Finnicky Fourier Toy by nathmate

Click here to play!
An unintended Zachtronics clone. Though I thought about generative music to go with the waves, but not only did I not have time I couldn't bear to imagine how awful it would've sounded.
Tools
- Haxe\Heaps
- Inkscape
- Gimp
| Link | https://github.com/nathm8/LD59 |
| Link | https://nathmate.itch.io/finnicky-fourier-toy |
| Original URL | https://ldjam.com/events/ludum-dare/59/finnicky-fourier-toy |
Ratings
| Overall | 127th | 3.548⭐ | 64🧑⚖️ |
| Fun | 184th | 3.151⭐ | 65🧑⚖️ |
| Innovation | 68th | 3.719⭐ | 66🧑⚖️ |
| Theme | 19th | 4.379⭐ | 64🧑⚖️ |
| Graphics | 208th | 3.135⭐ | 65🧑⚖️ |
| Humor | 164th | 2.269⭐ | 54🧑⚖️ |
| Mood | 246th | 2.798⭐ | 59🧑⚖️ |
| Given | 76🗳️ | 68🗨️ |
I played twice and both times the game got stuck after the second match (maybe a browser issue).
Fun game! I really want to try the logic gates.
Whoops itch didn't have the final version, fixed now.
I love zachtronic-like games though, so I'll probably come back to this eventually.
@fredrik-andersson Thank you! I was originally going to have a sawtooth as one of the base generators, but then realised how silly that would be.
I like this game
With that said, I really like the premise of the game. It could be a very nice puzzle if you will continue working on it, but even if not, it's very well done within the time limits of the jam. Good job!

I love the concept of this game, but my biggest gripes are managing the wires and turning the knobs. I'd rather just click and drag from output to input, instead of having to get the rotation of a connector in the right direction while dodging other potential holes to put it in. And the knobs would sometimes shift an extra step unintentionally. This made controlling the game a bit tedious, but other than that I enjoyed playing around with it :D
Great job!
@maggardjosh @richjbaron I did notice the knob step-skip in dev and made it a bit less egregious, but didn't have time to completely prevent the issue occurring. Thanks for playing!
- The wiring is not very responsive. Everytime it took me a few attempts to be able to connect.
- The diificulty curve is a bit weird. Many levels feels like just try-and-error and not really a puzzle.
But congratulations on finishing the jam and keep on working!
Puzzle 4 was my favorite so far as of writing this (still grinding puzzle 5) - using just one signal to modulate itself and appear like a sine wave was used was mind-blowing!!!
I couldn't figure out stuff past puzzle 2 - the solutions really came in handy (thanks for that!)
This really has the potential to be a great game if you ever plan to extend it post-prod!! Few ideas/feedbacks for those extensions:
- What if there were sound or visual feedback initially when getting closer to the target wave? Atleast, in the initial or mid stages as a bonus to the player?
- I found a tiny little bug just after level 4. I disconnected the triangle wave signal source first, however, the signal was still transmitting to the output. I was like wow! this remembers stuff like a memory foam thing would do ^_^
Leaving the screenshot for reference, I assume that you know about it and that last minute "finnicky" bug fixes can be handled later

Also amusingly in dev I got some stack-overflows while testing the splitter to have input from it's own output, which I suppose is as close an analogue to a signal feedback-loop as you can get.
I wonder how these wave sounds like
It seems like a nightmare to develop this gameplay, especially during a game jam, so good job for that!
I regret a lot the absence of sound design, but the amount of work for the gameplay explains the lack of audio.
Congrats!