We need to send a signal: you are not welcome here by ZombieWalrus
Play on itch.io!

About
Extraterrestrial monsters threaten your kind. Destroy your enemies with a sweep of your cursor and send a clear signal to these abominations: "You are not welcome here".
How to play
- Equip runes.
- Summon monsters.
- Hover monsters to destroy them and compete quests.
- Get new runes and save humanity before it's too late!

Team
Alex (@st00nsa): music, dev.
@Tapot: gd, dev
@ZombieWalrus: art.
| itch.io | https://tapot.itch.io/send-signal |
| Original URL | https://ldjam.com/events/ludum-dare/59/we-need-to-send-a-signal-you-are-not-welcome-here |
Ratings
| Overall | 585th | 3.35⭐ | 22🧑⚖️ |
| Fun | 335th | 3.5⭐ | 20🧑⚖️ |
| Innovation | 751th | 2.725⭐ | 22🧑⚖️ |
| Theme | 776th | 2.611⭐ | 20🧑⚖️ |
| Graphics | 568th | 3.447⭐ | 21🧑⚖️ |
| Audio | 162th | 3.889⭐ | 20🧑⚖️ |
| Mood | 655th | 3.206⭐ | 19🧑⚖️ |
| Given | 130🗳️ | 10🗨️ |
Other than that, it's good: the upgrades are strong, music is fitting, the artstyle is interesting (but it could use a bit more consistency I think).
Also, the ultra high numbers are hard to interpret :D
I gave up to understand the meaning of drains and population as only the red part matters.
Unfortunately, the monsters do not sleep while humanity rescuers are choosing upgrades, but from a gamedesign perspective that's on me - I should have either integrated that idea more clearly into the game itself or balanced it so it felt tense without being frustrating :tomato:
Good job :)