Faulty Signal by Skeler
The game is only at an early stage. It should be a horror survival game, aka Fnaf like.
CONTROLS: ♦ WASD - Move from place to place; ♦ Space - open hacking system screen; ♦ Arrows - Move slime in hack screen;
| Itch.io | https://david-best404.itch.io/faulty-signal |
| Original URL | https://ldjam.com/events/ludum-dare/59/faulty-signal |
Ratings
| Overall | 833th | 2.5⭐ | 22🧑⚖️ |
| Fun | 822th | 2.325⭐ | 22🧑⚖️ |
| Innovation | 813th | 2.4⭐ | 22🧑⚖️ |
| Theme | 765th | 2.725⭐ | 22🧑⚖️ |
| Graphics | 663th | 3.15⭐ | 22🧑⚖️ |
| Audio | 533th | 2.725⭐ | 22🧑⚖️ |
| Humor | 495th | 2.583⭐ | 20🧑⚖️ |
| Mood | 722th | 3⭐ | 22🧑⚖️ |
| Given | 10🗳️ | 14🗨️ |
@Tinali4399 we improved ingame monitor and want to get your comment my friend
@bigdippers after we edited game could you pls make another play test?
@dimonasdf we worked on project and polished it so now it woud be more playable and fun
Great sound! The intruder at the window scared the crap out of me the first time 😅 As for the graphics, I agree that the retro shader felt a little bit too strong. And I too experienced the double mouse cursor (playing the web version).
Is there an ending? I got the "you have all data" e-mail.
I increased the shader PS1 effect to make it more noticeable.
(@ao-85)
What about 2 cursors, the problem is WebGL works strangly with such manipulations as invisible and visible cursor, so we decided to disable invisible cursor when you get closer to PC.
Also i now have the solution but i got too lazy for any update bc i made more than 4 patches and forgot to remake cursor logic :[
1 PS1 effect
2 Cursors
what else i should do?
Solid entry overall