Signadle by Helagos
Signadle is a wordle like mini puzzle game.
Configure the antenna by clicking or dragging the buttons on the middle panels, send the signal and see what is correct or not from the colored pads : blue (better = perfect), green, yellow, orange, red, purple (worse).
After 3 (or more) guesses, you get a score base on :
correct (green) or perfect (blue) inputs
objectives to complete : "get 3 reds" inputs, "get one of each colors" etc. (for objectives blue count also as a green)
The difficulty increase a little bit after each rounds (more buttons appears).
Game made with :
Godot
Photoshop / Paint.NET
FL Studio / audacity
No AI was used (neither for code or assets)
Developed in approximately 22 hours.
| Gitlab repo | https://gitlab.com/mcgroup84327/game-dev/ld-59-signal |
| Icthio | https://helagos.itch.io/ld59-signadle |
| Original URL | https://ldjam.com/events/ludum-dare/59/signadle |
Ratings
| Overall | 114th | 3.58⭐ | 27🧑⚖️ |
| Fun | 144th | 3.32⭐ | 27🧑⚖️ |
| Innovation | 125th | 3.48⭐ | 27🧑⚖️ |
| Theme | 22th | 4.34⭐ | 27🧑⚖️ |
| Graphics | 133th | 3.56⭐ | 27🧑⚖️ |
| Audio | 130th | 3.34⭐ | 27🧑⚖️ |
| Mood | 181th | 3.292⭐ | 26🧑⚖️ |
| Given | 34🗳️ | 26🗨️ |
The hand drawn art and the little animations make it complete. It is a simple but satisfying experience. Well done!

Anyway, this was fun! I liked the idea of randomly pressing buttons to see what works and what doesn't until you get it right, and all the different buttons to press, dials to turn, sliders to move etc. were really nice! The objectives also added a ton, making the game way more interesting when aiming for specific ones instead of just always perfects!! Although sometimes, the reward was lower than simply perfecting them instead (eg. 5 purples for 17 points), making it feel a bit bad. Also, the later levels were definitely too much for me and I found myself struggling to perfect things, not to mention chase objectives, and it got a bit repetitive by the end. Still, up to that point I had a lot of fun! I also really liked the graphics and sound effects here, definitely added to the vibe. Overall, very nice entry!
It was a bit hard to keep track of everything, especially if I got distracted and forgot the previous value. But overall, the game is quite addictive. Thanks!
I really like the music, the game is simple but cool ! Good job !
The idea of having objectives that isn't to get a perfect match is awesome though, really fun goal to have. A legend for what colour equates to what level of "matchingness" would have been nice.
Got to level 8 and started to feel like I've had my fill though and I stopped.
I like this finding the perfect spot mechanic :D
the animation of signal for tutorial was great!
The objectives were a nice touch. Rather than aiming for straight perfection, there were other goals to aim for.
Also, I think it would be good to have a button for premature finish of the round in case you think you already done with objectives.

it would be nice to see what the button colors mean during the round itself, otherwise i had to remember that blue is better than green.