{"author_link":"\/users\/mahalis","author_name":"mahalis","author_uid":1005005,"comments":[{"id":1191470,"author_name":"IndigoWolf","author_uid":"indigowolf","epoch":1776689395,"text":"A really well executed idea, I'm not one for puzzle games really, but this has some real potential as a full game in my opinion. Also, looks like you got some very nice shader work going on here, will definitely take a look at them!","format":"md","likes":1,"spam":"N"},{"id":1191499,"author_name":"SteveOfStevesGames","author_uid":"steveofstevesgames","epoch":1776690302,"text":"Awesome music. Very cool puzzle game. level 13 was hard and i didnt do it in the end.","format":"md","likes":1,"spam":"N"},{"id":1191537,"author_name":"wo_ri_gou_le","author_uid":"wo-ri-gou-le","epoch":1776691520,"text":"Got my first couple levels hit by chance, spent some time reasoned the logical rules and ways to solve them, find it actually quite brilliant and interesting, then I beat till Level 12 and there's just too much to swallow, at this point I know how to do it but just too much calculation :cry: \n\nThe idea is actually great, if you spend more time adding smoother learning curve it can really become a nice puzzle game, like fixed and fewer axis to start, after people get the basics then offer them full control, then lense and double lense. I mean this is exactly what you've achieved and its good, but just less stiff I guess","format":"md","likes":1,"spam":"N"},{"id":1191557,"author_name":"goodwayman","author_uid":"goodwayman","epoch":1776692015,"text":"I liked the game. It'd be perfect on mobile devices. It'd be nice if the game had in-game instructions on how to play.","format":"md","likes":1,"spam":"N"},{"id":1191568,"author_name":"LDJam user 428140","author_uid":"428140","epoch":1776692380,"text":"Really cool puzzle game. I love the idea and agree with others that this would be a great mobile game!","format":"md","likes":1,"spam":"N"},{"id":1191573,"author_name":"mahalis","author_uid":"mahalis","epoch":1776692591,"text":"@indigowolf I always end up doing a bunch of shader work to save myself from having to do UV mapping or animation :sweat_smile: A couple of the ones I\u2019m using here depend on data baked into the mesh vertex colors and normals\u2014for instance the artifact has the corner and \u201cring\u201d areas marked in the red and green channels respectively, while the sort of ribbony mesh that bursts out of it when you solve one is a copy of the corner\/ring geometry with \u201cdirection-to-move-while-bursting\u201d baked into its normals. I\u2019m planning to put up a development timelapse thing where you should be able to catch the Houdini graphs involved if you\u2019re curious.\n\n@steveofstevesgames That\u2019s actually farther than I\u2019ve ever gotten\u2026 once I verified that the mechanics worked I had to focus on getting the rest of it together. :slight_smile: Thanks for playing!\n\n@wo-ri-gou-le Glad you liked it! Definitely does need more tutorialization\u2014the progression stuff went in in the last ten minutes or so so it is super not tuned. I hope to add some better explanation in a post-jam version.\n\n@goodwayman + @jpat Thanks! I\u2019m amazed it works as well as it does on mobile, honestly. Didn\u2019t have time to even add symbols to the buttons, but I hoped it would be clear enough just from poking at it.","format":"md","likes":2,"spam":"N"},{"id":1191772,"author_name":"wo_ri_gou_le","author_uid":"wo-ri-gou-le","epoch":1776696637,"text":"@mahalis You tell me all the levels were made in like ten minutes?! That'd be quite impresive even lol, totally understandable it is good enough as compo","format":"md","likes":1,"spam":"N"},{"id":1191821,"author_name":"mahalis","author_uid":"mahalis","epoch":1776697688,"text":"@wo-ri-gou-le They\u2019re generated at run