few attempts. It did find it extremely difficult though, very easy to get overwhelmed by incoming signals. Good job overall though!
TasakaSama
Apr 20th · 22:48 UTC
We literally have too many things to do at once, especially if the keyboard isn't in the right language. Well done!
MountainGoose
Apr 21st · 05:51 UTC
This one surprised me! Idea/statement of having too many things is bang on, thought the wifi signals shooting any extra power back against their own team was actually great game design idea. Really well done!
MossGames
Apr 21st · 12:24 UTC
It is giving missile command vibes (in the best way possible) I enjoyed it and the aesthetics are very cohesive!
Mr. Flower
Apr 21st · 14:23 UTC
Man that had my entire brain going from "crap WHERE'S MY MOUSE" when I'm going from spelling to trying to not die. Some of the enemies have insane movement that's a little too hard to predict honestly. Other than that, great game, loved the incorporation of signal and having an insane amount of multitasking to do. Great work :D
Nathanial
Apr 21st · 16:27 UTC
You had a really solid idea hear, the sound design is good and the game is really fun. Fairly meaningful upgrades with decent pacing. There is no cooldown on firing signal so it's actually much more effective to just spam click. Having controls constantly switch between aiming with mouse and needing to type fast with the keyboard is very frustrating. I'm not entirely sure how you would keep the gameplay the same while fixing this though.
Flashcap20
Apr 21st · 16:27 UTC
Great theme idea, did not read the description so the typing part was a nice surprise, good job
HolySparks
Apr 21st · 16:45 UTC
Hectic! Loved it actually! Sometimes I think the signals are colliding in funny ways, or not blocking movement after a while, but in general a very cool game
LDJam user 423872
Apr 21st · 23:29 UTC
I like the gameplay. But I found the early levels a bit challenging. I'd like a more gradual increase in difficulty.
Honor_Takayama
Apr 22nd · 13:04 UTC
Awesome game! It really hits the mark

I liked it :)![Снимок экрана 2026-04-22 151946.png](///raw/cf8/66/z/72464.png)
LeReveur
Apr 22nd · 22:20 UTC
As I started, I was not confident I could finish, but unexpectedly I managed to get the end title! It was fun, even if I didn't remembered at first that I had to press space in order to accept calls, so it took me three "days" to figure out why I didn't had money, and then start the game again XD
Good job!
VenomousMouse
Apr 23rd · 19:47 UTC
Interesting idea with the defence of the tower. Nice game!
OttoBroccoli
Apr 24th · 13:54 UTC
An interesting idea and execution! I found it a bit difficult to switch between the keyboard and the mouse, but that could be seen as a metaphor for network overload. Great job!
Sharky3188
Apr 24th · 15:29 UTC
Very hectic game with going between mouse and keyboard, but an interesting take on the theme. I really liked the way the radio signals changed up and pushed back against the radio waves.
The upgrades were a nice goal to work towards.
I feel like more humour could have been potentially added into the phone calls, like a funny text message with one word highlighted.
Fun take on the theme good job.
noneegy
Apr 25th · 07:58 UTC
It is a nice little game. I liked the sounds and the graphich is good. Good job!
LDJam user 424632
Apr 25th · 13:58 UTC
Cool game! An unusual idea, I've never seen anything like it before.
LDJam user 430897
Apr 25th · 14:03 UTC
Great idea, congratulations! I just found the progression system unbalanced. After losing countless times on the seventh day, I started saving money and improving everything I could, but even then it was impossible to win.
Avhatar
Apr 26th · 10:13 UTC
Engaging, really on-theme, great game design, nothing unnecessary. Honestly a shame it ended so quickly — I was ready for at least 10 more levels with increasing difficulty. As it is, I didn't even get through all the upgrades.
![Screenshot_28.png](///raw/6fc/d1/z/72be7.png)
Boudichon
Apr 27th · 14:34 UTC
Very nice take on the theme. Simple and intuitive gameplay. Took some attempts to get my brain to multitask properly but I got there in the end :smile: Well done
Kit Gorn
Apr 27th · 17:15 UTC
It’s interesting in principle. But this game needs to be played by two people — one types, the other shoots. Doing both at the same time overwhelms the player. I couldn’t keep up with the typing until level 6, but I managed the waves just fine. On level 6, I just farmed money and upgraded. Thanks for not resetting the progress — otherwise I would have quit. I played the remaining two levels with almost full upgrades.
LDJam user 389319
Apr 27th · 19:18 UTC
honestly this is oddly addicting hahahah i managed to get to day 7 before my hand and my brain stopped working together. Sometimes the block is not working as intended, otherwise peak gameplay xD
Geckoo1337
Apr 27th · 21:48 UTC
Really good game with a clever interpretation of the theme. The main gameplay is good - addictive, but I would like to turn the antenna more quickly. The aesthetic is good too - simple, but clean... I have fun playing. You made a solid entry for this LD event. I wish you the best. Thank you for this quiet experience ++
Croped
Apr 28th · 10:53 UTC
Nice art style and was fun to play, especially the shooting part were you could hit multiple signals at once felt good. The back and forth between mouse and keyboard controls is a bit rough maybe you could combine both of those mechanics in a single control scheme. But still a solid entry, well done!
Zamizmi
Apr 28th · 12:26 UTC
My,oh my this was very hectic game!

No other game has pushed my pulse so high than this; the continous phone rings and incoming attacks combined was devastating.

I enjoyed the simplicity of the visuals; they were polished and very clear to read, while still well animated (the movement was fluid). The tower mechanic was really nice IMO, especially controlling the antenna. Id guess this would work well in mobile as well!

Well done!

![Screenshot 2026-04-28 at 15.17.30.png](///raw/f8c/d5/z/72de5.png)
attentionadmin
May 01st · 13:53 UTC
I loved the graphics
Kwetka
May 05th · 15:20 UTC
An interesting combination of mechanics. I like it!
Emsea
May 06th · 07:53 UTC
Dropping a long over due comment here. Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/fCwnxSEAlQY?si=0JOUcJoVSTEB_eC7&t=14025)

My thoughts are shared in the VOD. Hope we see you back for LD60. ✌
quadtree
May 06th · 08:32 UTC
Pretty nice game. It was interesting how sometimes the words you need to type can be typed with one hand, so you can shoot with one hand while typing with the other. It did sometimes seem like spraying signals by clicking fast was better than charging, although it was easier to type with charged shots. Nice job!