Signal Circuits by Alex Mulkerrin
A puzzle game where you create simple logic gates. Has a sandbox mode where you can create whatever you like. If you make something cool share it here :D

| Link | https://alexmulkerrin.itch.io/ludum-dare-59-signal |
| Link | https://alexmulkerrin.itch.io/ludum-dare-59-signal |
| Original URL | https://ldjam.com/events/ludum-dare/59/signal-circuits |
Ratings
| Overall | 129th | 3.533⭐ | 32🧑⚖️ |
| Fun | 171th | 3.2⭐ | 32🧑⚖️ |
| Innovation | 91th | 3.586⭐ | 31🧑⚖️ |
| Theme | 17th | 4.414⭐ | 31🧑⚖️ |
| Graphics | 228th | 3.036⭐ | 30🧑⚖️ |
| Audio | 214th | 2.621⭐ | 31🧑⚖️ |
| Humor | 209th | 1.661⭐ | 30🧑⚖️ |
| Mood | 269th | 2.464⭐ | 30🧑⚖️ |
| Given | 29🗳️ | 37🗨️ |
I selected my second level horizontally and found it quite hard, then I realized it was level 6 after completing it.
I checked your itch page and found some other games that look really interesting! Will check those out when I got time. They all look great.
@msipp27 Ah that one is probably one of my favourites in terms of difficulty, thanks for playing up to that point!
@glitchproduction Thank you for finding the difficulty level right. I did worry at how well explained each piece would be so I tried to introduce as many combinations as I could think of. Good luck on finishing it as the last few puzzles might(?) be possible. Do have a look at the sandbox mode though :)
@wormkingboo Thank you I kind of leaned into the aesthetic with bright primary colours to the components. Someday I'd like to make an interface just like the one in early Windows.
I've managed to get through the first 10 levels pretty easily (with the XOR gate taking a moment, but still...), but I can't seem to figure out the Adder. 10+10=100, so I feel like I'm missing the third output here, and just handling the two doesn't seem to be enough.

It feels like it might be a bit too big of a jump in difficulty. I'll definitely come back to it after a good night's sleep. Even if I don't figure the adder out, there's 3 more puzzles to solve there. :D
Great job on the presentation side! I love clear visuals like that, especially in a game that asks you to figure out complicated stuff. It could definitely use some quiet simple ambient music in the background, but it's not a huge issue - getting focused on the game makes you forget about stuff like that pretty quickly. :)
Yeah in retrospect I could have done better by having a 1 bit half adder and then a full adder before the 2 bit one. I was rather flying by the seat of my pants in terms of implementing logic gates I knew about, with more time I would have come up with better ones.
The last few puzzles are, well, erm not very good. Pulser is a simple property of the update rules and then counter I'm not sure if can be implemented in the space available. Same goes for clock, you're better of making it in the sandbox mode.
I'm pretty pleased with the presentation thanks :) I would have loved to have some ambient music but I *still* haven't gotten into music composition, it's on the todo list!
Thanks for spending so much time with my entry, I'm happy to know there are people out there fascinated with logic gates like me :)
@deng Heh thank you for your support :D
@andriybyelikov Yes! these gates are the other kind of gate you can build everything out of which is very neat. I read a cool textbook called NAND to Tetris which built up a working computer from logic gates, my dream would be to make a game/sim where you can do the same.
it's 100% signal game!
I like it!
I would only use some color palette, because white text on white blue aren't very pleasure to read
@gubo Thanks, educational games are fun :)
It took me a second to get used to the controls/interface but it was pretty intuitive in the end. I think for some of the later puzzles a bit more background information could be helpful, or maybe a way to see what the passing test results are? I forgot what an SR latch was and had to google it, but then googling it threw a circuit diagram up on my screen which spoiled the puzzle!
I thought the way the puzzles built on each other and slowly built up your "arsenal" was really well-designed. Plus I loved that it saved the solutions! So when I was trying to build the XOR gate I could check the previous gates again, since my memory is a bit of a sieve. I loved that implementation. Another great thing is how it checks your input in real time, seeing it happen live is so much cooler than just getting a wrong or right message. Adding that in really added a lot. Super fun to play around in this game and see what signals you get out of the different configs! Great game, very well done!
@avhatar Thanks for sticking with it. I find it helps a lot to actually see signals pass through gates to understand how they work. The best kind of puzzle games are those that can teach you something :D
@captaindreamcast Thanks! Those levels seem to be the most reasonable difficulty level as the later puzzles weren't really well thought out and I'll probably revamp them.
Ah you noticed that the levels get saved, excellent. I was very pleased to get that working and it lets you go back and see all your accomplishments. The live testing nature was really inspired by the Zachtronics games that do the same where you go through tests in turn with the suspense of whether they'll work or not.
Perhaps a bit of explanations on how each tool works would have helped for some levels, but really nice entry :)
btw, I used the "system 16 mini" palette from lospec. Really good for getting that old school feel.
@criatura-nocturna Yep it goes through each permutation of the truth table :) If I had had more time I would have shown the truth tables on screen too.
Neat palette I could see myself using that in the future.
Level 13 took me a lot of time (~3h), but in the end, I completed it in an elegant way.

It would be better if there was a table showing what the expected outputs would be. Adder sounds like it was too confusing, it would have been better if I had swapped the positions of the low and high bits.
Thanks for such detailed feedback and I'm glad you liked the animation of the circuits. Lots of stats to optimise would be cool and make it a proper Zack-like :D
@mikan Thanks! Oh dear I can only wonder what you thought of level 11 as the 3rd one... Congratulations on completing level 13, that is quite the achievement :D
My playthrough: https://youtu.be/Heu0yMouCsc
@ruthiepee Thank you, I did my best to introduce the elements one at a time and am happy to see people were able to puzzle it out. If I had more time I would have added more intermediate level puzzles as the last ones seem to have challenged lots of people.