Signal Quest by Slowline

[raw]
made by Slowline for Ludum Dare 59 (JAM)

NOTE: The Webgl version could be a bit "buggy" we working on it. Prefered way is to download the .exe

In Signal Quest, you play as a lone crew member aboard a malfunctioning spaceship drifting through space. The ships systems are unstable, constantly emitting fluctuating and unreliable signals.

The onboard computer repeatedly reports critical system failures, warning that the integrity of the ship is at risk.

Controls

W, A, S, D - Movement

Left Mouse Button - Interact with Objects

ESC - Return Camera

A, D - To rotate the Radar Dish mini game

Left Mouse Button (Spam) - To Repair the Ventilation System

Tutorial

Tasks will Pop-up in the Terminal and need to be fixed. Every task will increase the Progress (Fuel %) and at 100% you will win the Game. Failed Tasks or Decayed Tasks will drain progress. Keep all Systems operational.

We've done the coding and graphics of the game on our own, we did not do the sound design.

Known Issues:

  • Hands are rendered twice if pressing to fast on the seat after starting the game, standup and reseat or wait a bit to sit down when starting

Screenshot 2026-04-20 210849.png

Screenshot 2026-04-20 210835.png

Screenshot 2026-04-20 210911.png

Screenshot 2026-04-20 210929.png

Sound Credits:

freesoundcommunity - https://pixabay.com/users/freesoundcommunity-46691455/?utmsource=link-attribution&utmmedium=referral&utmcampaign=music&utmcontent=61038,

freesoundcommunity - https://pixabay.com/users/freesoundcommunity-46691455/?utmsource=link-attribution&utmmedium=referral&utmcampaign=music&utmcontent=83098,

LordSonny - https://pixabay.com/users/lordsonny-38439655/?utmsource=link-attribution&utmmedium=referral&utmcampaign=music&utmcontent=162883,

Vlad Krotov - https://pixabay.com/users/moodmode-33139253/?utmsource=link-attribution&utmmedium=referral&utmcampaign=music&utmcontent=198922,

freesoundcommunity - https://pixabay.com/users/freesoundcommunity-46691455/?utmsource=link-attribution&utmmedium=referral&utmcampaign=music&utmcontent=62675

Ratings

Overall 580th 3.355⭐ 64🧑‍⚖️
Fun 629th 3.041⭐ 63🧑‍⚖️
Innovation 615th 3.049⭐ 63🧑‍⚖️
Theme 478th 3.656⭐ 63🧑‍⚖️
Graphics 371th 3.847⭐ 64🧑‍⚖️
Humor 360th 2.924⭐ 61🧑‍⚖️
Mood 594th 3.339⭐ 64🧑‍⚖️
Given 101🗳️ 119🗨️

Feedback

kayrum
Apr 21st · 02:00 UTC
Stress Simulator. Very fun minigames but could have benfitted from a more intense music to get you in the mood.
LDJam user 259103
Apr 21st · 02:09 UTC
I enjoyed this one! Short but sweet. I liked the variety of different minigames (though I'll admit I never quite figured out how the radar one worked), and it got pretty frantic by the end. The audio balance was unfortunately quite poor, at least on my machine; the voice announcing the minigames was barely audible, while the voice saying the phone numbers was extremely loud. Otherwise, though, I had a good time with this!
MaruMari
Apr 21st · 02:19 UTC
Thanks for playing. To control the radar you need to use the WASD keys. We need to add the controls somewhere 😁
Wabutt
Apr 21st · 05:48 UTC
I like the vibe, and the juggle of multiple things aspect, but it did tip into more annoying than fun when there were ringing sounds when you were locked into a puzzle you couldn't escape. Some sound design could either make that frantic environment feel intentional and build tension, or be toned back and be indicators of what needs doing
Nikiroz
Apr 21st · 09:17 UTC
It’s amusing that in the distant future, when humanity has mastered space travel, it still continues to use landline phones with a 20th-century ringtone. 😁
JuanRod707
Apr 21st · 16:43 UTC
Man, I love these puzzle games, just trying to learn several systems and keeping up with time sensitive stuff. Great implementation and very impressive to have put together all modules!
skale
Apr 21st · 21:45 UTC
You guys did so much. That's incredible, so many mini games, and it feels really polished. And I guess I'm not good at multitasking :D. Simon tried to tell me something, but it's his fault, don't talk to me :smile:
Pentagrammal
Apr 21st · 21:55 UTC
I am great, because i beat the game
justking144
Apr 21st · 22:03 UTC
Fantastic game, though it weirdly reminded me of fnaf secret of the mimic lol
Raivk
Apr 21st · 22:05 UTC
What an experience, quite stressful and not that easy to understand (some controls / interactions are kinda not obvious). But had fun
ItsLu
Apr 21st · 22:13 UTC
You all managed to cram so much things in this tiny environment! Very well done. I had fun with it and the ending made me laugh.

