{"author_link":"\/users\/zyertdox","author_name":"Zyertdox","author_uid":1427846,"comments":[{"id":1191243,"author_name":"LDJam user 428646","author_uid":"428646","epoch":1776681288,"text":"I love these puzzles so much! The last one had me stumped for a while because I didn't realize that the whole top row counted as a win, I thought it was only the center for some reason. It feels really good to solve these because at first it can seem like a big tree of branching paths, but when you start from the beginning, you can quickly cut off a ton of possibilities until there's only one solution remaining.","format":"md","likes":1,"spam":"N"},{"id":1191278,"author_name":"Bambutcher","author_uid":"bambutcher","epoch":1776682450,"text":"Turned out to be a pretty neat game! I finished the whole thing, though levels 6 and 8 took a few tries. At one point during level 8, I got distracted by work and the robot's movement sound started loopin - I unintentionally started nodding my head to the beat it created :D","format":"md","likes":1,"spam":"N"},{"id":1192011,"author_name":"Jed","author_uid":"jed","epoch":1776701568,"text":"Good puzzle and well implemented, easy to start.","format":"md","likes":1,"spam":"N"},{"id":1193153,"author_name":"TasakaSama","author_uid":"tasakasama","epoch":1776721899,"text":"You're not the first to use the Signal theme as an execution input, but for the moment it's the best implemented, even though I haven't gone beyond level 8 ^^","format":"md","likes":1,"spam":"N"},{"id":1193235,"author_name":"pres2300","author_uid":"pres2300","epoch":1776723749,"text":"Nice job! This felt like a fairly complete game that I could see being expanded upon. On level 8, I did notice that a few of the tiles at the end didn't count as a win condition. I eventually found the one that did, but I'm not quite sure why one counted and the others didn't (my robot just jumped off the end). At any rate, great work! I enjoyed playing this.","format":"md","likes":1,"spam":"N"},{"id":1194278,"author_name":"squimmy","author_uid":"squimmy","epoch":1776740382,"text":"This is a fun and original puzzle game. I really enjoyed it, though some music would have been a great addition i think.","format":"md","likes":1,"spam":"N"},{"id":1194570,"author_name":"Haln","author_uid":"haln","epoch":1776743894,"text":"Really enjoying the puzzles! \n\nThe sound effects were neat, but slightly annoying for some reason. Some ambient noise and music would really tie it together.","format":"md","likes":1,"spam":"N"},{"id":1196939,"author_name":"Loig","author_uid":"loig","epoch":1776772662,"text":"Nice puzzle game idea! The levels are a bit easy to my taste, but I\u00a0think the mechanics have good potential.","format":"md","likes":1,"spam":"N"},{"id":1204318,"author_name":"0x0961h","author_uid":"0x0961h","epoch":1776854656,"text":"That's a very good puzzle, Simple, not overbloated with different mechanics, pretty straightforward. Graphics also complement the gameplay very much. Well done in such small time. Great job!","format":"md","likes":1,"spam":"N"},{"id":1204551,"author_name":"CrociDB","author_uid":"crocidb","epoch":1776857445,"text":"I really enjoy the idea of the puzzle and I think you did a really good job designing it. However, I feel like it's not scaling well with the mechanics. Like, when you get to level 8 it gets a bit hard to understand how to do it except for doing brute force, either by really just trying all the possibilities or doing it mentally, walking the squares. I feel like it needs a couple more mechanics to help it scale well. Maybe something that changes the color of the squares, I don't know. There's a lot of potential there, though. Hope you keep iterating on it! :)\n\nFor the execution, though, you did a really good job. It's polished and looks good. I did