time from a fixed random seed value\u2014that was working for a while, the last-minute logic was just for the rate at which it adds layers of lenses. I was originally planning to have a couple of curated ones as a tutorial before it handed you off to the randomization\u2026 but plans and the compo are always a bit at odds :upside_down: ","format":"md","likes":0,"spam":"N"},{"id":1191841,"author_name":"wo_ri_gou_le","author_uid":"wo-ri-gou-le","epoch":1776698093,"text":"@mahalis hahaha I see, procedure generation always kind traps when doing compo, it is really black magic when time is so limited, Me personally tend to handcraft things as much as possiable, it's less fun but offers something more solid in the end, with that said you did really good job, it is compo anyway.","format":"md","likes":1,"spam":"N"},{"id":1192042,"author_name":"Zyertdox","author_uid":"zyertdox","epoch":1776702113,"text":"A really cool idea. It took me a couple of levels to understand how the cube rotates, but once it clicked, everything started to flow really smoothly. The difficulty curve is tuned really well too - in the later levels, when multiple layers of lenses appear, the game becomes quite challenging.","format":"md","likes":1,"spam":"N"},{"id":1192404,"author_name":"Nordin","author_uid":"nordin","epoch":1776707720,"text":"The visuals are very cool, and i like the mechanic","format":"md","likes":1,"spam":"N"},{"id":1193548,"author_name":"Mr. Flower","author_uid":"mr-flower","epoch":1776729827,"text":"Very nice game, like the visuals, music is nice, very fitting. My brain felt like it was trying to rack a 400lb benchpress this got me thinking, lol. Great puzzle game with some very unique mechanics that didn't make me feel like the only options were to guess every possibility. Great job :D","format":"md","likes":1,"spam":"N"},{"id":1195537,"author_name":"poddub","author_uid":"poddub","epoch":1776757999,"text":"love this end level animation and overall visual style \u2764\ufe0f\ud83d\udc9a\ud83d\udc99","format":"md","likes":1,"spam":"N"},{"id":1206781,"author_name":"freamdev","author_uid":"freamdev","epoch":1776885963,"text":"Really enjoyed this, I'm not sure what is a good solution but took my brain a long while to get used to how the cube work. Some puzzles I just had to spam rotate until it turned the right way even tough I knew what to do the controls fought me :smile: ","format":"md","likes":1,"spam":"N"},{"id":1209261,"author_name":"mahalis","author_uid":"mahalis","epoch":1776949080,"text":"Thanks, all! Glad to hear it\u2019s the right amount of challenging; it\u2019s always hard to gauge difficulty when you\u2019ve been playing the game yourself all weekend. I appreciate that y\u2019all liked the graphics too\u2014that\u2019s always the most fun part to work on so I\u2019m happy that the results are appealing.","format":"md","likes":0,"spam":"N"},{"id":1210114,"author_name":"LDJam user 383013","author_uid":"383013","epoch":1776966072,"text":"I give up  \n7 levels  \nToo hard...","format":"md","likes":1,"spam":"N"},{"id":1211543,"author_name":"bentglasstube","author_uid":"bentglasstube","epoch":1777012579,"text":"This is a fun little puzzle game.  The music loop is a bit short but it fits the game well and didn't get annoying while playing.  The levels are well made and the early difficult ramp seemed good.  After level 7 it wasn't clear if there were going to be any new mechanics so it felt a little repetitive.  The visuals are really nice.  