Distress by Kagerowo

Space Management game where you must stop the chaos from spreading across your galaxy by answering distress signals from planets around your station and sending vessels to help them.
Tools used:
| Link | https://github.com/GravityI/ld59 |
| Link | https://icaropeixoto.itch.io/distress |
| Original URL | https://ldjam.com/events/ludum-dare/59/distress |
Ratings
| Overall | 199th | 3.25⭐ | 20🧑⚖️ |
| Fun | 192th | 3.111⭐ | 20🧑⚖️ |
| Innovation | 223th | 2.972⭐ | 20🧑⚖️ |
| Theme | 187th | 3.444⭐ | 20🧑⚖️ |
| Graphics | 243th | 2.917⭐ | 20🧑⚖️ |
| Audio | 164th | 3.167⭐ | 20🧑⚖️ |
| Given | 15🗳️ | 11🗨️ |
The biggest thing I can say is that the game is very fun. There is enough to think about and enough strategy availabe that I was engaged the whole time.
Have fun out there!
This game does a good job of reinforcing urgency. I wasn't very strategic with upgrades and was able to float by, which is probably for the best with a gamejam entry, but it could be cool to see what would happen with a bit more thought put into what I upgrade being required to succeed.
Good, clear graphics that are intentionally simple and clear. There wasn't any guesswork or clutter.
The music does a good job of setting the mood, I wish it wasn't hit as hard by the sound effects. I'd recommend lowering the sound effects volume for this type of thing in the future so it doesn't overpower the music quite so much.
I like that the ships get better stats after each mission, which makes the conflict resolve a little faster! Well done!