Also much appreciation that you put in keybinds and volume options.
Ulziton
Apr 22nd · 01:11 UTC
Amazing art, main mechanic also good, like this game a lot
JustinMullin
Apr 22nd · 01:42 UTC
This was excellent. I love games that give you lots of knobs and dials to play with, and this one had plenty of stuff going on. All the little puzzles were simple, but the time pressure did a good job making it feel like the learning was spread out a bit - each one took a couple of tries to get the hang of it quickly. I really enjoyed this!
stepa
Apr 22nd · 04:11 UTC
The visuals are cool, the idea is interesting
Sceef
Apr 22nd · 04:12 UTC
Dr Who The Game
kontest53
Apr 22nd · 05:59 UTC
I got stuck at the point where the call repeated the number 8))

The graphics and the idea are good, but I felt very overwhelmed

By the way, I really liked the warp jump part)
Hibiki
Apr 22nd · 07:04 UTC
Cool art, great job!
CircleOfLife
Apr 22nd · 07:47 UTC
I loved the feeling of being on a spaceship and constantly having to fix something, but I couldn't figure out what was going on. I was running around the ship like a madman, trying to figure out how to fix this or that, and then the game ended and they told me they'd found some kind of signal. Apparently, I was so focused on fixing my ship that I didn't even realize I was looking for something. I felt like an engineer on his first day at work, 10/10.
Danibeve
Apr 22nd · 10:20 UTC
I love the mini-game theme—it’s amazing and looks super cool. Very fun to play, great work!
Sariiger
Apr 22nd · 10:21 UTC
I'm here to tell everyone how great I am because I beat the game.

I really enjoyed this game, I'm a fan of multitasking games where it gets overwhelming, so I definitely do have a bias though. Great entry!
ManTou
Apr 22nd · 10:22 UTC
This game was really hectic, but in a good way. It felt intense and kept me fully engaged. Sometimes it was a little too fast for me to react to everything, so it could get a bit tiring. I did finish it, though. Sadly, the game crashed when I exited at the end.
![QQ20260422-175433.png](///raw/f42/31/z/723fe.png)
LDJam user 423872
Apr 22nd · 10:58 UTC
It looks like real space travel!
Volkolak
Apr 22nd · 13:51 UTC
Space explorers have a tough job! The ending was a delight.
MaruMari
Apr 22nd · 14:19 UTC
@mantou yea.. we still have some weird bug, that the game crashes on close. But thanks for playing
tive
Apr 22nd · 15:49 UTC
Cool idea :) Slightly overwhelming and janky start though :P
Dywanix
Apr 22nd · 16:01 UTC
Nice game! I like gameplay and visuals
CGreen
Apr 22nd · 16:48 UTC
Game looks great. I had no idea how well I was doing until it said I won, I'm sure I missed a dial. Somehow I think I lucked my way to victory as I'm sure I didn't deal with some issues very quickly
MaruMari
Apr 22nd · 17:06 UTC
@cgreen The games win/loss progress is shown on the terminal display as the fuel meter. Each mini-game either adds progress in % or reduces it if you fail or run out of time. We realized this can be easy to miss, especially if you don’t know its meant as a progress indicator. Thanks for playing and for your feedback
pragmascript
Apr 22nd · 19:00 UTC
Quite stressful but very nice concept
Cometores
Apr 22nd · 20:18 UTC
The graphics are good, especially I liked the main monitors. But the gameplay feels a bit cluttered and too stressful. However, overall, it's very well done.
Xiao Duye
Apr 23rd · 04:07 UTC
I felt a bit stressed when the whole scene turned red, but overall it’s a very good game with an impressive level of polish. I thought I had run into a “four hands in the scene” bug in the web version lol.
nyxkn
Apr 23rd · 09:17 UTC
Web build is pretty broken! It crashes my whole browser on startup with firefox :rofl: Starts fine on chrome, but doesn't get into fullscreen correctly, so everything is too small to read. But from the little I've seen the visuals look amazing!
JCoMcL
Apr 23rd · 10:07 UTC
Really nice looking game with a lot of well-executed mechanics. Unfortunately the gameplay was pretty much the polar opposite of fun imo.
MaruMari
Apr 23rd · 15:21 UTC
@nyxkn Sorry about that 😅 Yep, the web version is still buggy at the moment. Really appreciate you testing it anyway and im glad the visuals still made a good impression.