Great work.","format":"md","likes":1,"spam":"N"},{"id":1212307,"author_name":"Sharky3188","author_uid":"sharky3188","epoch":1777038763,"text":"A fun puzzle game, really simple concept, but executed well. The visuals all look nice for the purpose of the game, I could imagine this being added as mini game for some sort of cyber hacking game. Great work. ","format":"md","likes":1,"spam":"N"},{"id":1212458,"author_name":"CaptainDreamcast","author_uid":"captaindreamcast","epoch":1777043642,"text":"Made it all the way to level 16! It gets super challenging once the second set of outer rings gets added, that really pumps up the difficulty. Super fun to figure out the solution, reminds me of a futuristic rubix cube.\n\n![16.png](\/\/\/raw\/a71\/9\/z\/7294d.png)\n\nMy best strat in the end was to break it into two steps to first get the colors into position of the signals, then rotate the outer layers until it fits, you can get pretty far with that as long as the initial position was correct (it wasn't on my level 13 and that took me a while to figure out). Super rewarding when it all spun into place after that!\n\nLike I already mentioned, I love the feel of the game as a futuristic rubix cube. The signals were also a nice take on the theme, I liked the signal-changing devices and how they added challenge to the levels in a natural way, you could probably slap a third layer on top of that for some even harder turbo puzzle challenges, heh. I also like the sci-fi look of it with the bright beams and them pulsing in space, it really pops, especially when you play it in a bit of a darkened room. Very well done, great game!","format":"md","likes":1,"spam":"N"},{"id":1212528,"author_name":"CoastersPaul","author_uid":"coasterspaul","epoch":1777044912,"text":"Ah, procedural, that explains it - impressive on the one hand, but sometimes I'd really struggle with a level and then get a way easier seeming one right after, which felt weird. Got to Level 16! Pretty good puzzle, will say sometimes I couldn't figure out what to do and I \"accidentally\" solved it mid moving things around; other times I saw the solution but struggled rotating correctly. (Not sure if an additional control for rotating around the direction of the face you're looking at would help, instead of having to move the camera, rotate, and move back, or that'd end up taking away some of the point of the puzzle.)","format":"md","likes":1,"spam":"N"},{"id":1213073,"author_name":"Bumble","author_uid":"bumble","epoch":1777060598,"text":"I just learned that my spacial awareness is not as good as I thought it was :sweat_smile: \n\nReally short but sweet concept and well executed!","format":"md","likes":1,"spam":"N"},{"id":1213086,"author_name":"Kabbi","author_uid":"kabbi","epoch":1777060895,"text":"My brain hurts! It's an awesome puzzle!","format":"md","likes":1,"spam":"N"},{"id":1213337,"author_name":"DJTequila","author_uid":"djtequila","epoch":1777068244,"text":"Really cool spatial puzzle! The colors and design make it really intuitive to start playing without much instruction. I got to level 12 but I might have gotten lucky since it does become quite difficult. That said, it was a nice brain workout. Overall well done!","format":"md","likes":1,"spam":"N"},{"id":1214348,"author_name":"xotraz","author_uid":"xotraz","epoch":1777123833,"text":"Nice, you made a very intuitive puzzle game thanks to colors, even a none shape rotator like me was able to finish a few levels.\nI see you used procedural generation, like my own puzzle game, which has some pitfalls, but mostly work.\n","format":"md","likes":1,"spam":"N"},{"id":1216222,"author_name":"vidarn","author_uid":"vidarn","epoch":1777216349,"text":"Very cool! Super polished and clean. It had a real \"demoscene\" vibe to me, which I really enjoyed.\n\nI can understand getting knee deep in in quaternions making this, haha :laughing: But the end result was great. Tumbling the camera around and twisting the objects to solve the puzzles was very satisfying.\n\nI'm color blind so I had difficulty with differentiating some of the colors. To my delight, it was still very playable and I enjoyed it a lot!