Raider of the Warehouse by Crystik

[raw]
made by Crystik for Ludum Dare 59 (JAM)

IMPORTANT: Please run the game on Chrome, and make sure you have hardware acceleration enabled or the game will not run properly!

Game link: https://mithkareece.itch.io/raider-of-the-warehouse

Outline: You are a thief raiding a giant warehouse storing valuable and ancient artefacts. Armed with your trusty Dowser 2000, find & steal as many as you can before you get caught. Try not to lose your bearings - there's only one way in and out, and this warehouse is a maze!

Credits: Code by @Mithka

Art by @Crystik

Game Aims: -When you start the game, you will break in through the ceiling and get a brief view of the maze as you descend the rope. -Armed with your Dowser 2000 which will hone in on the signal of nearby valuable loot, find and grab as many artefacts as possible before the timer runs out. -As the timer gets close to 0, you will need to navigate your way back to your starting rope, so try not to get lost! -Try to keep the hole you left in the ceiling in view to guide yourself back, and remember to use some of the hay you find in the chests to leave yourself breadcrumbs to get back to the rope.

Happy Heisting, highest value stolen safely wins!

Controls Image.png

Ratings

Overall 513th 3.475⭐ 22🧑‍⚖️
Fun 406th 3.4⭐ 22🧑‍⚖️
Innovation 626th 3.025⭐ 22🧑‍⚖️
Theme 532th 3.525⭐ 22🧑‍⚖️
Graphics 314th 3.95⭐ 22🧑‍⚖️
Humor 359th 2.925⭐ 22🧑‍⚖️
Mood 366th 3.725⭐ 22🧑‍⚖️
Given 21🗳️ 17🗨️

Feedback

VerttiXPertti
Apr 21st · 15:12 UTC
Funny to take inspiration from the beginning of Indiana Jones 4. I managed to find some loot but I lost my way unfortunately... The environment was the highlight for me, the stacked crates were fun to walk around.
Scottyartt
Apr 22nd · 17:28 UTC
This is fun enough. I love visuals but gameplay is very the same and boring a bit after some time. Music is good
noneegy
May 02nd · 14:15 UTC
At first I didn't understand the main mechanic; it took me a minute to realize it. The art and music are nice. Sometimes the hay dropping bugged for me, and I couldn't stop dropping my hay, but overall, it is a nice game. Good job!
Ausstein
May 02nd · 14:17 UTC
Overall I liked it!

The detector is kind of useless, you can find the boxes much easier by looking, also the rendering of the entrance hole in the ceiling was inconsistent Just before the end I stayed close enough that I could always see it, but than when the warning came it was suddenly no longer rendered. I had also seen that before that the hole sometimes just randomly stopped rendering. Very annoying, because of that I could not find the exit

But Overall I like the atmosphere, I collected like 1300$ before that :)
Madbarron
May 02nd · 16:01 UTC
Cool concept and beautiful graphics! I spent the first half of my time trying to read and understand the dowser, which got me nowhere. Once I noticed that all the treasure was in the long boxes, I spent the second half sprinting around and opening every one of those I found, which was much more profitable. I think the straw-laying is a great feature but I didn't rely on it for my playthrough. I'm glad that I could see the square hole in the ceiling, that was critical!
Roitchie
May 02nd · 17:48 UTC
The music and setting really sell the Indiana jones vibe. I found the douser fairly easy to use but after a while noticed all the treasure was in the marked boxes so that was quicker than using the machine. The hay is an interesting idea. A bit like Hansel and Gretel. Leaving the breadcrumbs to find your way back. Cool concept. Having some guards in the maze to sneak past could be an interesting post dare addition. Well done!
DrMaxwell
May 02nd · 18:13 UTC
I like the vibe even though the gameplay didn't really interest me that much.
automatonvx
May 02nd · 18:44 UTC
Nice, I like the Indiana Jones theming with the iconic crate warehouse. All felt nicely polished, I think the core loop is a pretty good mini-game mechanic, balancing exploring for more loot vs remembering the way back. First couple of tries I got greedy and couldn't find my way back, so had to accept my terrible navigation skills and be a lot more cautious to get out. I didn't find the diviner too useful really, was best off just wondering around and seeing what I found. Surprisingly nicely done 3d art for an LD game. Solid entry.
LDJam user 388563
May 02nd · 21:44 UTC
I got lost at first because I didn’t realize I should look for the hole in the ceiling, and I also missed that right-click drops hay. Once I discovered it, though, dropping hay was a nice mechanic. The atmosphere is well done, and the game looks and sounds very good. Well done!
someone
May 02nd · 21:54 UTC
Nice game. The warehouse design is excellent. It very much invokes that Indiana Jones feel.
The detector was pretty useless. The crates were much easier to find without it and since the mechanics encourage going fast, it is easier to just run and grab all the crates you happen across rather than trying to follow a signal.
Grabbed $1305 in my second run. It ran fine in Firefox.
Itisthelaw
May 02nd · 22:38 UTC
Cool vibe! I see you didn't include audio in your categories, but that buzzer sound was a great choice. I agree with another commenter that ultimately it seemed more efficient to just look for sideways boxes verses using the signal, but I enjoyed the gameplay.
Neox
May 03rd · 08:30 UTC
Fun game. The alarm jumpscaed me a bit :D

After a while I barely looked at the Dowser and instead just opened all crates that I could find.
Kaijiro
May 03rd · 12:37 UTC
Nicely done ! You really have this urge to open one crate even when you know that you are running out of time :D I had fun !
matt2728
May 03rd · 16:20 UTC
Nice game. I was confused why I could drop hay, until I realized I was going to have to find my way out.
Guess the hay is to breadcrumb you way back, a signal to escape I guess?
Overall cool project :)
Alexandr Gerya
May 05th · 13:58 UTC
dropping hay is clever but i forgot where i put it and got lost forever the alarm scared the crap out of me tho solid little thief sim