Faulty Signal by Skeler

[raw]
made by Skeler for Ludum Dare 59 (JAM)

Screenshot 2026-04-20 215720.png The game is only at an early stage. It should be a horror survival game, aka Fnaf like.

CONTROLS: ♦ WASD - Move from place to place; ♦ Space - open hacking system screen; ♦ Arrows - Move slime in hack screen;

Ratings

Overall 833th 2.5⭐ 22🧑‍⚖️
Fun 822th 2.325⭐ 22🧑‍⚖️
Innovation 813th 2.4⭐ 22🧑‍⚖️
Theme 765th 2.725⭐ 22🧑‍⚖️
Graphics 663th 3.15⭐ 22🧑‍⚖️
Audio 533th 2.725⭐ 22🧑‍⚖️
Humor 495th 2.583⭐ 20🧑‍⚖️
Mood 722th 3⭐ 22🧑‍⚖️
Given 10🗳️ 14🗨️

Feedback

ComicSans
Apr 21st · 18:39 UTC
Can you hack yet? Or just open the screen? I couldn't see a way to interact with it. I'm intrigued though.
Tinali4399
Apr 22nd · 02:19 UTC
I have two mouse cursors on my screen, and they are badly misaligned.
David_best
Apr 22nd · 08:16 UTC
@ComicSans, sry i forgot write in controls how to move there, use arrows
David_best
Apr 22nd · 08:17 UTC
@Tinali4399, yes, it's inconvenient, but the fact is that the cursor doesn't always turn off because it's a WebGL build
BigDippers
Apr 22nd · 22:51 UTC
I can see the FNAF inspiration, good job getting even this much done in 3 days, cool game.
Dimonasdf
Apr 23rd · 19:22 UTC
Hacking game could have also been an icon on the main screen. I've completed a bunch of hacks an the pc turned off. However the electric system stayed non-interactable, and others are explicitly not ready, as I see. I'm glad I did not get to the horror part :)
David_best
Apr 26th · 20:08 UTC
@ComicSans as i said you can hack pressing "space" button and we waiting for your critic

@Tinali4399 we improved ingame monitor and want to get your comment my friend

@bigdippers after we edited game could you pls make another play test?

@dimonasdf we worked on project and polished it so now it woud be more playable and fun
AO-85
Apr 28th · 03:58 UTC
Interesting concept! As I understand it, you were aiming for a PS1 style. I liked the aesthetic, but I think the effect is a bit too strong. Also, I noticed two mouse cursors on the screen. Overall, it looks cool, but it could use a bit more gloominess/darkness.
David_best
Apr 28th · 10:50 UTC
@ao-85 i tried to work with light, but i'm the only one who works on Unity and i don't well how light works with this shader. Shader just ignoring shadows and lights
The Big Lost
Apr 28th · 12:21 UTC
Tense little split-focus game

Great sound! The intruder at the window scared the crap out of me the first time 😅 As for the graphics, I agree that the retro shader felt a little bit too strong. And I too experienced the double mouse cursor (playing the web version).

Is there an ending? I got the "you have all data" e-mail.
David_best
Apr 28th · 19:01 UTC
@the-big-lost thx for your opinion!

I increased the shader PS1 effect to make it more noticeable.

(@ao-85)
What about 2 cursors, the problem is WebGL works strangly with such manipulations as invisible and visible cursor, so we decided to disable invisible cursor when you get closer to PC.

Also i now have the solution but i got too lazy for any update bc i made more than 4 patches and forgot to remake cursor logic :[
David_best
Apr 30th · 06:38 UTC
Okey, i decided to improve the game on next week so what do i should remake?

1 PS1 effect

2 Cursors

what else i should do?
Tetrergeru
May 04th · 21:22 UTC
Atmosphere is thick, visuais and sound design are solid. But I just couldn't get what I have to do after new emails stopped appearing. I saw in the description that there is a hacking minigame, but I could activate it in game :(

Solid entry overall
Danibeve
May 06th · 06:36 UTC
Wow, the game looks really cool! I love the visual style, and I think the FNAF-style gameplay idea is great. I find it a bit hard to read the text in the emails because of the shader, and even though I can stop the “enemy” and get through the computer hacks, I’m not sure what else I’m supposed to do :( Anyway, congratulations on the work!