\n\n![Screenshot 2026-04-26 171042.png](\/\/\/raw\/ce7\/z\/72c23.png)","format":"md","likes":2,"spam":"N"},{"id":1217070,"author_name":"Shoalmuse","author_uid":"shoalmuse","epoch":1777273868,"text":"Holy, this is fantastic!  A unique take on puzzle game with great graphics and music. Great to see a compo entry that uses Houdini; I'd love to hear how you use it and even see a timelapse if you end up putting one up!","format":"md","likes":1,"spam":"N"},{"id":1217932,"author_name":"Fupi","author_uid":"fupi","epoch":1777334095,"text":"I agree with you that this is a game worth continuing! You had a very cohesive, intuitive idea for a puzzler and you just went with it. The idea and execution are both superb! I did start getting a little tired around level 10, I thought to myself how many levels are there??? xD I had to tap out at level 16 but I could have kept going. I'm glad I read the comments so I learned that the levels are procedurally generated, so I'm happy I didn't miss anything! If there's one single thing I can say, is that pressing space to cycle between objects felt a little weird, I always just clicked them out of instinct, but in the end it didn't bother me much. It's a really solid game all around!","format":"md","likes":1,"spam":"N"},{"id":1220355,"author_name":"deformhead","author_uid":"deformhead","epoch":1777670523,"text":"Very nice!\n\nI'm also a puzzle game fan, so this game got my interest right away!\n\nGreat job! :clap: ","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld59\/wayback-placeholder.png"],"links":[{"url":"https:\/\/mahalis.itch.io\/lock","text":"Link"},{"url":"https:\/\/mahalis.itch.io\/lock","text":"Link"},{"url":"https:\/\/mahalis.itch.io\/lock","text":"Link"},{"url":"https:\/\/codeberg.org\/mahalis\/ld59","text":"Link"}],"metadata":{"g_key":"72972","g_author":"1005005","g_event":"LD59","g_eventkey":"113","g_subevent":"COMPO","g_urlkey":"309999","g_title":"Lock","g_status":"WAYBACK","g_place":"71","g_commentcount":"28","g_site2_node_id":"427226","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"427226","n_urlkey":"309999","n_parent":"424249","n_path":"\/events\/ludum-dare\/59\/lock","n_slug":"lock","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"5005","n_created":"1776383141","n_modified":"1779350009","n_version":"1356893","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":9,"_trust":11,"author":5005,"body":"You\u2019ve brought the artifact to the confluence of signals: beams from distant stars, aimed with unimaginable precision, bearing secrets from ancient civilizations. It senses their presence in this place, illuminates, invites you to align it and feed the dark mechanisms hidden within. Can you?\n\n**Lock** is my 19th compo entry, and as always it was a bit of a scramble\u2014got a late start, then lost more hours than I\u2019d like to admit on fighting with quaternions. I\u2019m happy with the result, though! My games are usually more arcade-y than puzzle-y, since I\u2019m not much of a puzzle designer\u2026 but this one turned out to be both challenging and (I think) fun, and amenable to procedural generation. There\u2019s still lots of polish I wish I\u2019d gotten to, and I like this enough to consider doing a post-jam version, which may or may not be coming in the next week or so as my brain recovers.\n\nThanks for reading this far, and I hope you enjoy playing Lock!\n\n## How to play\n- The artifact (cuboid) has markings around its corners which indicate the color of signal which that corner responds to.\n- Your goal is to line up the correct corners with the incoming signal lasers.\n- After level 1, floating lenses will appear (the gray cylinders) which change the color of signals that pass through them. You can rotate each layer of lenses independently of the artifact; the currently selected rotatable-thing is marked with a white outline.