Mining Deepa by ejunegao
Dig deepa and deepa in this dark and dangerous mine. Thankfully, you are equipped with a signal system that helps find cool things out of the boring rocks!
Warning though, cool things include valuable ores and crazy robots chasing at you, and the signal system is just not advanced enough yet to differentiate between them.

Font: m5x7 by Daniel Linssen (managore.itch.io/m5x7)
Tools: jsfxr(sfx), bevy (engine), aseprite (art)
| Link | https://github.com/EjuneG/ld59 |
| Link | https://ejune.itch.io/ld59 |
| Original URL | https://ldjam.com/events/ludum-dare/59/mining-deepa |
Ratings
| Given | 9🗳️ | 6🗨️ |
Once an enemy got near you it was really tough and I would have liked if I could have gotten something better to escape.
The sound of the digging was a little repetitive maybe add some slight pitch shifting to it?
Loved the art style even if it could have been clearer where the enemies front and behind was!
@domenixius Thanks for the advices and I'll definitely take these into my thought when designing future games. The enemies were likely a bit tougher than I wanted. When I designed the game I thought that the method to deal with them was kind of smart, but it definitely turned out less intuitive than I wanted due to multiple factors one of which being the signal giving out conflicting information to the players. And yes I'll definitely be more mindful of repetitive sounds and make important visual cues a bit more dramatic in future!
Left you a rating :smile:
Cool entry :)
I find it a little bit hard to see the robots even on the nearest cases, but it adds a lot to the claustrophobic mood, as @domenixius said.
Well done! :clap:
Congratulations!