Out of Signal RTS by quasilyte
Play online: quasilyte.itch.io/out-of-signal
An RTS where you only ever control your buildings. There is no unit-level micro here.
The for of war is deadly - your units lose the control and become helpless when they're out of your radar-scouted area. Keep your radars safe, and never get out of its signal.
Play in full screen! The button is in the lower right part of the game.
Controls:
- Left mouse button: selects a building
- Right mouse button: performs an action for the selected building
- A crosshair cursor means "can right-click here with this building"
How to play:
- Build an economy - harvest minerals, generate power
- Setup a defense - enemies will come at you soon
- Do a counter attack - destroy their bases and win the game
- Press "Help!" for a contextual help, also hover over stuff for hints
https://youtu.be/7BPtksUt5mk

| Link | https://github.com/quasilyte/ld59-game |
| Play Online | https://quasilyte.itch.io/out-of-signal |
| Original URL | https://ldjam.com/events/ludum-dare/59/out-of-signal |
Ratings
| Overall | 15th | 4.15⭐ | 22🧑⚖️ |
| Fun | 36th | 3.85⭐ | 22🧑⚖️ |
| Innovation | 53th | 3.816⭐ | 21🧑⚖️ |
| Theme | 61th | 4.15⭐ | 22🧑⚖️ |
| Graphics | 12th | 4.375⭐ | 22🧑⚖️ |
| Audio | 14th | 4.125⭐ | 22🧑⚖️ |
| Mood | 11th | 4.25⭐ | 22🧑⚖️ |
| Given | 26🗳️ | 17🗨️ |
It does feel cozy and slow-paced, at least on the Normal difficulty. And everything looks neat and polished! You did so much in 48 hours and it feels like there was a lot of care put into the game.
To be honest, this is not my genre at all, so I did feel a bit lost while figuring out what to do, what to build, how to go about it. I watched a bit of your video on YouTube though ^^
The pink enemies and their den look so cute. Their house looks like a flower bud <3

They are working hard in there, living their life and not touching me (so far). Can I be a peaceful nation? :D
Overall a very polished and complete entry!
It was easy to learn how to play but decision making of managing different resources and choosing what to build next really made the game stand out to me. I also really enjoyed the variety of different units. Overall, stylistically the game reminded of Dune. Sounds and music are very fitting too.
But the enemy felt more like an afterthought, they spawned at edges of the map (which felt like cheating) and mindlessly walked around.
I didn't get that simple idea during the jam. And now it's too late
The art and music are excellent adding to a desolate feel. I don't know what kind of post processing effect you had on the screen but it was cool to see.
In my playthrough I found gold to be the most sought after resource as a single cyborg factory would use up nearly all your supply. Of course with that many cyborgs you could then steamroller everything :P
It was a bit slow to move the camera around so a clickable minimap would have helped or perhaps smaller grid squares. The buildings did seem to have a lot of space around them.
All in all one of the most impressive entries I've ever seen in the compo. If you ever change your mind about making a commercial RTS I would definitely play it :)