Intercept by paracorn
In the height of the Cold War, you are the operator of a high-tech signal intercept tower. Your mission: scan the frequencies, capture the enemy’s encrypted transmissions, and extract the secrets that will tip the scales of global power. Upgrade your equipment, automate your data flow, and outsmart the opposition in this incremental game of electronic warfare.

| Source Code | https://github.com/YuriyDub/Intercept |
| Itch.io | https://paracorn.itch.io/intercept |
| Original URL | https://ldjam.com/events/ludum-dare/59/intercept |
Ratings
| Overall | 55th | 3.851⭐ | 49🧑⚖️ |
| Fun | 68th | 3.67⭐ | 49🧑⚖️ |
| Innovation | 219th | 2.989⭐ | 49🧑⚖️ |
| Theme | 21th | 4.372⭐ | 49🧑⚖️ |
| Graphics | 24th | 4.245⭐ | 49🧑⚖️ |
| Audio | 95th | 3.544⭐ | 47🧑⚖️ |
| Humor | 124th | 2.658⭐ | 40🧑⚖️ |
| Mood | 67th | 3.8⭐ | 47🧑⚖️ |
| Given | 17🗳️ | 14🗨️ |
You should be proud of this. Brilliant job!
Excellent visual style. I especially liked how the page design on itch complements the game itself!

Fun little clicker game. I think the 4 color layout of everything makes it a very aesthetically pleasing design. I also really liked the lil guys wandering around and the way getting the sputnik thingies made the sound go nuts. I think my only complaint would be that it was a little unclear where I should be pressing for manual clicking. The first hut you get seems to be the only one to click on to gain more, but if that isn't the case then there isn't enough feedback elsewhere to know.
The art is unbelievably beautiful. Every asset feels intentional, and the color palette/style are perfect.
Cool idle/clicker game, don't know what it is about pixel people running around but i always love to see that :D
Gameplay was smooth, color theme and sprites where amazing, felt really good - would've liked a sound for the upgrade button, and the ability to play the game as a true idle game and not just win at some point, maybe with a "end the war now" button to choose ^^
But really great work!

Overall, it’s a great jam game, and in my opinion, it has potential for a full Steam release if you can add more content, for example enough for 2–3 hours of gameplay.