miss some ambient music though. :)","format":"md","likes":2,"spam":"N"},{"id":1206252,"author_name":"Zyertdox","author_uid":"zyertdox","epoch":1776879625,"text":"@pres2300 @tolviere Thank you so much for the feedback! You\u2019re absolutely right about level 8. It was the very last level I added, right before the submission deadline, so I didn\u2019t have enough time to test it properly. My original idea was for the final row of one level to become the first row of the next, so the exact position was meant to matter. Unfortunately, I ran out of time before I could fully implement and polish that idea. Thanks again for playing and for pointing it out!","format":"md","likes":2,"spam":"N"},{"id":1206286,"author_name":"Zyertdox","author_uid":"zyertdox","epoch":1776879853,"text":"@tasakasama Thank you so much for such high praise! That really means a lot to me. I\u2019m very happy you enjoyed the game!","format":"md","likes":1,"spam":"N"},{"id":1206311,"author_name":"Zyertdox","author_uid":"zyertdox","epoch":1776880121,"text":"@squimmy Thank you for the feedback! I totally agree that the game could have used some music. I did try making some, but what I came up with wasn\u2019t very good, so I decided it was better to have no music at all than to include something that didn\u2019t feel right =)","format":"md","likes":1,"spam":"N"},{"id":1206348,"author_name":"Zyertdox","author_uid":"zyertdox","epoch":1776880469,"text":"@loig Thank you for the feedback! That\u2019s a fair point. I experimented with a few ways to expand the mechanics, but I decided to keep the game more focused rather than push the difficulty too quickly.","format":"md","likes":1,"spam":"N"},{"id":1206366,"author_name":"Zyertdox","author_uid":"zyertdox","epoch":1776880640,"text":"@0x0961h Thank you so much! I\u2019ve always loved games that manage to create a lot of depth from simple, clear mechanics, so that\u2019s exactly the kind of approach I try to follow in my own games too.","format":"md","likes":1,"spam":"N"},{"id":1206383,"author_name":"Zyertdox","author_uid":"zyertdox","epoch":1776880948,"text":"@crocidb Thank you so much for the detailed feedback! I really appreciate you taking the time to write all of this. That\u2019s a very fair point about the later levels. I did have some ideas for expanding the mechanics, but most of them ended up making the puzzles feel more complicated rather than more interesting, so for now I decided to keep the design as it is.","format":"md","likes":1,"spam":"N"},{"id":1209570,"author_name":"pragmascript","author_uid":"pragmascript","epoch":1776955488,"text":"very nice. has a zachtronics vibe","format":"md","likes":1,"spam":"N"},{"id":1209595,"author_name":"Nikiroz","author_uid":"nikiroz","epoch":1776955977,"text":"A nice puzzle\u2014I\u2019d happily play it.","format":"md","likes":2,"spam":"N"},{"id":1210022,"author_name":"Zyertdox","author_uid":"zyertdox","epoch":1776964323,"text":"@pragmascript Thanks for the feedback! I\u2019m not familiar with Zachtronics, but now I\u2019m curious and I\u2019ll definitely look into it. Sounds interesting!","format":"md","likes":1,"spam":"N"},{"id":1210030,"author_name":"Zyertdox","author_uid":"zyertdox","epoch":1776964417,"text":"@nikiroz Thanks a lot! I\u2019m really glad you liked the puzzle idea.","format":"md","likes":1,"spam":"N"},{"id":1210099,"author_name":"gdman","author_uid":"gdman","epoch":1776965767,"text":"Nice simple puzzle game, with pleasant art. I agree to some extent that levels can be bruteforced - but actually, they could be logically analyzed, like, if square road runs diagonally to the edge, this direction must be excluded for this color, etc.","format":"md","likes":1,"spam":"N"},{"id":1210753,"author_name":"GARYglhf","author_uid":"garyglhf","epoch":1776978046,"text":"\u041a\u0440\u0443\u0442\u043e, \u043f\u0440\u043e\u0441\u0442\u0435\u043d\u044c\u043a\u043e, \u043d\u043e \u0442\u0430\u043a \u043a\u043b\u0430\u0441\u0441\u043d\u043e. \u041e\u0431\u043e\u0436\u0430\u044e \u0433\u043e\u043b\u043e\u0432\u043e\u043b\u043e\u043c\u043a\u0438 - \u0438 \u0438\u0433\u0440\u0430 \u043f\u0440\u043e\u0441\u0442\u043e \u0431\u0440\u043e\u0441\u0438\u043b\u0430 \u043c\u043d\u0435 \u0432\u044b\u0437\u043e\u0432.  ","format":"md","likes":1,"spam":"N"},{"id":1210964,"author_name":"peppersalt07","author_uid":"peppersalt07","epoch":1776983616,"text":"Neat puzzle game with a lot of potential, I was hoping for more complicated levels with things like turning around or color changes, but considering that this is a compo game it was quite impressive","format":"md","likes":1,"spam":"N"},{"id":1212368,"author_name":"DryDiamond","author_uid":"drydiamond","epoch":1777040696,"text":"While I did not always understand how I won, I have my fun. The concept is fun and the game looks cute!","format":"md","likes":1,"spam":"N"},{"id":1215533,"author_name":"sinemual","author_uid":"sinemual","epoch":1777186736,"text":"That's a great idea!","format":"md","likes":1,"spam":"N"},{"id":1218326,"author_name":"atmospherium","author_uid":"atmospherium","epoch":1777385045,"text":"Really nice puzzle mechanics with simple rules that play out in chaotic ways. That last level stumped me for quite a bit, but it clicked eventually. Nice, clean graphics that keep the player focused on the puzzle. Good audio feedback. This was a great idea and really well executed.","format":"md","likes":1,"spam":"N"},{"id":1219329,"author_name":"deformhead","author_uid":"deformhead","epoch":1777498142,"text":"Great! This is a very clever use of the theme, good job!","format":"md","likes":1,"spam":"N"},{"id":1220016,"author_name":"bentglasstube","author_uid":"bentglasstube","epoch":1777624043,"text":"This was a really cool concept.  I wish there had been more levels or more commands to give the robot.  Maybe you could even have combined colors that do multiple commands or something.  I enjoyed the difficulty ramp in the levels and the art was fantastic.  Great work.","format":"md","likes":1,"spam":"N"},{"id":1222946,"author_name":"fabonacci","author_uid":"fabonacci","epoch":1778064468,"text":"Nice game, I would be curious to see what you could do with more times. It's a solid base for a full game.","format":"md","likes":1,"spam":"N"},{"id":1223639,"author_name":"Allexeee","author_uid":"allexeee","epoch":1778164876,"text":"It's a fun game! The last level made me think, but I passed it anyway!","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld59\/wayback-placeholder.png"],"links":[{"url":"https:\/\/github.com\/zyertdox\/ld-59","text":"Link"},{"url":"https:\/\/zyertdox.itch.io\/chromawalk","text":"Itch.io"}],"metadata":{"g_key":"73107","g_author":"1427846","g_event":"LD59","g_eventkey":"113","g_subevent":"COMPO","g_urlkey":"310194","g_title":"Chromawalk","g_status":"WAYBACK","g_place":"90","g_commentcount":"30","g_site2_node_id":"427847","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"427847","n_urlkey":"310194","n_parent":"424249","n_path":"\/events\/ludum-dare\/59\/chromawalk","n_slug":"chromawalk","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"427846","n_created":"1776448581","n_modified":"1779573017","n_version":"1355141","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":9,"_trust":1,"author":427846,"body":"# CHROMAWALK\n\n  A minimalist puzzle about wiring a robot's brain.\n\n  The robot steps across a coloured circuit board one tile at a time.\n  Each tile triggers a signal - **red**, **yellow**, or **blue** - and\n  you decide what the robot does in response. Will red mean *forward*?\n  *Left*? *Right*? Draw the wires, hit **PLAY**, and watch the signal\n  propagate across your schematic.