It's Cold Outside by Psycanic
PRESS R TO KEEP REGENERATING THE WORLD. wasd to walk. space to jump.
A procedurally generated Brutalism walk sim. Something buzzing at the top. Maybe we can go for a trip.
play on itch if have problem loading: https://psycanic.itch.io/its-cold-outside
| Link | https://github.com/Psycanic/LudumDare.git |
| Itch: Here if you have trouble loading | https://psycanic.itch.io/its-cold-outside |
| Original URL | https://ldjam.com/events/ludum-dare/59/its-cold-outside |
Ratings
| Overall | 264th | 2.85⭐ | 22🧑⚖️ |
| Fun | 279th | 2.425⭐ | 22🧑⚖️ |
| Innovation | 287th | 2.325⭐ | 22🧑⚖️ |
| Theme | 275th | 2.35⭐ | 22🧑⚖️ |
| Graphics | 123th | 3.6⭐ | 22🧑⚖️ |
| Audio | 209th | 2.675⭐ | 22🧑⚖️ |
| Humor | 214th | 1.559⭐ | 19🧑⚖️ |
| Mood | 115th | 3.575⭐ | 22🧑⚖️ |
| Given | 7🗳️ | 5🗨️ |
I'm not sure if I reached the top but I did find a texts/(secret?) in the middle of the building.
The coloring and map design are super vibey. Really nice work there!
FYI, to get rid of that clicking sound you need a couple ms of fade at the start and end of your loop...
Never climbed to the top of them before, though...

Very cool look, and nice job on the procgen. The shading was maybe contributing to the difficulty, at least in my first generation which was pretty tall and had a bunch of shadow areas that were tricky. But I was enjoying the space enough to push through the difficulties, find other approaches, and eventually get all the way up to the top.
Enjoyed the time I did spend in this space, largely on the strength of the look and feel of the buildings, so making me climb them was a great way to bring me into close interaction with the strength of the entry.
I climbed to the top, and hopefully that was the end so to say, but it left me a bit confused since nothing happened up there.
Play-through with more comments and thoughts:
https://youtu.be/HzVXIJpTtR0