SPACE ROAMANCING by francaaa

[raw]
made by francaaa for Ludum Dare 59 (JAM)

A platformer set in outer space. Our character wants to send a message home to her girlfriend, but does not have a signal. Help her find the spot with the best signal and hopefully get a message back!

screenshot<em>1.pngscreenshot</em>2.png

Ratings

Overall 525th 3.447⭐ 21🧑‍⚖️
Fun 356th 3.474⭐ 21🧑‍⚖️
Innovation 775th 2.632⭐ 21🧑‍⚖️
Theme 236th 4.053⭐ 21🧑‍⚖️
Graphics 509th 3.579⭐ 21🧑‍⚖️
Humor 450th 2.694⭐ 20🧑‍⚖️
Mood 634th 3.263⭐ 21🧑‍⚖️
Given 16🗳️ 6🗨️

Feedback

Spiced Pigeon
Apr 20th · 21:14 UTC
quite cute, love the idea of sending messages and trying to get a signal for them :D feels kind of unique to search for it and trying to figure out how to get there.
illiteratelexicon
Apr 20th · 22:09 UTC
Very Cute I really like the art. Very on theme !
Goodjob ^^
cRoxx
Apr 21st · 16:24 UTC
cute pixel art and the "searching for signal in space" framing is sweet. the platforming itself felt pretty standard tho, got stuck on one of the levels and kinda lost motivation to push through. might just be me but i think the levels could use a bit more variety or a unique mechanic to carry the signal theme into the gameplay more. nice music choice btw
Lenny Rudeberg
Apr 21st · 20:26 UTC
Very cute platformer, loved that you had to search for the end goal use elements to build up too. Nice work for your first LDJame game.
Grimslinger
Apr 22nd · 11:40 UTC
Cute little game. Kinda hard!
Soleil
Apr 22nd · 19:43 UTC
Really cute game!! I loved how the little robot guys were a bit too affectionate, rushing at me and pushing me around it was really fun.
LDJam user 423693
Apr 28th · 16:22 UTC
Cute chara-design and cool aesthetic (kind of hard too which we love with the team).
The concept of searching for a signal is on point too and it's awesome that there is multiple levels, good job!
JoeGreen
Apr 30th · 07:24 UTC
Pleasant style and intuitive mechanics. Cool!
Euler Moises
May 06th · 01:47 UTC
I liked your game. Simple and straightforward: I picked up the items and found the right place. I found it quite curious that the boxes don't fall when you remove the one underneath. Was that a deliberate decision?
Another thing: Why is there such a cool song on the title screen and none in the levels?
Your art is simple and very beautiful. Everything is intelligible and very easy to understand what is what.
The only thing I think should change is the movement on top of the rockets. Having to walk around to follow their movement is bad. It would be more intuitive if you just had to stand still and it would take you.

Overall it's a great game. Easy, fast and fun. Just like a game jam should be.

Thank you very much.

Congratulations.

![Sem título.png](///raw/23f/f1/z/73219.png)
tetrapteryx
May 07th · 19:15 UTC
This is SO cute :green_heart: The puzzles are surprisingly challenging, but also intuitive and fun! The rockets were a bit frustrating to stay on, but I was willing to tough it out for a sweet and relatable goal :)
LDJam user 257640
May 11th · 22:16 UTC
It's really cute game with great mood, I adored so much different areas with drawn different planets. And I liked diagonally moving platforms (rockets) but I think it would much improve game if player would move with those platforms. At some points game seems buggy with crates and those chasing you robots with heart monitors. But platformers are not easy to program, and especially not physics in such a short time. Also I think it's not always clear where is signal and that it needs so specific location (in lvl 2 I was stuck for a bit and almost gave up). Maybe a bit increased range of signal would improve that? Or better indication at what direction signal starts to increase? But I've got my message back so the game still works well ;)

![space_roamacing_win.png](///raw/86e/e3/z/7345e.png)