\n\n## Controls\n### Mouse \/ keyboard\n- Look around: click and drag\n- Rotate current object: WASD or arrow keys\n- Switch object: Space or Enter\n\n### Gamepad (desktop only)\n- Look around: left stick\n- Rotate: right stick or D-pad\n- Switch object: any face button (ABXO, etc.)\n\n### Touch (mobile only\u2014doesn\u2019t work on the LD site, use the Itch.io link below)\n- Look around: tap and drag\n- Rotate: buttons at bottom right\n- Switch object: button at bottom left\n\n## Development\n\nLock is built in [Godot](https:\/\/godotengine.org\/), like my two previous games [Lepidopterology Extreme](https:\/\/ldjam.com\/events\/ludum-dare\/58\/lepidopterology-extreme) (LD58) and [Happy Circle](https:\/\/mahalis.itch.io\/happy-circle) (another jam). I\u2019m really starting to appreciate it after using Unreal for most of my previous games\u2014it\u2019s lightweight, thoroughly documented, works well on macOS, and exports to the web. Highly recommend it for anyone who\u2019s currently working in a larger engine.\n\nOther tools used:\n- [Houdini](https:\/\/www.sidefx.com\/) (modeling, generating VFX assets)\n- [Blender](https:\/\/www.blender.org\/) (setting up light rig to render the IBL from)\n- [my phone](https:\/\/www.apple.com\/iphone-17-pro\/) and [Voice Memos](https:\/\/apps.apple.com\/us\/app\/voice-memos\/id1069512134) (recording sound effects, mostly of buttons on a [DualSense](https:\/\/www.playstation.com\/en-us\/accessories\/dualsense-wireless-controller\/) and tapping an old silicone phone case with my [finger](https:\/\/en.wikipedia.org\/wiki\/Finger))\n- [GarageBand](https:\/\/www.apple.com\/mac\/garageband\/) (music)\n- [Fork](https:\/\/git-fork.com\/) (Git)\n\nI do not use generative AI\u2014should go without saying for the compo, but it seems worth being explicit.","comments":28,"comments-timestamp":"2026-05-01T21:22:03Z","created":"2026-04-16T23:45:41Z","files":[{"author":5005,"id":46478,"name":"$$embed-46478.zip","node":427226,"size":14445517,"status":64,"tag":0,"timestamp":"2026-04-18T23:41:30Z"},{"author":5005,"id":46479,"name":"$$embed-46479.zip","node":427226,"size":14446140,"status":64,"tag":0,"timestamp":"2026-04-18T23:42:30Z"},{"author":5005,"id":46480,"name":"$$embed-46480.zip","node":427226,"size":15941884,"status":64,"tag":0,"timestamp":"2026-04-19T00:10:13Z"},{"author":5005,"id":46481,"name":"$$embed-46481.zip","node":427226,"size":15941884,"status":64,"tag":0,"timestamp":"2026-04-19T00:11:00Z"},{"author":5005,"id":47330,"name":"$$embed-47330.zip","node":427226,"size":18971964,"status":73,"tag":0,"timestamp":"2026-04-20T01:13:38Z"},{"author":5005,"id":47331,"name":"lock-ld59-win64.zip","node":427226,"size":44844480,"status":9,"tag":0,"timestamp":"2026-04-20T01:13:48Z"},{"author":5005,"id":47398,"name":"lock-ld59-macos.zip","node":427226,"size":67417531,"status":9,"tag":0,"timestamp":"2026-04-20T01:34:22Z"}],"files-timestamp":"2026-04-20T01:34:22Z","grade":{"grade-01":26,"grade-02":26,"grade-03":26,"grade-04":26,"grade-05":26,"grade-06":26,"grade-08":26},"id":427226,"love":0,"magic":{"cool":110.12010162368,"feedback":23,"given":26.375,"grade":26,"grade-01-average":3.75,"grade-01-result":71,"grade-02-average":3.625,"grade-02-result":79,"grade-03-average":3.938,"grade-03-result":31,"grade-04-average":3.542,"grade-04-result":170,"grade-05-average":3.896,"grade-05-result":65,"grade-06-average":3.604,"grade-06-result":81,"grade-08-average":3.708,"grade-08-result":84,"smart":0},"meta":{"allow-anonymous-comments":"1","author":[5005],"cover":"\/\/\/content\/d83\/1\/z\/7091b.png","grade-07-out":"1","link-01":"https:\/\/mahalis.itch.io\/lock","link-01-tag":[42336],"link-02":"https:\/\/mahalis.itch.io\/lock","link-02-tag":[42337],"link-03":"https:\/\/mahalis.itch.io\/lock","link-03-tag":[42339],"link-04":"https:\/\/codeberg.org\/mahalis\/ld59","link-04-tag":[42332]},"meta-timestamp":"2026-05-21T07:53:29Z","modified":"2026-05-21T07:53:29Z","name":"Lock","node-timestamp":"2026-04-20T14:36:28Z","parent":424249,"parents":[1,5,9,424249],"path":"\/events\/ludum-dare\/59\/lock","published":"2026-04-20T01:14:48Z","scope":"public","slug":"lock","subsubtype":"compo","subtype":"game","type":"item","version":1356893},"text":"You\u2019ve