Signal Out of Space by Aleksey Salion

[raw]
made by Aleksey Salion for Ludum Dare 59 (COMPO)

Screenshot 2026-04-28 031437.pngScreenshot 2026-04-28 031403.png

A noir detective game where a broken phone line carries a voice that should not exist. Decode symbols, match fragments of meaning, and descend into a case that refuses to stay human.

I didn’t manage to finish the game, so there is no win condition neither you could lose. It's supposed to be a detective lovecraftian story with simple guess'n'mach mechanic.

  • Die means ANY
  • Question mark represent a HIDDEN symbol. You can only guess
  • Time are temporary and regains every turn

POSTJAM VERSION IS HERE: https://desanium.itch.io/signal-out-of-space

Ratings

Overall 169th 3.37⭐ 25🧑‍⚖️
Fun 156th 3.283⭐ 25🧑‍⚖️
Innovation 90th 3.587⭐ 25🧑‍⚖️
Theme 258th 2.696⭐ 25🧑‍⚖️
Graphics 81th 3.804⭐ 25🧑‍⚖️
Mood 42th 3.935⭐ 25🧑‍⚖️
Given 15🗳️ 25🗨️

Feedback

hotaloca
Apr 20th · 16:47 UTC
Super game and concept! I love the art and the simplicity of the gameplay - surely a nice story can be explained this way. Like the guess and match mechanic - and the spin on those... so you might get more of certain items so you might want to change the order of direction, plus you need to put in the turn icon to guess - really nice touches! Congrats for your game entry!
TasakaSama
Apr 20th · 17:32 UTC
![Capture d'écran 2026-04-20 193120.png](///raw/87c/f/z/70c03.png)

I don't know how far we can go, but the gameplay could have been super interesting. I see the theme as average, but the gameplay mechanics deserve to be pushed a little more
jester1454
Apr 20th · 18:59 UTC
gameplay super satisfying, cool concpet, t's a pity there is no ending.
🎤 Aleksey Salion
Apr 26th · 19:39 UTC
@jester1454 @hotaloca @tasakasama thank you for the feedback. I've just published post-jam version on itch: https://desanium.itch.io/ld59-signal-out-of-space
It is now a complete story, check out if you are interested :v:
Arnage
Apr 26th · 21:01 UTC
Interesting mechanic for a detective story. Good to see you took the time to make a post jam version as well, as the potential was already there in the jam version.
baknik
Apr 26th · 21:30 UTC
This is actually really interesting. It's gamey in a way that makes sense for the narrative. well done!
LDJam user 430734
Apr 26th · 21:39 UTC
this was fun!
Anna Tateson
Apr 26th · 21:52 UTC
Very atmospheric and intriguing! I appreciated the simplicity of the controls and the UI, and had fun solving puzzles!
LDJam user 279233
Apr 26th · 21:55 UTC
I like the abstract narrative tokens mechanic. Reminds me of games like "Fallen London" and "Cultist Simulator". Well done on the post jam version as well. The colours help the tokens stand out better there
VenomousMouse
Apr 27th · 08:00 UTC
Good idea and vibe of being a detective. Nice music. Needs time to understand what combinations give what tokens. But in general, nice game!
WormKingBoo
Apr 27th · 17:35 UTC
Even if the game isn't complete, it's still amazing that this was accomplished in such a short period of time! The atmosphere is excellent and I love the art style. The sound effects are also very nice. The mechanic you went with is really unique and I appreciated that a tutorial was built in to help me understand it. I haven't had a chance to check out the post-jam version, but I'm sure it's incredible because this is such a solid start to a unique and engaging game.
nidjo123
Apr 27th · 21:31 UTC
Interesting mechanic, took me a bit to understand. The mood is very fitting to the story.
ikado
Apr 28th · 04:20 UTC
love the aesthetic and the feel, i'm interested to play the post jam version to finish the story. the gameplay is a bit unfamiliar at first but you can figure it out without much difficulty.
Avi
Apr 28th · 15:58 UTC
The artwork in this is awesome! I found it a bit confusing to play however...
cesta
Apr 28th · 18:27 UTC
i loved the mechanic!!! i did get stuck on the black and white picture but i cant wait to try the post jam version ")
ZungryWare
May 02nd · 22:15 UTC
I wasn't able to get very far in your game because I think some of the mechanics are broken on the Jam build. I recorded my attempt at a playthrough. Timestamps are in the description.
https://www.youtube.com/watch?v=wABtUhFtFEM
Allax
May 03rd · 08:26 UTC
I really liked the idea, but at some point I couldn't move the objects anymore, they didn't move.
zhangzhimu
May 03rd · 13:06 UTC
The atmosphere is excellent! The sound effects are also very fitting. This kind of exploratory element is very interesting. You have to explore on your own to obtain more clues and narrative...
🎤 Aleksey Salion
May 03rd · 19:31 UTC
@zungryware oh, that is a very weird bug. It only happens when the browser window is zoomed after the game has started. Not sure if it's somehow connected with my own code and I think that is a Godot issue. Sorry for bad experience tho
Emsea
May 06th · 07:43 UTC
Dropping a long over due comment here. Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/fCwnxSEAlQY?si=xGiDCob2eiA_J9dr&t=6041)

My thoughts are shared in the VOD. Hope we see you back for LD60. ✌