AIST: Absolutely Irrational Sapper Technology by chakramgl

[raw]
made by chakramgl for Ludum Dare 59 (JAM)

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AIST: Absolutely Irrational Sapper Technology is a game made for Ludum Dare 59, where you play as a techno-stork and must disarm mines and robots using signals of different frequencies — in the most unsafe way possible. Grab your RGB emitter and give those metal cans a hot welcome.

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Music: Juno's Travels to Planet DX7 – Awesomenauts Soundtrack (Suno AI Remix) Promo art was generated using Leonardo AI.

Ratings

Overall 463th 3.526⭐ 21🧑‍⚖️
Fun 191th 3.737⭐ 21🧑‍⚖️
Innovation 599th 3.079⭐ 21🧑‍⚖️
Theme 459th 3.684⭐ 21🧑‍⚖️
Graphics 351th 3.889⭐ 20🧑‍⚖️
Audio 224th 3.75⭐ 20🧑‍⚖️
Humor 410th 2.806⭐ 20🧑‍⚖️
Mood 589th 3.342⭐ 21🧑‍⚖️
Given 6🗳️ 18🗨️

Feedback

Rise12600
Apr 21st · 11:26 UTC
this was really cool ! fun game play, funky art and music! ended up playing for about 10 munities and could easily play more if i didn't have games to rate. i like the swiping signals to kill the color coded enemy's, its easy to fuiger out and play. love that they have multiple hits, the only problem was the 3 eyed robot the color going middle right left rather than left to right took me a few kills to fuiger out.

over all super fun, if i had an upgrade screen or maybe a few different signal gun powerups/mods rather than just auto upgrades for kills this would have taken it to higher heights than it already was

heads up the on page game did not work so i played though the Html5 web game (this may be on my end not sure)

really good job !
🎤 chakramgl
Apr 21st · 11:33 UTC
Yeah, I agree—adding upgrade systems and much more would be great, and it was actually part of the original plan, but unfortunately there wasn’t enough time to implement everything. Still, I’m thinking about continuing to work on it for a while, because during the brainstorming stage there were a lot of really cool ideas that didn’t make it into this version.
DontGiveUpBoy
Apr 21st · 11:40 UTC
Really nice game. Good graphics. But will be good to change color by buttons 1, 2, 3 for each color. Changing by wheal is a little bit undefined.
Simple idea + good graphics + fun gameplay == good job.
LLlarsO
Apr 21st · 12:26 UTC
Nice game mechanic! The satisfaction for killing enemies was high, because of the explosion FX and the screen shake. I just missed a little and short explosion audio effect, which would add more to the satisfaction.

It is a nice touch, that you can see the hair colour changing depending on your selected signal.
I like the different enemies and the graphics are very nice. :)
Tykki19
Apr 21st · 16:53 UTC
OMG such a nice brain twister. I like it so much that I would like to see it extended. Nice visuals and all. Maybe some stats would be nice to see at the end if it was endless runner.
Jo Bettaque
Apr 23rd · 08:37 UTC
Very cool, fun idea and felt fun to play. The explosions felt satisfying and the visuals were also nice. Good job! :)
Roitchie
Apr 23rd · 08:45 UTC
This is such a polished entry. Graphics remind me of my childhood playing side scrollers on Miniclip. Such a nostalgia trip. The hair changing colour to signify which signal you're beaming is a really clever bit of diagetic UI. Really can't think of much to critique. I'd probably just echo what others have said with making it a bit clearer what your stats are.
ValentinWB
Apr 23rd · 09:25 UTC
I liked it because we went for a similar mechanic and your approach made me think we could have done much more things in our design ! Congrats on your entry !
LDJam user 427605
Apr 23rd · 11:05 UTC
What a cool game!
I liked the gameplay responsiveness; everything was smooth and responsive, and it was comfortable to play.
I got a little tired of spinning the wheel; I probably should have assigned the signal colors to 1, 2, and 3. And put icons under the HP bar.

I also didn't quite feel enemy hitboxes, which caused me to die unexpectedly.
I liked the game. Thank you. You're great!
🎤 chakramgl
Apr 23rd · 11:25 UTC
@yarcha @dontgiveupboy we figured that assigning separate keys for colors would be less convenient than using the mouse wheel while actively using WASD.
metalim
Apr 23rd · 17:51 UTC
Fun but very easy to die. Not clear if there's game progression
caeonosphere
Apr 24th · 02:41 UTC
Ah, another twin-stick shooter! I liked the RGB mechanic: to avoid having to remember where I was, I always tried to stay on green and then switch back. Was there anything to be done about the colorless enemy that shows up, or is it invincible?
miltage
Apr 24th · 14:06 UTC
Great entry! I played a few times. I like that you had harder enemies that had multiple signals to complete before destruction, but on the robot with 3 eyes it signal order wasn't as clear as the robot with the stacked rings. That's my only criticism, otherwise it was quite fun to play!
Nathanial
Apr 24th · 15:04 UTC
Nice sound and FX. I have no idea how I was killing the one enemy that had a turret. An upgrade system would be cool, and maybe a dash mechanic.
LDJam user 409682
Apr 24th · 15:09 UTC
I liked the art. The damage sounds are also good. There is progression. Switching weapons is a bit tricky, but overall it’s pretty cool!
🎤 chakramgl
Apr 25th · 11:37 UTC
@nathanial @caeonosphere the idea was that the colorless enemy could only be blown up by an activated mine near it.
rhewid
Apr 25th · 20:16 UTC
Your entry doesn't load here on LD. It gives an error.

Music and art is really great and polished. The gameplay idea is also cool, switching the hair and gun color to match the enemy is neat. Also the upgrade system was cool, but could more polished.

![err.png](///raw/0b3/21/z/72b7d.png)

![Unbenannt.png](///raw/0b3/21/z/72b7e.png)