Signaling Home by TinySalad
Get Home, using nothing but your wits, a decades old phrase book, an even older radio, and of course a all the missiles you can carry! You might however be low on fuel...

Controls: left mouse.
The 4 signal, trade, warp, and shoot buttons!
tools: C, SDL2, Emscripten(web export), Blender, Clip Studio Paint
Ratings
| Overall | 171th | 3.368⭐ | 21🧑⚖️ |
| Fun | 250th | 2.737⭐ | 21🧑⚖️ |
| Innovation | 162th | 3.316⭐ | 21🧑⚖️ |
| Theme | 64th | 4.132⭐ | 21🧑⚖️ |
| Graphics | 50th | 4.028⭐ | 20🧑⚖️ |
| Audio | 106th | 3.474⭐ | 21🧑⚖️ |
| Humor | 129th | 2.625⭐ | 18🧑⚖️ |
| Mood | 126th | 3.528⭐ | 20🧑⚖️ |
| Given | 32🗳️ | 9🗨️ |
I’m a bit confused about the old phrase book. I think I’ve figured out a little bit regarding how I should respond and receive signals, but I’m still not sure if I’m doing it correctly. Is this supposed to feel like a real-time exchange? Whenever I receive red, yellow, green, or purple signals, it seems that no matter how I respond, I just keep receiving the same signals back."
Took me a while to understand that the "papers please" and similar dialogs were stuff that people didn't like. I seems like spamming that is a pretty decent strategy anyway haha. But once I realized that, I tried to play without it, and finding a good strategy was fun.
Great job with the signalling mechanic, felt really good and fitting for the theme!
I died once, when I clicked the trade button incorrectly on purpose to see what would happen. Sort of curious to see what happens if I intentionally send bad signals to aliens.
I think adding more clear instructions to the game would help people enjoy this more. It was fun when I figured it out, but I can see that a lot of people stumbled on this.
Also, cool that you programmed it in C!