Brain Rot by fimiq

[raw]
made by fimiq for Ludum Dare 59 (JAM)

A short game about delayed control.

Your brain sends signals too late — what you do now happens in the future.

Wake up, get ready, and try not to be late.

Controls: WASD – move Mouse – look E – interactScreenshot_4.png

Ratings

Overall 804th 2.75⭐ 20🧑‍⚖️
Fun 838th 2.167⭐ 20🧑‍⚖️
Innovation 729th 2.778⭐ 20🧑‍⚖️
Theme 679th 3.139⭐ 20🧑‍⚖️
Graphics 618th 3.278⭐ 20🧑‍⚖️
Audio 540th 2.667⭐ 20🧑‍⚖️
Humor 147th 3.667⭐ 20🧑‍⚖️
Mood 799th 2.667⭐ 20🧑‍⚖️
Given 22🗳️ 13🗨️

Feedback

mc shopot
Apr 21st · 08:16 UTC
Lol, this is so like my morning xD Very cool interpretation of the theme! Thanks, that was interesting. Great gameplay.
Milana
Apr 21st · 18:38 UTC
An interesting theme for the game, so true for me x) really enjoyed playing!
Maksim Terskov
Apr 21st · 18:56 UTC
Gameplay: Monday morning. The idea is great! The controls feel a bit unresponsive at times—it’s hard to explain. It feels like I’m on rails and can’t get off them. Also, I really wanted to be able to tilt the camera upward.
LDJam user 424632
Apr 24th · 09:56 UTC
The concept is great, the graphics are cute. It's a little unclear when the response will be after you press the buttons. It would also be nice to be able to rotate the camera at least slightly, since, for example, going down stairs is generally inconvenient, you constantly bump into obstacles you can't see. In any case, good job ;)
BjoernM
Apr 24th · 10:00 UTC
Interesting concept. But If you have delayed control the looking around should be also delayed right? Eitherway good entry :D
VerttiXPertti
Apr 24th · 10:01 UTC
I get that we are the brain controlling the body in a robotic way but the movement was maybe the worst I've ever seen in a game lol. I had to come look up the controls after I couldn't move by pressing a key initially. The brain hud graphic was great and the concept I enjoyed. A little too simple of a mission though and crossing the road was just pure gambling with hoping that the cars won't hit. Maybe I'm complaining too much cause I did have fun completing the game, so good job anyways :)
JCoMcL
Apr 25th · 10:48 UTC
what a scary place.
![win2026-04-25_114522.png](///raw/726/d1/z/72ab7.png)
the art was fantastic, I was amazed when I saw that I had a whole 3D world to explore. I love that the game only barely works, that's a sign you spent your time wisely ;-P
GanonsSpirit
Apr 26th · 05:02 UTC
It's very difficult to control, and I'm not sure if that is intentional.
ScrapMetal
Apr 28th · 02:31 UTC
not sure if it was just me, but when I finally made it outside... the cars were driving backward and crashing all over. Looked like a typical Monday morning. :rofl:

If the controls were meant to be hard. SUCCESS. :grimacing: :stuck_out_tongue_closed_eyes:

Made for a challenge for sure. But also made it pretty hard to play. Maybe if it didn't slide? Often times, I would try to stop, then let up, and my character would drift.

I love how the brain seemed annoyed at you for moving at all. LOL. :laughing:
Vary
Apr 30th · 02:40 UTC
Very neat concept but I'm not sure it was executed quite right? There's a bit of a delay getting started but once you're moving it's completely fine. I thought the little brain guy very cute and the crashing cars were hilarious. I did not quite figure out where my job is though, pretty sure I went to each building but didn't find any prompts or anything. Thought it was the blue building diagonally from the apartment but I kinda just walked right into it and a car then drove into me. 10/10.
Scottyartt
May 02nd · 06:31 UTC
This is looking fun and i love this visual because we see a brain and the char we controls but the char controls itself is very slow and difficult, not sure if it was an idea.
blubberquark
May 03rd · 08:09 UTC
I made a game based on the same "playing with lag" mechanic for Ludum Dare 36 (on the old site), but it was a really tortured interpretation of the theme. It didn't even occur to me this time that you could do this with this theme. I really like the idea!

I like the visual aesthetic, and the cars. I just wish I knew where work is, at least after I died three times. Give me a hint!