Square Hole by Kazuren

[raw]
made by Kazuren for Ludum Dare 59 (JAM)

Description

A game about holes.

Controls

WASD or Arrow Keys to move
Shift to move faster.
Q/E to change shape
R to rotate

About

Made in Godot 4.6.1 using GDScript

Credits

Kazuren - Code, Art (3D), SFX
Zoldanka - Art (2D/3D)

Ratings

Overall 698th 3.135⭐ 28🧑‍⚖️
Fun 593th 3.115⭐ 28🧑‍⚖️
Innovation 491th 3.288⭐ 28🧑‍⚖️
Theme 818th 2.271⭐ 26🧑‍⚖️
Graphics 670th 3.115⭐ 28🧑‍⚖️
Audio 512th 2.86⭐ 27🧑‍⚖️
Humor 182th 3.524⭐ 23🧑‍⚖️
Mood 694th 3.083⭐ 26🧑‍⚖️
Given 27🗳️ 32🗨️

Feedback

LDJam user 342640
Apr 21st · 00:27 UTC
Cute game, I enjoyed it! I hope square hole lady has found piece...
LDJam user 425464
Apr 21st · 18:20 UTC
The area based scoring system is very clever! Got me twice with it, first when I tested why i would not just use square hole for everything and then again when i realized that also applies if i only partially catch a shape. Game design just connected so nicely.
LDJam user 426774
Apr 21st · 18:36 UTC
I demand a score!)
breadstick
Apr 21st · 18:54 UTC
For the true immersive experience, you should try playing without the Q and E keys so that every shape goes into the square hole :')
kremlebot
Apr 21st · 18:57 UTC
The game is unbalanced and impossible to play.
LDJam user 280189
Apr 21st · 19:08 UTC
@kremlebot sorry that that was your experience :( can you expand a bit more on what made it unbalanced and impossible to play? I tried to make it challenging but also fair
kremlebot
Apr 21st · 19:12 UTC
I couldn't move the pieces quickly, even if I held down Shift.
kotovnav
Apr 21st · 19:13 UTC
It was a bit too complicated at the end, but overall the idea was great.
DryDiamond
Apr 22nd · 10:15 UTC
A bit unbalanced since I can fit every forms in the square...oh wait!
Soul Grinder
Apr 22nd · 21:53 UTC
Nice idea for the jam, would of been funny to hear them getting upset the more the wrong shapes fit :smile:
FireFish
Apr 23rd · 04:48 UTC
Hahahaha this totally reminds me of that meme where you can put every shaped block into the square hole. Such a fun concept!

I was thinking it could be really fun to add some extra music or maybe a narrator. Like, imagine having a character trying to guide you to use the correct matching holes, but they just absolutely lose their mind when you keep putting everything into the square hole hahahaha.

Anyway, great job!
Oradimi
Apr 23rd · 14:19 UTC
It is funny you can just survive eternally using only the square hole. I like the presentation, well done!
NikiProT
Apr 23rd · 17:03 UTC
the movement is a little slow also i love the square hole
illiteratelexicon
Apr 23rd · 23:54 UTC
fun! i like the mechanics though was unaware how to switch to other shapes for a moment. Good job on making a game ^^
Timo5034
Apr 24th · 17:11 UTC
This idea is genius! It's really addicting and it feels so good to catch a shape barely in time! Only the button mapping can feel a bit unfair (when you have to move left and press q to change the shape. Maybe the arrow keys could have been used to cycle through the shapes?
ChelDav
Apr 25th · 05:00 UTC
I LOVE THIS GAME! I was smiling from ear to ear by the time the first cube fell. I absolutely suck at the game, but I still had so much fun! You nailed humor for sure, this is the only 5 I've given in humor, and I love that the points system focuses on what percentage of the falling shape you catch- I didn't notice that until I started reading comments, but as soon as that clicked for me it made the game even more fun since it wasn't a typical all-or-nothing strategy for giving points. Well made! Only recommendation would be to better set the player up for playing the game- either more well spelled out instructions or an explanation of goal and process. This game rocks!
shadow64
Apr 25th · 09:45 UTC
Nicely done! Getting the shapes into place and rotating them/swapping was really challenging. I was able to stay alive for about 6 minutes (5:55) and the music got really intense. The visuals corrupting was also very effective!

I did make the joke of "Can I put everything in the square hole???" But I was so out of it, I didn't even realize that it's totally the meme until I was almost done.

Nice work and thanks for playing and commenting on Please Press Button! I'm glad you had a good time!
Murumart
Apr 27th · 12:26 UTC
Nice feel to play... I feel you should've kept the speed boost as the default and maybe had shift be slower movement, right now I just held it down permanently since I needed to get close to the other side of the map where the next shape was falling. Yeah maybe that would be nicer if they didn't fall completely randomly (which I assume they do now), maybe in a radius following a slow moving target so I could still catch up.
LoHii
Apr 27th · 14:54 UTC
The title screen has really nice cutesy-retro feeling that really spoke to me. However, the gameplay didn't mesh with me much. The speed was at a frustrating pace where I felt that the pieces I ended up missing weren't really at spots I could even possibly reach, whether it was true. Also the pace which highly correct placings gave you back health was way too generous, having the runs last multiple minutes without really a sign if it was ever gonna end soured the experience for me somewhat. I feel its important to leave the players wanting rather than wishing it was over.
LDJam user 280189
Apr 27th · 15:02 UTC
@murumart @lohii thank you, that's really good feedback! I'll keep those in mind for next time.
Wouter52
Apr 30th · 17:39 UTC
Haah! Is this referencing the meme with the tester and the developer-lady? :laughing:
Loved the game, it was fun to play. Some on-screen instructions about the controls would have been great. Now I had to go to check the submission page to actually figure out Q and E were for changing shape
block97
Apr 30th · 19:36 UTC
There was quite a bit of polish to the game that made it feel satisfying to play, I really liked the way that you can get partial matching of the shapes and the little visual you score points. Awesome job!
RenD
May 03rd · 17:39 UTC
It's unexpectedly addictive but the difficulty ramps up a bit fast. The default velocity might be a bit slow but the % of completion is a good design choice, you never feel like you really missed a shaped. A simple but solid entry, good job!
colverok
May 05th · 21:15 UTC
I liked the interesting idea and the good execution! It was a bit of a challenge to keep up, but it was fun!