Zigna Down by tukisboolukis

[raw]
made by tukisboolukis for Ludum Dare 59 (JAM)

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PLAY Zigna Down

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Zigna has crashed on an Earth overrun with war machines that outlived their creators. Repair and improve the ancient radio towers to form an array powerful enough to call your distant mothership for rescue! If the mothership receives your signal, Zigna is saved.

Have 3 signal towers active to win!

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Zigna will need to scan for the faint signals of old radio towers to upgrade. When joined to the array, their broadcast will alert nearby war machines, so be sure to build some defenses with your multi-tool! Zigna will need to salvage metal and power cells to erect defenses and modify the radio towers.

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CONTROLS:

LMB: Multi-tool Attack (short range, only works on valid targets)

RMB: Scan for nearby towers. The signal grows stronger as you get closer.

F: Turret build menu. Turrets can only be built near powered towers and require metal and at least one power cell each.

E: Interact / Modify Radio Tower

WASD: Move.

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Turret Glossary

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Rapid Laser: Medium range, high rate of fire.

Cost: 2 metal / 1 powercell

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Heavy Laser: Long range, slow firing, piercing.

Cost: 7 metal / 1 powercell

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Slow Ray: Short range, rapid firing, reduces enemy movement by 60%.

Cost: 4 metal / 1 powercell

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Repair Beam: Very long range, rapid fire, heals other turrets.

Cost: 4 metal / 1 powercell

Screenshot 2026-05-08 171049.png Recording_death.jpg Screenshot 2026-05-08 170613.png

CREDITS:

TheSmellofOxygen: Art, Music/Sound

TukisBoolukis: Coding

TOOLS:

Art: Aseprite, Tilesetter

Engine: Godot 4.6.2

Sound: BFXR, BitDragon, Audacity

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No generative AI was used in the making of this project.

Ratings

Overall 351th 3.667⭐ 26πŸ§‘β€βš–οΈ
Fun 484th 3.292⭐ 26πŸ§‘β€βš–οΈ
Innovation 447th 3.354⭐ 26πŸ§‘β€βš–οΈ
Theme 257th 4.021⭐ 26πŸ§‘β€βš–οΈ
Graphics 241th 4.104⭐ 26πŸ§‘β€βš–οΈ
Audio 396th 3.354⭐ 26πŸ§‘β€βš–οΈ
Humor 395th 2.841⭐ 24πŸ§‘β€βš–οΈ
Mood 451th 3.587⭐ 25πŸ§‘β€βš–οΈ
Given 36πŸ—³οΈ 35πŸ—¨οΈ

Feedback

Railnof
Apr 21st Β· 13:57 UTC
Really pretty game, the art is good ! I had an issue to find out where the enemies and object are, because of the color palette being the same as the environment.
Hibiki
Apr 22nd Β· 07:06 UTC
Love the art, great job!
MuzzLove
Apr 22nd Β· 15:20 UTC
really nice style and idea of combination of topdown game and tower defense is neat
Jiamu Zhao
Apr 23rd Β· 12:19 UTC
You really nailed the lo-fi aesthetic.
500
Apr 24th Β· 03:17 UTC
The level design is very good! The artistic color tone also fits the theme very well
Constance
Apr 25th Β· 08:51 UTC
Cool game! I really like the arts and color palette, the green-ish tone fits well with the alien, while the dark blue-ish suits the abandoned atmosphere at Earth, well done!
ffffchai
Apr 25th Β· 08:55 UTC
I think the idea of the scanning signal is really great.
Also, I really like the blueprint-style level art and backgrounds.
Podrez
Apr 25th Β· 08:56 UTC
It feels a bit clunky, but looks really good πŸ˜„
IRKAR
Apr 25th Β· 11:50 UTC
It looks really cool, I like the feel of it, and I’m finding my way off the map![photo_2026-04-25_14-47-56.jpg](///raw/25b/76/z/72ae3.jpg)
Revetoon
Apr 25th Β· 22:01 UTC
Beautiful game, I love the color palette ^^
I was a bit confused about the goal of the game at first but still managed to build a tower and a bit of defenses!
PaulMag
Apr 25th Β· 22:17 UTC
Really cool and well made! Very fitting with the theme, both scanning locally for the radio towers and then the radio towers sending a long range signal to the mothership. πŸ—ΌπŸš€

It seemes quite unfinished though, as several things were not clear:

- It was not clear if I was taking damage in combat. For a while I thought I didn't, until I suddenly died. But it seems you just revive after a while. πŸ˜„ I realized after a while that Zigna makes a sound when he is injured. At first I thought it was the enemies that made the sound. πŸ™ƒ

- There is nothing in-game telling you what the different turretts do, so I kept having to go back to this page to remember which one is which. Even just having a small text label next to each icon would have been very useful.

