Unpatterned by nnm
Unpatterned is a 2D puzzle game about reading signals, making guesses, and revising what you thought you knew. The pattern of your daily life has broken; you awaken on a fog-shrouded platform, where once-familiar commands dissolve into indecipherable symbols.
Move through fog and light, following what you can. As symbols begin to reveal their meaning, return to earlier stages and uncover what you once missed. In the end, even escape may become another routine.


In your notes, press enter, then a letter or number key to assign an action guess to each symbol.

Post-jam update
- Fixed font rendering issues that affected readability
- Fixed an issue where the webpage could appear blank before the game loads (added a loading screen)
- Fixed an unintended solution
How to play
Each level shows a sequence of symbols at the top. The symbols define a sequence of actions — though how they work may not be clear at first.
Use the Notes (Tab) to record your guesses for each symbol. Try, compare, and revise — gradually uncovering what the symbols mean.
Control
- WASD: move
- Space: jump
- R: restart
- Z: undo
- Tab: open the notes, enter or adjust your guess
- Enter/Esc: confirm/cancel
💡 Stuck? (Hints & Spoilers)
Column 1
!> Your earlier assumptions might be wrong.
Column 2
!> Check the controls carefully.
Column 3
!> Some symbols represent a number or repetition.
Column 4
!> You may be ignoring a non-movement action.
| Link | https://signal-mumu.vercel.app/ |
| Original URL | https://ldjam.com/events/ludum-dare/59/unpatterned |
Ratings
| Overall | 383th | 3.614⭐ | 24🧑⚖️ |
| Fun | 290th | 3.591⭐ | 24🧑⚖️ |
| Innovation | 249th | 3.659⭐ | 24🧑⚖️ |
| Theme | 437th | 3.727⭐ | 24🧑⚖️ |
| Graphics | 697th | 3⭐ | 23🧑⚖️ |
| Audio | 427th | 3.262⭐ | 23🧑⚖️ |
| Humor | 562th | 2.389⭐ | 20🧑⚖️ |
| Mood | 697th | 3.079⭐ | 21🧑⚖️ |
| Given | 57🗳️ | 3🗨️ |
BTW, there was a bug with the collectible collection status display, which we have hotfixed:)
If you got this part (and you grabbed everything, so probably yes), the code should work—but a couple things can trip you up:
+ It checks the full sequence, not a suffix. If you mis-enter, hit ESC and try again.
+ It wants the whole sequence, not just 4 digits. (If you got it, you’ll know what I mean—if not, a tiny hint 😉)
Sorry you got stuck! If this doesn’t sound like what happened, I’d love to hear more. And if you keep going, let me know how it feels!
If the smaller symbol was read as something larger, it can create a weird situation where you keep bumping into walls but still manage to full-clear the chapter.
If that still doesn't sound like what you ran into, I'd love to hear how you were reading the symbols (no need to spoil, just the sum of the numbers).
Either way, this actually helped me find a sneaky unintended solution. So thanks, I'll note it in the changelist.
One suggestion for improvement would be the 'onboarding' or tutorial phase. I initially struggled to realize that the levels must be completed exactly according to the sequence at the top. Providing clearer feedback when the player deviates from the sequence would help avoid confusion. The graphics are quite minimal, but the core logic is very strong. Great job on a unique concept!
In hindsight, we probably should’ve limited player inputs in the intro to make the symbol–action mapping clearer, and added a bit more guidance once the real levels start.
!> reminder for me to look through all controls that games offer lmao
Also maybe I found bug: when you click **tab** in level menu, your game unfocuses and you need to click back with mouse.
And I actually would like to have option to update my notes from there too, not only when I'm in the level

And yeah, the Tab unfocus thing is definitely a bug. We noticed it way too late to fix properly :(