HAYWIRE by hirqshi
https://youtu.be/18-oG9FZLgI?si=i0KL_wmlKfZSPFi1
Essentially a Fight Club
!!!!FOR THOSE WHO SKIP THE TUTORIAL!!!!
BrainRush is your main tool in the fight, to use it, press E
To defend- press E and drag the line right from your brain to the UPPER body part (THIGH/SHOULDER/TORSO) of the main character
To attack - press E and drag the line to the LOWER body parts, like fists or heels
PANIC is a state that prevents you from using BrainRush To get rid of panic, click on the body parts MARKED by the pink lines
WARNING! Do not Alt+Tab during rounds .
A 3rd-person fighting game where every strike is driven by signals sent directly from your brain to your body.
Each attack triggers a “Brain Rush”, a quick reaction check you must pass to land the hit. Take too many hits, and your brain overloads, sending false panic signals that disrupt your attacks.
Set in a biopunk world, you fight to stay in control as your own mind becomes your greatest challenge.

HOW TO PLAY:

AND you can watch our trailer to gain a better understanding of the game
Ratings
| Overall | 151th | 3.969⭐ | 34🧑⚖️ |
| Fun | 205th | 3.719⭐ | 34🧑⚖️ |
| Innovation | 18th | 4.333⭐ | 35🧑⚖️ |
| Theme | 137th | 4.212⭐ | 35🧑⚖️ |
| Graphics | 1th | 4.864⭐ | 35🧑⚖️ |
| Audio | 125th | 4⭐ | 33🧑⚖️ |
| Humor | 473th | 2.633⭐ | 17🧑⚖️ |
| Mood | 49th | 4.333⭐ | 32🧑⚖️ |
| Given | 26🗳️ | 39🗨️ |
Sorry for poor gameplay introduction lads, when you press e you should click on the brain and drag to the part of the body of your choice and release. Upper parts of limbs correspond to blocks and lower (shins and fists to attacks) Hope my explanation made some difference
Стилек на высоте.
Понравилась механика атаки, только момент с тем что во время брейн раша нельзя двигать камеру и трудно дотянуться до левых конечностей.
Возможно поймал багулину с тем что персонаж движется как в слоумоушен хотя я не в состоянии атаки/защиты и не борюсь с красными линиями, получил по лицу пару раз из-за этого, потому что не смог отойти и не было стамины. Может так и задумано, но ивент с красными линиями прокал по постоянно просто так, когда входил в брейнраш.
Ну и по классике мастер волюмэ не работает.
Отличная игра парни!
Either way, it'd be nice to see this get fixed up a bit after jam, it's a really cool idea
Regardless the Game looks so fucking good ^^
I do think the core gameplay could've used more polish - even once I figured out how to attack/defend, it still didn't feel super intuitive, and it didn't quite feel like the punches and kicks connected as clearly or satisfyingly as I would've liked them to. The panic especially felt a little confusing to me every time it happened - sometimes it seemed random, but sometimes it didn't? I was never quite sure. I'm not sure I have super clear feedback here, but I do think a little more focus on making sure the core mechanics feel clean and satisfying might have gone a long way (which is obviously just hard to do when you're trying to make a 3D game full of content).
But none of that's to take away from the work you guys did - on every level this is such an impressive game, especially for one weekend. Would love to see what an expanded version of this would look like in the future :)