A Signal in the Woods by Ethan Allwood

Description
A deck building action game where you play as a wizard, delving into the depths of the forest to discover the source of a dark magical signal and destroy it.

Controls:
WASD to move. Hover a spell to select. Hold right click to target current spell, then left click to cast.
ChangeLog:
Fixed fullscreen bug where mouse did not align to targeting location and changed to proper game icon.
Ratings
| Overall | 57th | 3.833⭐ | 23🧑⚖️ |
| Fun | 47th | 3.773⭐ | 24🧑⚖️ |
| Innovation | 77th | 3.659⭐ | 24🧑⚖️ |
| Theme | 204th | 3.286⭐ | 23🧑⚖️ |
| Graphics | 35th | 4.182⭐ | 24🧑⚖️ |
| Audio | 171th | 3.105⭐ | 21🧑⚖️ |
| Humor | 58th | 3.275⭐ | 22🧑⚖️ |
| Mood | 94th | 3.667⭐ | 23🧑⚖️ |
| Given | 15🗳️ | 16🗨️ |
I'm not sure if the deck-builder mechanic lends itself to an action shooter where you have to make quick decisions. Typically with a deck-builder you want to be able to take your time reading the cards and considering your options. Game jams are great for experimentation though, and I think everything here was well implemented and felt great to play, particularly the spell casting.
Well done!
I think I would have preferred something other than deck-building for this kind of game though, although I can absolutely appreciate the genre mishmash and see what you were going for. It just didn't quite stick with me.
Great job!
The animations are nicely done. My favorite is the four legged monster. :)
The controls felt good and it was fun to shoot my fireballs. The variation with additional healing spells was nice.
The combat felt very polished, the targeting mode after you'd selected a card was particularly nice. I would've loved some way to select cards other than hovering over them - couldn't seem to find any way to change my selection with the keyboard. It got kinda distracting looking away from enemies etc to quite precisely hover over the right card. I also really liked the cutscene/dialogue system you had, the text effects were fun :)
I appreciate the feedback about the card selection. I've got plans to rebuild the game with a more roguelike format, and I'm looking to completely rework the card draw and spell selection, so that's something I'm working on making better.