We need to send a signal: you are not welcome here by ZombieWalrus

[raw]
made by ZombieWalrus for Ludum Dare 59 (JAM)

Play on itch.io!

photo_2026-04-21 02.33.02.jpeg

About

Extraterrestrial monsters threaten your kind. Destroy your enemies with a sweep of your cursor and send a clear signal to these abominations: "You are not welcome here".

How to play

  1. Equip runes.
  2. Summon monsters.
  3. Hover monsters to destroy them and compete quests.
  4. Get new runes and save humanity before it's too late!

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Team

Alex (@st00nsa): music, dev.

@Tapot: gd, dev

@ZombieWalrus: art.

Ratings

Overall 585th 3.35⭐ 22🧑‍⚖️
Fun 335th 3.5⭐ 20🧑‍⚖️
Innovation 751th 2.725⭐ 22🧑‍⚖️
Theme 776th 2.611⭐ 20🧑‍⚖️
Graphics 568th 3.447⭐ 21🧑‍⚖️
Audio 162th 3.889⭐ 20🧑‍⚖️
Mood 655th 3.206⭐ 19🧑‍⚖️
Given 130🗳️ 10🗨️

Feedback

Cyclone
Apr 21st · 09:26 UTC
I really like the art style!and the gameplay is easy to understand as well
Cambryx
Apr 21st · 09:46 UTC
Really cool game. I loved the projectiles. They lead to some super satisfying chain reactions that made me feel very powerful.
quasilyte
Apr 21st · 10:05 UTC
I think the game is fine, but the fact that you lose HP/population during the pause (before the mission?) is a bit frustrating. Even in vampire survivors like games you have a pause during upgrades selection.
Other than that, it's good: the upgrades are strong, music is fitting, the artstyle is interesting (but it could use a bit more consistency I think).

Also, the ultra high numbers are hard to interpret :D
I gave up to understand the meaning of drains and population as only the red part matters.
Nikiroz
Apr 21st · 10:18 UTC
A fun little game. The main downside is the weak impact when hitting monsters. It’s also quite strange that the population counter decreases while choosing upgrades—it doesn’t give you enough time to understand what each option does, so you end up picking at random. There’s also a lack of challenge during gameplay—you can just move the mouse around randomly and things still happen. Otherwise, it’s solid.
LDJam user 424632
Apr 21st · 10:38 UTC
This is a good little finished game. I really liked the graphics and sounds. You guys are great. The improvements change the gameplay nicely.
Tapot
Apr 21st · 10:57 UTC
Thanks so much, everyone, for the feedback and ratings!

Unfortunately, the monsters do not sleep while humanity rescuers are choosing upgrades, but from a gamedesign perspective that's on me - I should have either integrated that idea more clearly into the game itself or balanced it so it felt tense without being frustrating :tomato:
red-horde-games
Apr 21st · 11:16 UTC
Neat game, nice progression. Didn't feel what the purpose of population was - at some point I had many upgrades and about half of population but the game stopped.
caeonosphere
Apr 24th · 01:11 UTC
Saved 3.7 billion: a healthy enough population to start things over again. My job here is done.
caeonosphere
Apr 24th · 01:11 UTC
Fun game! Would be cool if you could overlap the signal with multiple enemies to damage them all at once and reward tracking clusters of enemies more.
Mamboman
Apr 24th · 11:49 UTC
nice game! I enjoyed playing it. I like the look of the monsters. the driving beat in the music created a nice flow while playing.
Croped
Apr 26th · 15:16 UTC
Liked the game. I saved 2.8... what did u manage? and losing pop while taking quests should be changed maybe.
Scottyartt
Apr 28th · 09:33 UTC
ok, it is fine but very simple
VenomousMouse
Apr 28th · 12:20 UTC
I like the mechanic and progression. Nice game.
beats
Apr 30th · 13:33 UTC
I like the art and the gameplay is easy to follow. More variation of the enemy behavior would have been a good addition as well as a better connection to the theme.
Nombrillus
May 01st · 14:54 UTC
Well, that was fun! I really liked the multiple targets. It forces me to focus on different enemies, which adds a bit of variety to the gameplay. And the upgrades were really satisfying! I would have liked a few more of them, and a bit faster, to really feel the power of the savior of humanity!
Good job :)