Sarasota Signal by Eniggma

[raw]
made by Eniggma for Ludum Dare 59 (JAM)

Sarasota Signal is a real-time strategy and resource management game set in Sarasota, Florida.

Everyone everywhere has secrets. Even in the humble beach town of Sarasota, Florida.

But you? You're just a late-night radio host. And your three unpaid interns are out in the field investigating the weird, the strange, and the possibly illegal happenings of nighttime Sarasota. Direct your interns across town, piece together their evidence, and broadcast your findings before the FCC pulls your license.

GAMEPLAY

Sarasota Signal is played in 45 second intervals, where various cases pop up all around Sarasota. Right click them to send a field investigator (again, unpaid interns!) to investigate. Cases appear on your sidebar, field investigators will generate evidence cards which are dragged onto cases to complete them. Different cases require different kinds of evidence cards, and your unpaid interns aren't always the best at knowing what evidence is right for the job. For that, you can use heat cards and boost them, causing them to dump a bunch of random evidence cards into your hand. But, that heat card will go into your hand, causing it to be unusable!

Beware! The FCC will check your Station ID every 45 seconds, and that'll consume escalating amounts of heat cards. If you don't have enough heat in reserve, you'll lose the game! Earn heat back by completing cases and broadcasting them to Sarasota!

Ratings

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Feedback

Kenoshka
Apr 21st · 22:22 UTC
the game lacks tutorial and i dont completely understood everything that i need to do in-game, but after some practise i really enjoyed it, looks like Dispatch with some extra mechanincs, would like to see the idea developed further.
NiceKot
Apr 21st · 22:27 UTC
That's an interesting, but hard game. I feel like the balancing is kinda unfair, the game punishes you if you attempt 3 cases at once. Your deck will be clogged immediately with useless cards and you will be just sitting duck until the case fails.

I feel like it would nice to have an option to discard the cards from the deck or limit what cards can be spawned for each case. 'cause when you have a case with 2 photo and 2 audio cards, but your entire hand is filled with reading cards it's kinda odd.

However, the concept itself is cool and I really appreciate it. It was fun to try and survive, hah.