\n\n  ## How to play\n\n  - **Drag** from a coloured input pin to a direction output pin to connect them.\n  - **Drop a wire into empty space** to remove it.\n  - **PLAY** - the robot walks step by step. Each tile triggers its input;\n    the wire tells it where to go next.\n  - Get it to the exit on the right side of the board.\n  - **FAST** toggle speeds up playback when you're iterating.\n\n  ## Theme - Signal\n\n  Every tile is an input signal. Every wire is a routing decision.\n  The robot is just an output, driven entirely by whatever schematic\n  you wire up.\n\n  - **Engine:** Unity 6\n  - **Fonts:** Share Tech Mono \u00b7 VT323\n  - **Art:** hand-drawn vector PCB assets, copper traces, jumper caps\n  - **Audio:** one-shot SFX + a couple of beeps\n\n  Feedback and high-score routes appreciated!","comments":30,"comments-timestamp":"2026-05-07T14:41:16Z","created":"2026-04-17T17:56:21Z","files":[{"author":427846,"id":47284,"name":"Chromawalk_win.zip","node":427847,"size":40174623,"status":9,"tag":0,"timestamp":"2026-04-20T00:58:18Z"},{"author":427846,"id":47296,"name":"$$embed-47296.zip","node":427847,"size":13361768,"status":73,"tag":0,"timestamp":"2026-04-20T00:59:11Z"}],"files-timestamp":"2026-04-20T00:59:11Z","grade":{"grade-01":32,"grade-02":32,"grade-03":32,"grade-04":32,"grade-05":32,"grade-06":31,"grade-07":29,"grade-08":31},"id":427847,"love":0,"magic":{"cool":95.149870953075,"feedback":30,"given":27.5,"grade":31.375,"grade-01-average":3.683,"grade-01-result":90,"grade-02-average":3.833,"grade-02-result":37,"grade-03-average":3.583,"grade-03-result":92,"grade-04-average":4.117,"grade-04-result":67,"grade-05-average":3.567,"grade-05-result":131,"grade-06-average":3.052,"grade-06-result":178,"grade-07-average":2.796,"grade-07-result":111,"grade-08-average":3.293,"grade-08-result":179,"smart":-3.7378097776221},"meta":{"author":[427846],"cover":"\/\/\/content\/647\/86\/z\/705ce.png","link-01":"https:\/\/github.com\/zyertdox\/ld-59","link-01-tag":[50],"link-02":"https:\/\/zyertdox.itch.io\/chromawalk","link-02-name":"Itch.io","link-02-tag":[42336]},"meta-timestamp":"2026-05-23T21:50:17Z","modified":"2026-05-23T21:50:17Z","name":"Chromawalk","node-timestamp":"2026-04-20T01:46:04Z","parent":424249,"parents":[1,5,9,424249],"path":"\/events\/ludum-dare\/59\/chromawalk","published":"2026-04-20T01:00:39Z","scope":"public","slug":"chromawalk","subsubtype":"compo","subtype":"game","type":"item","version":1355141},"text":"# CHROMAWALK\n\n  A minimalist puzzle about wiring a robot's brain.\n\n  The robot steps across a coloured circuit board one tile at a time.\n  Each tile triggers a signal - **red**, **yellow**, or **blue** - and\n  you decide what the robot does in response. Will red mean *forward*?\n  *Left*? *Right*? Draw the wires, hit **PLAY**, and watch the signal\n  propagate across your schematic.\n\n  ## How to play\n\n  - **Drag** from a coloured input pin to a direction output pin to connect them.\n  - **Drop a wire into empty space** to remove it.\n  - **PLAY** - the robot walks step by step. Each tile triggers its input;\n    the wire tells it where to go next.\n  - Get it to the exit on the right side of the board.\n  - **FAST** toggle speeds up playback when you're iterating.\n\n  ## Theme - Signal\n\n  Every tile is an input signal. Every wire is a routing decision.\n  The robot is just an output, driven entirely by whatever schematic\n  you wire up.