- When powering the towers I am told "to build some defenses", which I did. But it is not clear for what reason I need to build defenses. Will the radio tower be destroyed if I don't defend it? Does it have hit points? I just put up a few turrets (what I could afford) and left, and that seemed to work, but not clear if something would have happened if I didn't do anything. The combat music that starts is very good at giving the sense of urgency though. 😎

- It is not explained how many towers there are, which was a little frustrating. It is good to have a sense of how much you are progressing while playing.

- After the 3rd tower I was told to await the mothership. I kept building turrets to hold my ground and wait, but nothing happened after that. I guess you didn't have time to make a proper end game scene? That is fine, but if powering the 3rd tower is the end of the game, the final message about the mothership should at least have informed the player about this so that it is clear that the game is now finished. :)

Great job!
TheSmellofOxygen
Apr 26th Β· 00:13 UTC
@paulmag thanks for taking the time to highlight the pain points! You're definitely right about the unfinished portions. The Jam time crunch prevented us from implementing several much needed features. A cost for death, healthbar on the player, turrets, and the signal tower most of all, turret costs and names, and the total towers "synched" were planned. So too was a "beam me up" rescue animation after the mothership arrives. Currently you Win as soon as you get the message that the mothership is coming.
Local Minimum
Apr 27th Β· 14:20 UTC
Really neat visuals in this game!

At first I was highly confused, mostly from the lack of feedback from the game, both about what were the towers that could be rebuilt, that I actually needed to, and the scanner and I weren't the best of friends so I stopped using it. And it seemed to work just fine walking around not building towers.

Finally I actually managed to build a tower and it was quite neat, though I was struggling with the UI/interactions.

I did lack a sense of progress towards any objective, especially with the map huge like that. And with my health situation. So in the end I unfortunately gave up.

But again, really strong visual style in the game!

Play-through that shows and goes into more detail of the troubles I had :laughing:
https://youtu.be/71W1DqnxxFw
TheSmellofOxygen
Apr 27th Β· 16:37 UTC
@local-minimum Wow, a recorded player experience like this is a treat! I'm glad you enjoyed the visuals.
We came up against the jam time limit and didn't get to some important UI, like how many operational signal towers you have at any given time.

The player's goal is to retrofit three signal towers to form an array powerful enough to contact their mothership. The signal towers have 100 HP and as soon as you "sync" them and the battle music begins playing, they get attacked by the robots that detect the signal. If two towers fall, not enough remain to achieve your goal so the player loses. Currently if the player falls to 0 HP, they regenerate after ten seconds.

We crammed all the information into the opening dialogue as a last minute band-aid for not having a tutorial or tool tips around the tower, but it's definitely not ideal!
HP bars, signal tower current/total display, and turret names plus costs are definitely necessary. We hope to upload a post jam update that alleviates these issues.

And holy cow, the amount of things that were added in the final twenty minutes to submission were impressive!
Euler Moises
Apr 29th Β· 00:46 UTC
I loved the graphics. Especially the color palette choice. Just like a Game Boy. Very good!

Even though the sprites are very small, you can still find your way around. It requires a bit of eye strain, but it's okay.

I found the map too big. I wandered around for a long time and couldn't find the third antenna. Also, the life respawn takes too long. The first time I played, I even reset because I thought there was a bug. In current games, especially in game jams, "coming back to life" needs to be quick. Save points would also be good. Coming back to life next to a robot that kills you is complicated.

Overall, it's a good game.

Congratulations!
SinusQuell
May 01st Β· 13:36 UTC
Wow this is impressive
Grizwhirl
May 01st Β· 18:33 UTC
Would very much love to see this fleshed out a bit further. Was a fun idea
Sylvic
May 06th Β· 13:41 UTC
Loved the art, and the idea with the towers was pretty cool, very well fitted for the theme, nice entry!
Black Rose
May 07th Β· 05:03 UTC
The artistic style creates a great atmosphere!
Wraithind
May 07th Β· 23:42 UTC
Fun little concept and well designed. Could have used a little bit more feedback as it was hard to tell what was going on sometimes. Art was really good and added well to the atmosphere, but it was difficult to tell the difference between enemies and the environment sometimes. Overall, nice job.
GettingRekt
May 09th Β· 10:34 UTC
Really good and polished game. The atmosphere is great and the graphics as well. It feels like there are alot of systems here that are not very clear to me. I had to read the instructions, and re-read them while playing. And still got my ass kicked. By adding some more feedback or instructions in game I think this would have been a home-run! Great work