@jcomcl Sorry to hear it didnt click for you, but thanks for playing anyway.

@xiao-duye We havent had the chance to take a closer look at that yet. The duplicated hands are definitely pretty annoying, haha. Still, thanks a lot for playing.
Emmatw
Apr 23rd · 21:02 UTC
This game was quite challenging but fun, I think you managed to get in an impressive amount of content! The controls felt slightly janky at times but no big issues. Overall I think you did a great job with this game!
JerryWest
Apr 24th · 07:27 UTC
Hahaha, my English is not very good, so I couldn't quite understand the voice instructions and felt quite flustered. But I still managed to finish the game and found a Nokia in the universe. I think the work is quite good, and the atmosphere of the spaceship is well created. I saw in the comment section that "completing the task successfully can advance the progress", but I didn't notice this during the actual gameplay. Maybe it would be better if the feedback for success was more prominent after completion.
LDJam user 424964
Apr 25th · 18:13 UTC
There seems to be a camera angle bug on the web version; sometimes the camera gets stuck, and other times it jumps suddenly.
rhewid
Apr 25th · 20:23 UTC
Really fun and chaotic multitasking game, I loved how many little systems you packed in and the spaceship vibe was great, it genuinely made me feel stressed in the best way.
HXL
Apr 26th · 03:18 UTC
an interesting idea
Jhonny111
Apr 26th · 22:50 UTC
I was jumping from task to task espacially since i did not know where to click in the beginning i paniced a lot. Well executed game.
Glowt
Apr 28th · 21:51 UTC
First of all the game looks absolutely great! You really managed to get the feel of a small spaceship and it reminds me a lot of outer wilds. But sadly I had a really hard time to actually play the game, as mentioned the webgl build does not work and after the loading screen it is only black. So I went and downloaded the windows version, I started out with 0.2 because I guessed it was the most resent build, it did work and I managed to get in to the game but then I was sliding around in the ship and I had a hard time to read things in the fuse box cabinet (the one with the switches). I think I managed to get the signals honed in but I am not fully sure. I feel that you have a cool game here with the escape room vibes and the nice setting but sadly I had a hard time to get to that game. I think this can be a really cool game. Also who the heck is Simon, hehe :)
LLlarsO
Apr 29th · 13:29 UTC
Very interesting game and very polished! The visuals are nice and coherent.

The feeling beeing alone in a small spaceship was captured pretty good, but as @kayrum mentioned, a more powerful song would make it even better.

There are quite a lot of minigames in this game, so content wise I was satisfied. And the variety was also good.

I like the detail on the opening menu screen where the ship changes direction when you hover over the Start button ("find signal"). :)
coatline
Apr 30th · 22:50 UTC
Interesting. I really didn't understand what I was supposed to do the entire time to be honest. It was kind of fun to try to figure it out, but I never got the satisfaction of going "oooh, that's what that is." The main thing that frustrated me was the slooooow camera animations and getting in and out of the chair took forever. It made me not want to continue playing. But, I finally figured out the phone where it kept telling me a number and I had to input it into the phone pad. I didn't think that was toooo obvious. I still don't really know what the interactable black boxes were or what interacting with them did. Nor do I understand what the electrical puzzle was. Or what was the point of the radar signal interface. But I still beat it. I did think that matching the sin waves game was pretty cool. It was an ambitious game and I think it's pretty cool, just a little rough around the edges. It's the start of something really neat!
AO-85
May 07th · 02:59 UTC
The graphics are good, especially I liked the main monitors. But the gameplay feels a bit cluttered and too stressful. However, overall, it’s very well done.