\n\n  - **Engine:** Unity 6\n  - **Fonts:** Share Tech Mono \u00b7 VT323\n  - **Art:** hand-drawn vector PCB assets, copper traces, jumper caps\n  - **Audio:** one-shot SFX + a couple of beeps\n\n  Feedback and high-score routes appreciated!","title":"Chromawalk","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/427501+427502+427503+427504+427505+427506+427507+427508+427509+427510+427511+427512+427513+427514+427515+427516+427517+427518+427519+427520+427521+427522+427523+427524+427525+427526+427527+427528+427529+427530+427531+427532+427533+427534+427535+427536+427537+427538+427539+427540+427541+427542+427543+427544+427545+427546+427547+427548+427549+427550+427551+427552+427553+427554+427555+427556+427557+427558+427559+427560+427561+427562+427563+427564+427565+427566+427567+427568+427569+427570+427571+427572+427573+427574+427575+427576+427577+427578+427579+427580+427581+427582+427583+427584+427585+427586+427587+427588+427589+427590+427591+427592+427593+427594+427595+427596+427597+427598+427599+427600+427601+427602+427603+427604+427605+427606+427607+427608+427609+427610+427611+427612+427613+427614+427615+427616+427617+427618+427619+427620+427621+427622+427623+427624+427625+427626+427627+427628+427629+427630+427631+427632+427633+427634+427635+427636+427637+427638+427639+427640+427641+427642+427643+427644+427645+427646+427647+427648+427649+427650+427651+427652+427653+427654+427655+427656+427657+427658+427659+427660+427661+427662+427663+427664+427665+427666+427667+427668+427669+427670+427671+427672+427673+427674+427675+427676+427677+427678+427679+427680+427681+427682+427683+427684+427685+427686+427687+427688+427689+427690+427691+427692+427693+427694+427695+427696+427697+427698+427699+427700+427701+427702+427703+427704+427705+427706+427707+427708+427709+427710+427711+427712+427713+427714+427715+427716+427717+427718+427719+427720+427721+427722+427723+427724+427725+427726+427727+427728+427729+427730+427731+427732+427733+427734+427735+427736+427737+427738+427739+427740+427741+427742+427743+427744+427745+427746+427747+427748+427749+427750+427751+427752+427753+427754+427755+427756+427757+427758+427759+427760+427761+427762+427763+427764+427765+427766+427767+427768+427769+427770+427771+427772+427773+427774+427775+427776+427777+427778+427779+427780+427781+427782+427783+427784+427785+427786+427787+427788+427789+427790+427791+427792+427793+427794+427795+427796+427797+427798+427799+427800+427801+427802+427803+427804+427805+427806+427807+427808+427809+427810+427811+427812+427813+427814+427815+427816+427817+427818+427819+427820+427821+427822+427823+427824+427825+427826+427827+427828+427829+427830+427831+427832+427833+427834+427835+427836+427837+427838+427839+427840+427841+427842+427843+427844+427845+427846+427847+427848+427849+427850+427851+427852+427853+427854+427855+427856+427857+427858+427859+427860+427861+427862+427863+427864+427865+427866+427867+427868+427869+427870+427871+427872+427873+427874+427875+427876+427877+427878+427879+427880+427881+427882+427883+427884+427885+427886+427887+427888+427889+427890+427891+427892+427893+427894+427895+427896+427897+427898+427899+427900+427901+427902+427903+427904+427905+427906+427907+427908+427909+427910+427911+427912+427913+427914+427915+427916+427917+427918+427919+427920+427921+427922+427923+427924+427925+427926+427927+427928+427929+427930+427931+427932+427933+427934+427935+427936+427937+427938+427939+427940+427941+427942+427943+427944+427945+427946+427947+427948+427949+427950+427951+427952+427953+427954+427955+427956+427957+427958+427959+427960+427961+427962+427963+427964+427965+427966+427967+427968+427969+427970+427971+427972+427973+427974+427975+427976+427977+427978+427979+427980+427981+427982+427983+427984+427985+427986+427987+427988+427989+427990+427991+427992+427993+427994+427995+427996+427997+427998+427999+428000?authors&parents&superparent"},"object":"objects\/sha256\/ca\/cab47cbc3f713ebb31ff9ac575adbb675bc4e4482c3a45e0908d72bb32d5a9e0","record":"shard-2\/json-live-urgent-v3\/records\/783d7fb9e77fb8b20bd7b5f695863bd9eb8c413ee4f780f70caed8a4ac3cd3ee.json","sha256":"cab47cbc3f713ebb31ff9ac575adbb675bc4e4482c3a45e0908d72bb32d5a9e0","source":"https","stored_at":1784022549}}