brought the artifact to the confluence of signals: beams from distant stars, aimed with unimaginable precision, bearing secrets from ancient civilizations. It senses their presence in this place, illuminates, invites you to align it and feed the dark mechanisms hidden within. Can you?\n\n**Lock** is my 19th compo entry, and as always it was a bit of a scramble\u2014got a late start, then lost more hours than I\u2019d like to admit on fighting with quaternions. I\u2019m happy with the result, though! My games are usually more arcade-y than puzzle-y, since I\u2019m not much of a puzzle designer\u2026 but this one turned out to be both challenging and (I think) fun, and amenable to procedural generation. There\u2019s still lots of polish I wish I\u2019d gotten to, and I like this enough to consider doing a post-jam version, which may or may not be coming in the next week or so as my brain recovers.\n\nThanks for reading this far, and I hope you enjoy playing Lock!\n\n## How to play\n- The artifact (cuboid) has markings around its corners which indicate the color of signal which that corner responds to.\n- Your goal is to line up the correct corners with the incoming signal lasers.\n- After level 1, floating lenses will appear (the gray cylinders) which change the color of signals that pass through them. You can rotate each layer of lenses independently of the artifact; the currently selected rotatable-thing is marked with a white outline.\n\n## Controls\n### Mouse \/ keyboard\n- Look around: click and drag\n- Rotate current object: WASD or arrow keys\n- Switch object: Space or Enter\n\n### Gamepad (desktop only)\n- Look around: left stick\n- Rotate: right stick or D-pad\n- Switch object: any face button (ABXO, etc.)\n\n### Touch (mobile only\u2014doesn\u2019t work on the LD site, use the Itch.io link below)\n- Look around: tap and drag\n- Rotate: buttons at bottom right\n- Switch object: button at bottom left\n\n## Development\n\nLock is built in [Godot](https:\/\/godotengine.org\/), like my two previous games [Lepidopterology Extreme](https:\/\/ldjam.com\/events\/ludum-dare\/58\/lepidopterology-extreme) (LD58) and [Happy Circle](https:\/\/mahalis.itch.io\/happy-circle) (another jam). I\u2019m really starting to appreciate it after using Unreal for most of my previous games\u2014it\u2019s lightweight, thoroughly documented, works well on macOS, and exports to the web. Highly recommend it for anyone who\u2019s currently working in a larger engine.\n\nOther tools used:\n- [Houdini](https:\/\/www.sidefx.com\/) (modeling, generating VFX assets)\n- [Blender](https:\/\/www.blender.org\/) (setting up light rig to render the IBL from)\n- [my phone](https:\/\/www.apple.com\/iphone-17-pro\/) and [Voice Memos](https:\/\/apps.apple.com\/us\/app\/voice-memos\/id1069512134) (recording sound effects, mostly of buttons on a [DualSense](https:\/\/www.playstation.com\/en-us\/accessories\/dualsense-wireless-controller\/) and tapping an old silicone phone case with my [finger](https:\/\/en.wikipedia.org\/wiki\/Finger))\n- [GarageBand](https:\/\/www.apple.com\/mac\/garageband\/) (music)\n- [Fork](https:\/\/git-fork.com\/) (Git)\n\nI do not use generative AI\u2014should go without saying for the compo, but it seems worth being