Chaotic Night for the Lighthouse Keeper by Skoufakis

[raw]
made by Skoufakis for Ludum Dare 59 (JAM)

Screenshot 2026-04-21 030031.png

PLAYABLE AT : https://skoufakis.itch.io/chaotic-night-for-the-lighthouse-keeper

"Oh, hello. Heard you're the new one.

Your job is to ensure safe passage for the ships. Guide them out of screen to rescue them.

Good luck on your first night. They say it's going to be a chaotic one.

You can switch the light on and off with left or right click.

Turn on the light to start your shift."

INPUT: Left Click / Right Click - Switch Light On/Off R - Restart

MUSIC by: Hauke I. Marquard

Ratings

Given 11🗳️ 8🗨️

Feedback

jnur
Apr 21st · 14:47 UTC
Really fun idea! The goal could be described a bit better on the page here, took me quite a bit of time to realize that you are supposed to just guide the boats out of the screen - I was desperately trying to manouver them around the island at the bottom, not realizing that there's no need to do that
sledzik
Apr 21st · 14:47 UTC
That was realy fun! the way you controll the ships is very nice, great music, excelent job!
carterjbx
Apr 21st · 14:49 UTC
I was trying to come up with a lighthouse game while brainstorming, but you nailed it! This was lots of fun, I found myself playing for much longer than I anticipated.
glem-fumeno
Apr 21st · 14:51 UTC
Cool idea but I still don't understand how are you supposed to rescue the ships. Is there some area that you have to lure them towards?
Mr. Flower
Apr 21st · 14:57 UTC
Really nice entry, there's been quite a few lighthouse games here, but they've all been incredibly unique. It took a second to realize where I was suppose to lead them. At first I was leading them to the lighthouse (which doesn't make sense now in retrospect), but found out they just gotta go off screen. It was really fun trying to manage all the boats. The only issue I have is that if two boats are too close together, you can't control one and not the other, which lead to most of my losses, as I couldn't get the speed boat to turn fast enough from the fat boats. But other than that, great work :D
gantunk
Apr 21st · 14:59 UTC
Great Game! Really fun, I would love some progressing in the game or levels. Overall great stuff.
🎤 Skoufakis
Apr 21st · 16:27 UTC
Thank you all :)
Good that you pointed the "missing of the goal" out :D
I added it to the describtion and hope people read it there or in the comments^^
RenD
Apr 22nd · 11:38 UTC
Man a simple concept but incredibly addictive. It's a really good idea and executed perfectly. When I started playing I thought "it'd be nice if ships could collide with other ships", and that's what you did. It creates tense situations and you're always trying to go with the least terrible option. You have a solid base prototype to keep adding new mechanics and making it even more compelling, good job!
MrTurtle
Apr 24th · 21:04 UTC
This is a really fun take on the theme! I like the way you guide the ships, it feels very well executed. My only criticism is that most of the time you don't have enough time to react to the boats coming in on the bottom left and right section of the screen due to how close they spawn to the rocks. Other than that, I think it would be a cool concept to see expanded.
ImNotVegan
May 03rd · 17:14 UTC
A very solid and polished arcade entry! Using a lighthouse to guide ships is a perfect fit for the 'Signal' theme. I especially liked the particle effects for the water—even with simple graphics, those small details add a lot of 'juice' and make the movement feel more dynamic.

I’d suggest expanding the reward system. While chasing a high score is fun, adding some unlockable ship skins, power-ups, or different map layouts would give the player more long-term goals. The difficulty ramp is quite steep, but it makes for a very intense experience! Great job on the core mechanics.
Tomssuli
May 04th · 12:29 UTC
That was hectic!

You had the same idea that we did, although you made it more lightweight and simple :)

Everything worked as one could expect. I encountered no bugs. It was fun using light on/off tactically to not distract the wrong ship. In the end it seemed impossible to go on.

Music was okay. Some sound effects or ambiance could have added to the mood.


![lighthouse_Clipboard_05-04-2026_01.jpg](///raw/a34/d1/z/73138.jpg)