Beacon Bound by Enryu Mirik
Tend the light. Guide the lost. Find your way home.
You are stranded on a forgotten island at the edge of the known world — where mist swallows ships and silence swallows hope.
Reach the lighthouse. Relight it. Stop the mystical rocks from destroying more ships and once they're grateful for the rescue, make your way to one of the ships and save yourself.



| Git | https://github.com/mirikKun/Mirik_LD59 |
| Itch.io | https://enryu-mirik.itch.io/beacon-bound |
| Original URL | https://ldjam.com/events/ludum-dare/59/beacon-bound |
Ratings
| Overall | 219th | 3.177⭐ | 33🧑⚖️ |
| Fun | 142th | 3.339⭐ | 33🧑⚖️ |
| Innovation | 123th | 3.484⭐ | 33🧑⚖️ |
| Theme | 146th | 3.694⭐ | 33🧑⚖️ |
| Graphics | 173th | 3.355⭐ | 33🧑⚖️ |
| Humor | 152th | 2.446⭐ | 30🧑⚖️ |
| Mood | 88th | 3.694⭐ | 33🧑⚖️ |
| Given | 77🗳️ | 14🗨️ |
Thanks for the opportunity to play in the browser
Really cool idea, and you cannot go wrong with grapples. Really enjoyed the graphical style, and great show of having a clear game loop, and really making it work. Those things where it's like, easy to get the concept of, but difficult to master.
Grappling hook was fun mechanic and it worked well in the main loop! I was happily surprised to see the lighthouse was its own minigame, and well-connected to the movement mechanic!
Sounds and polishing was only thing I noticed to miss, and the rather short soundtrack got a bit annoying.
Well done!

If this game would have more polish, complexity and slower pace - I would buy it on steam.
