Smoke Signal Officer by Tundra
NOTE: The first task has a programming error. It does not require a starter signal. Just send the colors of the cities.
You are a smoke signal officer in the Holy Military Industrial Complex and you translate letters from soldiers into smoke signals for your divine rulers. Do the right colored smoke sequence to summon heavenly fire support for your comrades.
Best played full screen as UI elements get cut off. No audio. Controls are in the top left. Open the hand book (TAB) to get mechanics info the (A) and (D) to turn the pages. Full table of smokes in the back of the handbook. Instructions for tasks can be found from the cans on the radio desk. Do them left to right.
Sadly not finished fully. If the game runs poorly, be sure to close the door by clicking it again after opening it. That culls some parts of the level.
Spoilers for the answers:
Task 1 TRIANGULATE: yellow, cyan, blue, in any order
Task 2 ARTILLERY AT NEW PENSTOCK: yellow, cyan, red, in sequential order
Task 3 ENEMY AT NEW PENSTOCK: green, red, cyan, green, sequential
Task 4 ENEMY AT BUNKER: green, magenta, cyan, sequential
Task 5 ARTILLERY AT BUNKER: yellow, magenta, red, sequential
Ratings
| Overall | 710th | 3.114⭐ | 24🧑⚖️ |
| Fun | 758th | 2.682⭐ | 24🧑⚖️ |
| Innovation | 571th | 3.136⭐ | 24🧑⚖️ |
| Theme | 401th | 3.795⭐ | 24🧑⚖️ |
| Humor | 560th | 2.395⭐ | 21🧑⚖️ |
| Mood | 614th | 3.295⭐ | 24🧑⚖️ |
| Given | 14🗳️ | 20🗨️ |
The rules are quite complex though. I think it would be cool if the first message was just 'make this color' to make sure that player understood how to play. And only after that introduce more complex messages.
Other than that, fun little game. Would love to see an expanded version with some nice audio ambiance, perhaps distant war noises and the like, and actual radio messages to make it an actual story. Maybe somehow involve a grid coordinate system and keeping track of things on the map yourself, to spitball some ideas. It's that good of a base idea. Also would probably be nice if the bucket had multiple (3?) uses per time you fill it up, the walk back and forth gets a little tiresome over time :sweat_smile:
!> And I'm only a little disappointed there was no explosion + cut to black screen at the end when we bomb our own location :stuck_out_tongue_winking_eye:
It's a cool concept, with some nice theming, but I'm afraid the fact that the first puzzle is broken and hasn't been addressed has just soured me on the whole experience. It's a bad first impression.
(I can't remember whether I played the original version or the 1.1 version, if you fixed the puzzle in the 1.1 version then fair enough.)