Little Mina: Behind the Screen by IDos
This is a small story about a little girl who encounters a strange problem with a TV signal. It's not very long, probably like 5 min? if you have time, I hope you will enjoy it
P.S. Play with sound

| Itch | https://idos.itch.io/littlemina |
| Original URL | https://ldjam.com/events/ludum-dare/59/little-mina-behind-the-screen |
Ratings
| Overall | 65th | 4.121⭐ | 31🧑⚖️ |
| Fun | 241th | 3.667⭐ | 32🧑⚖️ |
| Innovation | 450th | 3.345⭐ | 31🧑⚖️ |
| Theme | 370th | 3.85⭐ | 32🧑⚖️ |
| Graphics | 71th | 4.483⭐ | 31🧑⚖️ |
| Audio | 6th | 4.552⭐ | 31🧑⚖️ |
| Humor | 326th | 3.056⭐ | 29🧑⚖️ |
| Mood | 34th | 4.414⭐ | 31🧑⚖️ |
| Given | 10🗳️ | 16🗨️ |
I'm not sure I fully understood what the story was about, I guess it's to be expected with games like this, at least it was intriguing and I enjoyed discovering the different stages and ambiances. The televisions corridors work really well visually, I loved it. Maybe something more creepy, like eyes in the screens appearing when the girl is nearby, could have been a nice addition (though maybe a bit too cliché).
Anyway, overall a solid entry! Congratulations!
I spent the three days with YouTube open trying to figure out how Unreal works) I hope I'll add it soon. Thanks for playing, I'm glad you liked it.
Well done! I'd like to play more of this :)
You clearly have a natural flair for game storytelling—I’m deeply impressed! I did notice some minor clipping issues during scene transitions. Also, I’m very curious about how the voice acting for the girl and the Reaper was produced; it fits the mood so perfectly. I’d be extremely grateful for a reply!
The story itself is quite simple, but the way you told it is incredibly clever. The foreshadowing with the falling TV in the first act, the contrast between the little girl and the giant furniture in the second act... I even noticed how you specifically added a guide to remind the player if they try to jump without a running start. Then there are the three progressive questions in the third act that slowly build up the emotional tension, culminating in the relief and emotional release of 'you are a good girl.' I absolutely love it~ And the fact that you did all of this by yourself—I'm practically your fan now!
Also, I'm super curious about how you did the voice acting for the male voice and the little girl. They sound absolutely spot-on. If you have any tips or tricks, please do share them~
If you're open to a little feedback, I'd recommend looking into the camera clipping issue. During scene transitions, because the spawn point is right in front of a wall, there's a split second where the camera clips through it. There are a lot of ways to fix this minor issue, like moving the wall slightly further back or adding some constraints to your camera script.
Regardless, as a Compo entry, this game is simply brilliant. You are incredibly talented, and I hope you had fun making it~"

Is it possible to upload the game as a web-export? :)
Personally though, I wouldn't spell out what happened to Mina so directly - I'd leave it open to interpretation, or nudge the player toward the answer without stating it outright. But that's just my outside perspective.
Good work!
Although it was short, it definitely had a spooky feel and a sad story. The voice acting was impressive. Nice work!
bug report: this place is somehow passable. I don't think this is expected behaviour.


I AM FADED
Fantastic entry, well done! Very atmospheric, and I loved the narration. The game oozes style -- you are very talented. There are a few minor technical issues (you should tie the jump sound to some sort of jump event, rather than to the spacebar, for instance) but they didn't ruin the experience or anything. Seriously, great work!
I probably would’ve added subtitles, although I completely understand how difficult and time-consuming that can be, especially for a solo developer.
As an experience, it was really interesting and it left me wanting more, which I honestly think is a very good sign. It feels like the kind of concept that could grow into something even deeper and more ambitious.
And of course, the Lain inspiration/references make everything even better. So I’ll just end with this:
Present day, present time... HAHAHAHAHA :tv: