Sheep Trials by digital bacon
A game about herding sheep by signalling to your sheepdog.
Simple objective: get all the sheep in the level into the pen at the top of the screen. You do this with whistle signals to your dog:
W: Walk on (go straight towards the sheep)S: Lie down (stop moving)A: Come bye (flank around to the left side of the nearest sheep)D: Away from me (flank around to the right side of the nearest sheep)
Once the dog gets close enough to a sheep, it will move in the opposite direction (roughly, +/- 45 degrees).
The level is complete once all sheep are in the pen.
If left alone, the sheep will wander around the screen, although they will try and keep close together.
You can also pause the game by pressing Esc.
Note: The whistle sounds can get annoying, especially when you're desperately trying to catch that last damn sheep. You can turn whistles off and on in the Settings option on the title screen, or on the pause menu.
| Link | https://digital-bacon.itch.io/sheep-trials |
| Original URL | https://ldjam.com/events/ludum-dare/59/sheep-trials |
Ratings
| Overall | 640th | 3.241⭐ | 56🧑⚖️ |
| Fun | 644th | 3⭐ | 56🧑⚖️ |
| Innovation | 285th | 3.594⭐ | 55🧑⚖️ |
| Theme | 420th | 3.755⭐ | 55🧑⚖️ |
| Graphics | 681th | 3.085⭐ | 55🧑⚖️ |
| Humor | 266th | 3.255⭐ | 53🧑⚖️ |
| Given | 55🗳️ | 85🗨️ |
Sometimes (most of the time?) that works, but other times the sheep scatter in all directions and it's more of a mission to round them up. I think I need to add in scattering to the sheep's initial positions.
Also, holy cow the whistles are loud and high pitched. I'm sure it's realistic but it hurt my ears :(
@steven-garberg : that's hilarious! just like our dogs when *any* kind of animal appears on TV
@judjudson : yes, it's more fun when you're chasing down the sheep. Got an idea for the scattering, might implement in a post-jam version.
@shivvvy : thanks -- it's all programmer art, I wish I could make them cuter
@khaotom : thanks -- I noticed the whistles were quite loud (compared to the other sounds) so I added the option to turn them off!
I agree about spreading the sheep out more at the beginning, and the whistles being quite aggressive (hence the option to turn them off). Tried adding music in the last half-hour of the jam, but it didn't work for some reason.
@julia-nistel : yes, just like real life, apparently :grin: The art could be improved, especially the dog's sprite (which originally looked like a hellhound before I tweaked it).
@jpat : Sometimes it's easy, and sometimes you've spent a few minutes chasing down that last darned sheep! The whistle-off feature was as much for my sanity while testing.
https://i.gyazo.com/c55a4b8078763b1c9065d6428300df5c.png
Alternatively, I do have Windows and Lunux builds you could download.
The game mechanics are fun though, my only issue id raise there would be perhaps the sheep should likely start scattering in earlier levels a little so the player has time to adjust to how the logic works.
I ended up using Google Chrome. Looks like Godot web building doesnt like firefox
@chusui77 : yeah, sorry about that. I probably should have spent some time in Audacity tweaking the volume of the clips (it's also why I put the option to turn whistles off into the game).
@franklyn01 : glad you enjoyed it; not sure what you mean by "real recorded whistles" -- they were.
@balimaarthebassfish : glad you were able to play it eventually!
Edit: bug fixed, all 10 levels can be played now (I might have also moved the sheep spawn point and fixed the scattering bug so they're not as clustered any more at the start).
It would've been nice if the dog ran a bit faster, just to make it a bit less frustrating when the sheep suddenly move in odd directions so I can correct it easier. But very innovative idea, and well-executed!
I like that you added some options for the whistle sounds. Are those sounds accurate? As in: to real herders use those?
For everyone "bleating" :grin: about the volume of the whistles, I've modified the audio assets so they're a bit quieter now.
@pipetto : apologies for deafening you :grimacing: -- see previous sentence
@rynti : an early idea was to have different dogs that would have different skills (faster, able to get closer to the sheep, etc.) but decided that it would increase the scope too much.
@frowsyfrog : yes, I don't think I did a very good job of explaining the controls in the game.
@rinnnzy : thanks! I did start with grand ideas of different dogs and breeds of sheep, but cut those early on to avoid running out of time (something I've been **very** guilty of in previous jams).
@wouter52 : speak for yourself, the last time I tried Level 2 after fixing the sheep spawning, it took me over two minutes to get the second sheep into the pen! The idea wasn't mine: my wife called me about four hours into the jam, and asked how it was going. I had to explain that I was having trouble coming up with an idea. She said, "What about whistling to dogs?" And I said, "I can make a game with that!" And this is the result ... so blame her :grin: It's not specific, except that we love dogs. And according to [the website](https://www.thebordercollie.co.uk/collections/whistle-command-sounds-and-how-to-use-a-sheepdog-whistle) I used, the signals are what real herders use. There's a few more that are used, but I didn't include them to keep the complexity/scope down.
@blue-pin-studio : real herding looks to be a lot easier (though farmers usually have at least two dogs, who are much more well-trained and smarter than the dog in the game!). I've turned the volume down on the whistles, so they should be a bit more bearable now.
@jasmin : Thanks for playing! I think I'd be worse -- my whistles are pathetic....
@ternarycat : Thanks for playing! I usually get told my games are too easy. I think I may have over-corrected this time :laughing:
It's a good concept with good mechanics but the level design could use some innovation and work.
@bananabobbert : if you leave the sheep long enough, they'll eventually start wandering from behind the tree (though I'll probably still need to look at the colliders).
@j4cko16 : yes, I need to do something better about explaining the commands for the dog. Level design was limited by what I could put in the level, and that was down to deliberately limiting the scope of the game.
These sounds remind me a drill in a dental clinic if i'm pressing this much times)
@jiawen-hu : thanks, I'm somewhat happy with how that sheep head icon came out. Level design is one thing that definitely needs some attention.
@deraxus : yes, I need to make the instructions clearer.
@3blackpixels : interesting idea, I'll have a think about how that could work -- thanks!
@cedaoan : yes, the instructions are a bit unclear -- need to work on that.
@djtequila : the pathing needs work, I agree. Walk-on just finds the centre of the flock, and heads there, while the two flanking moves (come-bye and away-to-me) finds the nearest sheep.
@loveapplegames : I think I mentioned in an earlier comment that I did have an idea for different dogs (faster, stealthier, etc.) but kept them out to keep the scope small. Unfortunately, I forgot to increase the default dog's speed to compensate! I also did think about having multiple dogs, but again, kept them out for scoping reasons.
@mrtroy : Yes, I need a reset option. There is an actual dog command to "return to me", but I didn't implement it. Guess I should :laughing:
Well done!
@kahztein : I love old retro games, so I'm always trying to recreate the vibe.
@ellas : glad you like the sheep!