Stay Tuned by ThinArc
When sadness hits, it feels like being surrounded by invisible shadows. In this short 2D game made for a game jam, your only defense against the encroaching darkness is an old radio.
Gameplay: Tune the radio frequency to cut through the static and bring back the music. As long as the melody plays, the ghosts vanish—but as they draw closer, they will try to sabotage your signal.
- Defend your frequency: Three unique ghosts will take turns trying to disrupt your tuning.
- Stay focused: React quickly and press the A and D buttons to keep the music playing and hold the gloom at bay.
- Objective: Hold the signal through 5 waves to reach the ending.
- Alpha2: You can use Russian language.
Music is more than just sound. It is the light that helps you navigate through the darkest times.

| Itch.io | https://thinarc.itch.io/stay-tuned |
| Original URL | https://ldjam.com/events/ludum-dare/59/stay-tuned |
Ratings
| Overall | 679th | 3.167⭐ | 23🧑⚖️ |
| Fun | 775th | 2.619⭐ | 23🧑⚖️ |
| Innovation | 564th | 3.15⭐ | 22🧑⚖️ |
| Theme | 439th | 3.725⭐ | 22🧑⚖️ |
| Graphics | 314th | 3.95⭐ | 22🧑⚖️ |
| Audio | 252th | 3.7⭐ | 22🧑⚖️ |
| Mood | 296th | 3.85⭐ | 22🧑⚖️ |
| Given | 35🗳️ | 0🗨️ |
It's definitely not finished, but what's there is a good start and has pretty consistent art.
You should add 2 lines of instructions on the page to explain the tuning part though.
Anyway nice game!
If you could rate my game, I would appreciate it.
I like the audio and the general art style a lot, with polishing and clear instructions it would be really nice.
Really great to see how a similar thought produced completely different games.
I had some trouble understanding what I was controlling, but as a game jam game, it is a good problem to have when there's only this that pops up first. Congratulation on your release !
That said, the game was a bit too easy and I never actually had to use A/D to fight off the ghosts. Might've helped if the ghosts were attacking from a larger range of angles with a smaller signal or the radio had to be tuned to a different frequency for each type of ghost
At first I was very confused about the what I was doing as a player. The wording made me think I was going to scan frequencies to have improve the music to noise ratio and not at all direct shots with the antenna. But once I figured out the game-play it became very understandable.
More feedback in my play-through:
https://youtu.be/7DbVRtr5eWA
You game needs more time on the UX, it was hard to understand what to do even with the controls.
Also is there another ending than the "I finished what we started, but maybe we shouldn't have" one ? It feels like the bad ending, but I haven't been hit by any ghost I think...
Uncomfortable atmosphere when you hit the ending (at least the one I reached), fit well with your game again.