Plug n' Play by mortusnegati

[raw]
made by mortusnegati for Ludum Dare 59 (JAM)

banner<em>image</em>cropped.jpg

Check out Plug n' Play on ITCH!

YOUR OBJECTIVE-

Tap into signal sources to spread the power of music. Power your towers from a source to eliminate waves of enemies and protect the Omni Signal.

Chain sockets together to grow your signal source and create more towers. 
Different colored signals create different towers, match the color to do more damage to enemies!

Controls -

Pan Camera: WASD

Rotate Camera: Hold right click and drag


Zoom Camera: Scroll wheel

Left click: Place/Edit wires

Right click: Cancel wire

Tutorial -

Left click the empty port on the RED signal source.

Move your wire to the closest tower port and left click to plug in.

Tuutorial1_v02.jpg

Left click the new tower and drag your wire to the next closest port!

Want to change your connections? Right Click a port to unlink it from an existing plug.

Chain as many as you can to defeat the oncoming wave and protect the Omni signal!

TIP: Towers with the same color as the enemy are more effective at eliminating them.

Ratings

Overall 517th 3.455⭐ 24🧑‍⚖️
Fun 399th 3.409⭐ 24🧑‍⚖️
Innovation 249th 3.659⭐ 24🧑‍⚖️
Theme 525th 3.545⭐ 24🧑‍⚖️
Graphics 302th 3.977⭐ 24🧑‍⚖️
Mood 628th 3.273⭐ 24🧑‍⚖️
Given 35🗳️ 5🗨️

Feedback

Masikano
Apr 21st · 03:32 UTC
At first I didn't understand, then I understood
Lemma
Apr 21st · 03:55 UTC
Game did not last very long, but while it lasted it was fun. At first I was confused about why the big tower wasn't attacking. Then I connected it and thought, how do I get more towers? Then I figured it out. I just wish there were more towers and waves.
xiyuan
Apr 22nd · 01:31 UTC
很有趣的游戏,是我最喜欢的塔防类型的游戏
Igor Silva 19
Apr 22nd · 01:51 UTC
It was fun! Really good game, loved the idea just one feedback I feel if I click in the square instead of the wires to change would be easier to play I got myself clicking multiple times sometimes to get a wire.
IRKAR
Apr 25th · 17:14 UTC
Nice simple visual and i like plug system but have issue if don`t want to plug i cant cancel this but overall good game. Nice job!![Screenshot_20260425_200650.png](///raw/25b/76/z/72b43.png)
Prismapunch
Apr 28th · 03:23 UTC
Seemed very interesting, I like the concept, I think the enemies are supposed to come all around but they only came out of the red pipe? still, I loved all the sounds with the game, it basically was it's own music maker.
CritterCipher
May 01st · 00:50 UTC
I liked the visual style, but it confused me that enemies come on only the red path. I didn't really need the two other tower colors.
Ty1rl
May 01st · 01:06 UTC
Super fun! Great concept and like the graphics. Could really be something with extra time for more and different types of waves.
cax
May 02nd · 01:45 UTC
Couldve been longer! I wanted to see how it scales with the number of wires...
But nice idea for sure, dragging wires feels good!
BrittleLizard
May 06th · 03:09 UTC
Cool concept. I'm not really into tower defense games generally, but I like the idea of strategizing through building outward from a few central points. Unfortunately I think at least the browser build might be somewhat unstable, because after a little while none of my shots would fire, so I lost very quickly and was very confused. My healthbar also wouldn't visibly go down when this was happening. I was able to reboot and beat it quickly, but something to keep in mind if you want to expand it. I think the idea has a lot of potential!
quadtree
May 06th · 06:50 UTC
Really liked the graphics. In the end, I was able to mostly just use the red towers, but I might not have been doing it right.
Bernhard
May 06th · 09:37 UTC
A neat variation on the tower defense genre. It actually made me try multiple times to get all the colored towers involved not for damage but to get all the instruments playing :laughing:
Link270
May 06th · 15:24 UTC
Really cool idea. I loved how it all worked. It needs a few things to really make it special. Mainly it needs more variety in enemies and towers, and waves/length of course. How you create and connect the towers is really cool, but it would be great if there was some sort of upgrade system. This feels like it's supposed to be like connecting instruments and music equipment, which is a great idea, but to really sell that I think audio needs to be a big portion of the game. If there was a cool beat going on that improved depending on number and positioning of towers, on top of the rhythmic attacks the towers do, that would be awesome. And you could have different like pedals or synths or things that you plug into towers to upgrade them. Then you have to choice to chain the towers, or upgrade one, etc.

All in all, nice graphics, cool idea, what you have works well. It needs a bit more, though what it needs would be hard to really pull off during a jam. great job overall!
Antoine Bodin
May 06th · 17:53 UTC
Nice and good looking game. I found it a little short but that's something to except in a game jam. Anyway, thanks for the experience :)
CoolPurpleRat
May 07th · 08:10 UTC
Very cool idea and nice graphics, with some polishing and more waves/levels it can be easily extended to full game. Selecting wires kinda hard, because you need precisely click
NuclMe
May 07th · 22:45 UTC
Very interesting game! Love to see some updates in the future
lloydlobo
May 08th · 11:37 UTC
Enjoyed the game 😄 Never imagined synth cables being used as tower defense mechanics, but it works surprisingly well.

Would love an extended version where the remaining colors/directions become playable too. Feels like there’s a lot more room to expand the routing and puzzle possibilities from here.

![mortusnegati.itch.io_ld59 (2).png](///raw/c88/26/z/73322.png)
CO5MONAUT
May 08th · 16:43 UTC
That was quick :)
To be honest, I didn't really understand what the choice was—I just kept running wires until I filled up the whole panel and all the holes with wires, and nothing was in my way, haha