Snowstorm by mathemagics
Made it under 36 hours, unfortunatly
Source code at Itch page
UPD: Turns out a lot of people ran into this... There's nothing after the broken tower, don't bother looking. During development, I really wanted to add something there, but when time was running out, I had to leave it as is.
| Link | https://mathemagics.itch.io/snowstorm |
| Original URL | https://ldjam.com/events/ludum-dare/59/snowstorm |
Ratings
| Overall | 195th | 3.275⭐ | 22🧑⚖️ |
| Fun | 179th | 3.175⭐ | 22🧑⚖️ |
| Innovation | 249th | 2.825⭐ | 22🧑⚖️ |
| Theme | 111th | 3.9⭐ | 22🧑⚖️ |
| Graphics | 217th | 3.1⭐ | 22🧑⚖️ |
| Audio | 108th | 3.45⭐ | 22🧑⚖️ |
| Humor | 127th | 2.632⭐ | 21🧑⚖️ |
| Mood | 86th | 3.7⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 16🗨️ |
Pretty nice pixel art though the animation was a bit stiff. But hey, at least there was some animations at least. And usually pixel art looks better if you keep the pixel size consistent between the sprites. Here at least the UI elements and the spiders had way bigger pixels than the rest of the art. The spiders, though looking good, had another classic "mistake" of rotated pixels which makes it look less cohesive. Weirdly enough, my favourite art piece here was the ground texture! A perfectly repeating yet doesn't look repetitive texture, not the easiest of things to do right. The snow effect was nice too. Painted a nice mood with the sound scape without being too busy looking or sight restricting.
The font too was a tad boring and stood out from the art style. There are a ton of free pixelated fonts out there which would mesh more nicely with the rest of the art here. I pretty much instantly have to change the font on every game I make the second I add some text to the game. 😅 It was the same with Unity default font and now with Godot too. But hey at least Godot doesn't have a default background color like that ugly Unity greyish blue. If you could be allergic to colors, that'd be mine. And all too often I see that still left in on jam games and causing me an aneurysm.
The gun eats a bit too much energy in my opinion. It's not really worth it shooting the spiders at all since you can quite easily outrun them instead and even if you occasionally get hit, you take less damage what you save up by not doing a couple of shots. The health meter seemed a bit pointless. It was just a less useful extension of the energy meter and I think the effort of adding that could have easily been spent elsewhere.
But yeah, that's all I've got. A bit more content and some reason to actually do combat with the spiders and it'd be great. Good job! 👍
Thank you for playing!
I'm sorry, I just didn't have time to finish it. I thought it would be enough to show narratively that the connection was lost and there is no hope, and I also added an oppressive, quiet sound.
I hope people won't aimlessly wander around this cursed planet after my comment
I tend to have a lot of noice around me when I play, so at first I had a hard time picking up if I was getting closer. It could help to have the signal visual be as sensitive to change as the audio. But that is of course also an artistic choice.