Data Routing by StormSword
You have to help a small battery-robot to reach its destination. However, it is in an underground laboratory and does not have good reception. You must then send all the necessary inputs at once.
Look at the level and when you’re ready, press Start/Enter. All your inputs will then be recorded up to 100 seconds. Once finished, press again Start/Enter to watch the robot move.

Each color segment indicates how long it takes to cross it. Use this, as well as the metronome that will make a noise every second.

You can play with a controller or your keyboard! Controller can be used everywhere EXCEPT to select a level and in the settings.
Here is my Itch.io if you want to see my others projects :)


Change Log
All changes made on the project after the deadline
[1.1] - 2026-04-20
Bug fix : - Text no longer behind another text - No clipping on the background (level 11 only)
[1.2] - 2026-04-20
Bug fix : - Tutorial, Settings and Level Select backgrounds size fixed
| GitHub | https://github.com/LucaSCHIFANO/Ludum59 |
| Link | https://stormsword.itch.io/data-routing |
| Original URL | https://ldjam.com/events/ludum-dare/59/data-routing |
Ratings
| Overall | 135th | 3.517⭐ | 31🧑⚖️ |
| Fun | 148th | 3.293⭐ | 31🧑⚖️ |
| Innovation | 39th | 3.879⭐ | 31🧑⚖️ |
| Theme | 136th | 3.759⭐ | 31🧑⚖️ |
| Graphics | 160th | 3.414⭐ | 31🧑⚖️ |
| Audio | 127th | 3.352⭐ | 29🧑⚖️ |
| Humor | 140th | 2.563⭐ | 26🧑⚖️ |
| Mood | 241th | 2.846⭐ | 28🧑⚖️ |
| Given | 30🗳️ | 40🗨️ |
Sorry to hear that, did the colored tiles and the metronome not guide enough ? ><
It's a good concept and the graphics are pretty fitting too.
When the levels get harder it becomes a bit too much of trial and error, but nothing some polish and visual cues can fix in an eventual "real" release.
Well done :smile:
Did the colored tiles and the metronome not help you enough?
For the lasers, you can show their timing by pressing X/Backspace. But perhaps I didn't highlight it enough.
I'm glad you love the idea, tho. Thanks :)
Left you a rating :smile:
Well @purpledartfrog I couldn't find anything on what you're talking about :/ So I dont know how to fix that but I'm glad you like the game anyway:)
Hi @perfectsquare, yep this game is hard and was hard to imagine too >< I hope you still enjoy your time playing the game :)
Thanks for all your comments :D
I'm glad you liked the game !
Yes, the ??? was just for the normal platforming section. I thought it could be really fun to see how easy the levels are if you play them normally x)
* The player does not get immediate feedback when they do most of their input
* Linking time with speed is not very intuitive (at least to me. I saw the color indicators and used the timer at the top, but my input was still pretty unprecise)
My suggestion would be to maybe include some kind of progress bar at the bottom, that indicates how much you walked in total (both, leftwards and rightwards movement could move the bar to the left, so the user does not know its current position). This would give the player a bit more feedback and makes the mapping a bit more intuitive. (One additional note: I was confused at the beginning that you jump with `SPACE` and not `W`. Maybe just map both buttons to jumping)
But I still managed to get to the last level (had to skip that though). Music and graphics are nice and I liked how you introduced the button mechanic in the game!