Signal Garden by kintsugi
Make Game FullScreen pls)
Route a signal from SRC to TX nodes on a grid. Place plants, hit Run, watch the wave. Each TX needs the right frequency (f) and enough power (p). Oxygen is your timer; relay power from successful TX hits is your win meter.
Rules
Drag a plant from the inventory onto an empty cell to place it. Right-click a cell to remove. Run simulates once. If at least one TX matches, the run scores: you gain relay power only from matched TXs, recover some oxygen (more if more TXs match), and get a new layout. If zero TX match, nothing is scored. Win: fill the relay goal. Lose: oxygen runs out. Splash / end screen: press any key to start or restart. Controls Run — start · Alt — signal numbers f/p vs plant art · Space — pause (after splash).
This is my first Ludum Dare — I’m really happy to join the community. Thanks for playing and for any feedback.
Ratings
| Overall | 840th | 2.45⭐ | 32🧑⚖️ |
| Fun | 840th | 2.1⭐ | 32🧑⚖️ |
| Innovation | 576th | 3.121⭐ | 31🧑⚖️ |
| Theme | 442th | 3.717⭐ | 32🧑⚖️ |
| Graphics | 749th | 2.667⭐ | 32🧑⚖️ |
| Audio | 558th | 2.414⭐ | 31🧑⚖️ |
| Humor | 657th | 1.826⭐ | 25🧑⚖️ |
| Mood | 804th | 2.603⭐ | 31🧑⚖️ |
| Given | 21🗳️ | 34🗨️ |
The oxygen meter is kinda odd mechanic since you can pause the game with space bar. I would always build the grid while paused, then unpause, run the simulation and pause immediately again. It pretty much makes the oxygen meter obsolete.
Nevertheless, good job finishing a full game! Welcome to Ludum Dare! :grin:
Also not very clear how to play, could use better tutorial.
Otherwise cool.
Unfortunately I couldn't really figure out how the game worked. I can tell that I'm adding and subtracting numbers with the plants (so it's about using the space effectively to get the right frequency/power), but how exactly all the plants worked and how the waves propagated never really made sense to me. I think a game like this really needs a clearer tutorial. I also think the oxygen timer hurts the gameplay. It's really tight and only serves to stress you out while you're trying to solve the puzzle. I didn't have enough time to figure all the mechanics out.
Nice job overall! I think you should keep working on this after the jam and see how you could refine it.