explicit.","title":"Lock","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/430001+430002+430003+430004+430005+430006+430007+430008+430009+430010+430011+430012+430013+430014+430015+430016+430017+430018+430019+430020+430021+430022+430023+430024+430025+430026+430027+430028+430029+430030+430031+430032+430033+430034+430035+430036+430037+430038+430039+430040+430041+430042+430043+430044+430045+430046+430047+430048+430049+430050+430051+430052+430053+430054+430055+430056+430057+430058+430059+430060+430061+430062+430063+430064+430065+430066+430067+430068+430069+430070+430071+430072+430073+430074+430075+430076+430077+430078+430079+430080+430081+430082+430083+430084+430085+430086+430087+430088+430089+430090+430091+430092+430093+430094+430095+430096+430097+430098+430099+430100+430101+430102+430103+430104+430105+430106+430107+430108+430109+430110+430111+430112+430113+430114+430115+430116+430117+430118+430119+430120+430121+430122+430123+430124+430125+430126+430127+430128+430129+430130+430131+430132+430133+430134+430135+430136+430137+430138+430139+430140+430141+430142+430143+430144+430145+430146+430147+430148+430149+430150+430151+430152+430153+430154+430155+430156+430157+430158+430159+430160+430161+430162+430163+430164+430165+430166+430167+430168+430169+430170+430171+430172+430173+430174+430175+430176+430177+430178+430179+430180+430181+430182+430183+430184+430185+430186+430187+430188+430189+430190+430191+430192+430193+430194+430195+430196+430197+430198+430199+430200+430201+430202+430203+430204+430205+430206+430207+430208+430209+430210+430211+430212+430213+430214+430215+430216+430217+430218+430219+430220+430221+430222+430223+430224+430225+430226+430227+430228+430229+430230+430231+430232+430233+430234+430235+430236+430237+430238+430239+430240+430241+430242+430243+430244+430245+430246+430247+430248+430249+430250+430251+430252+430253+430254+430255+430256+430257+430258+430259+430260+430261+430262+430263+430264+430265+430266+430267+430268+430269+430270+430271+430272+430273+430274+430275+430276+430277+430278+430279+430280+430281+430282+430283+430284+430285+430286+430287+430288+430289+430290+430291+430292+430293+430294+430295+430296+430297+430298+430299+430300+430301+430302+430303+430304+430305+430306+430307+430308+430309+430310+430311+430312+430313+430314+430315+430316+430317+430318+430319+430320+430321+430322+430323+430324+430325+430326+430327+430328+430329+430330+430331+430332+430333+430334+430335+430336+430337+430338+430339+430340+430341+430342+430343+430344+430345+430346+430347+430348+430349+430350+430351+430352+430353+430354+430355+430356+430357+430358+430359+430360+430361+430362+430363+430364+430365+430366+430367+430368+430369+430370+430371+430372+430373+430374+430375+430376+430377+430378+430379+430380+430381+430382+430383+430384+430385+430386+430387+430388+430389+430390+430391+430392+430393+430394+430395+430396+430397+430398+430399+430400+430401+430402+430403+430404+430405+430406+430407+430408+430409+430410+430411+430412+430413+430414+430415+430416+430417+430418+430419+430420+430421+430422+430423+430424+430425+430426+430427+430428+430429+430430+430431+430432+430433+430434+430435+430436+430437+430438+430439+430440+430441+430442+430443+430444+430445+430446+430447+430448+430449+430450+430451+430452+430453+430454+430455+430456+430457+430458+430459+430460+430461+430462+430463+430464+430465+430466+430467+430468+430469+430470+430471+430472+430473+430474+430475+430476+430477+430478+430479+430480+430481+430482+430483+430484+430485+430486+430487+430488+430489+430490+430491+430492+430493+430494+430495+430496+430497+430498+430499+430500?authors&parents&superparent"},"object":"objects\/sha256\/e0\/e021762650b5b4c34064138a85e511ed7b192ab5aa78e47c67aeb817a48d8716","record":"shard-3\/json-live-urgent-v3\/records\/2a254a280dc94d4f31c7f4a8464e4aede50cdb0dd3bc7e6732dc7f02d177856f.json","sha256":"e021762650b5b4c34064138a85e511ed7b192ab5aa78e47c67aeb817a48d8716","source":"https","stored_at":1784022519}}