Cableman [a rhythm game] by rucksack
Thanks to your positive feedback, we will continue developing our game and publish it on Steam! You can add the game to your wishlist here
Steam announcement trailer
https://www.youtube.com/watch?v=53RpqETmaTw
You are CABLEMAN, chosen to do the most important job of all: connect cables. Move to the rhythm of the world to get the cable to the signal station, but don't let the spark catch up to you in this necrodancer-like!


Controls
- WASD or arrow keys to move
- space for calibrating and menu controls
- ESC to open the menu
Hints
- Everything moves to the beat. If you time it right, you can switch places with an enemy coming towards you.
- Skipping a beat is necessary sometimes. Just don't overdo it, or else the spark will catch up.
- You're safe in your van. Sometimes it's best to wait and observe first.
- If you're not hitting any beats, open the menu and recalibrate.
OST
Cableman
https://www.youtube.com/watch?v=jeY3BoNi6a0
Fiberman
https://www.youtube.com/watch?v=UOs2INvtwsE
Postjam-fixed version
We uploaded a postjam version that contains a few bugfixes made after the end of the gamejam: - fixed a bug that occasionally crashes the game during the transition to the future - fixed a bug that stops the music from looping when recalibrating during the future levels - fixed a bug that leads to wrong hit detection when playing with high latency / low difficulty - reworked collision detection because of unintended behaviour - added some buttons that link to the Steam page of the game :)
| Link | https://rucksack.itch.io/cableman |
| Link | https://rucksack.itch.io/cableman |
| Original URL | https://ldjam.com/events/ludum-dare/59/cableman-a-rhythm-game |
Ratings
| Overall | 22th | 4.287⭐ | 77🧑⚖️ |
| Fun | 7th | 4.322⭐ | 78🧑⚖️ |
| Innovation | 246th | 3.667⭐ | 77🧑⚖️ |
| Theme | 403th | 3.793⭐ | 77🧑⚖️ |
| Graphics | 441th | 3.727⭐ | 77🧑⚖️ |
| Audio | 2th | 4.586⭐ | 78🧑⚖️ |
| Humor | 128th | 3.767⭐ | 77🧑⚖️ |
| Mood | 225th | 3.967⭐ | 77🧑⚖️ |
| Given | 109🗳️ | 154🗨️ |
I tried playing on web at first, but my game froze during the transition to the future. After downloading the game and replaying all the levels, the game didn't freeze anymore. Ended up sticking around for the bonus levels, and I'm glad I did! Had a lot of fun.

I've got stuck on "Travelling to the future screen", though, but I've had a lot of fun.
That first song about the Cableman is such a banger and the beat switchup in the future world is a nice touch.
Really great bones on this one and a fun game!
Everybody did a fantastic job!
I kinda ragequit at the level whith 4 lasers in the row. I was always missing the last one. I blame some kind of delay/glitch due to the web version but maybe I'm just bad at rythm.
The calibration at startup is a great idea, thanks for adding that and helping everyone have a nice experience.
Good job :)
Great job, good luck :)
Everything fits together perfectly! The difficulty curve is really good, the game's good style and especially the music is amazing - which is essential for rhythm game! The beats are soooo satisfying to move too! I actually had problems to stop when it was necessary for the puzzle because I WANTED to move :D
Both songs SLAP and the lyrics are a hilarious, yet ingenious addition. I'll carry the music in my ear for the next few days for sure :grin:
And thank you for including bonus levels!!
Absolutely amazing, 5/5 game :heart:
I enjoyed all the levels, especially the future levels and the bonus levels! Great concept and great execution.

i noticed that when i start losing the rhythm, it actually helps to make a little “click” sound with my tongue to stay on beat 😄
i’m not super knowledgeable about music theory, but it felt like movement is locked to full beats (1-2-3-4). it could be interesting to allow half-beat movement as well, maybe to make some sections feel faster or more flexible.
one more small note, not just about your game but in general: it’s nice to know how much content is ahead, especially in jam games. even a simple progress indicator or level count could make that clearer. but honestly, that’s more of a minor thought since i didn’t really find any major downsides in your amazing game.
really enjoyed it!
https://youtu.be/X0qIAg_SKs8
I regret not noticing the desktop build.
It's always nice for our team to see how people are playing the game and how dedicated many of you are to completing all levels. Thank you for your kind words at the end.
@half-animal-half-beast Thanks a lot for your comment! Good idea with the progression bar. We will definitely think about it. :)
@purrseus "Holy shmeckeroly" is such a great expression. :D Thank you, and if you don’t want to stand still, you can always jump back and forth if there’s enough space.
@braktheman Congrats for beating the game and thank you for the nice comment.
We had a lot of fun with this project and reading your comments and watching your gameplay on Twitch or on YouTube is just awesome. :)

Great music, great vibe, cute storytelling via the cable, honestly awesome entry congrats :)
The only bad thing about this game is that it ends.
Reading the comments, it's funny that I was not the only one who forgot for a moment that we could stop for a beat, luckly one of the earlier levels requires it to progress.
I’d be glad if you checked out my rhythm bullet hell game 🙂
I absolutely fell in love with your first track—it really hits hard.
The idea is very simple, yet brilliant at the same time.
I’d really love to see you continue developing this project.
I'm not sure if this is a good or bad amount of deaths (some of were caused by just spamming the arrow keys to reset quickly after a mistake), but here are my stats:

*Full commentary in the VOD.* The tldr: I wouldn't say these types of rhythm games are my cup of tea, but I thoroughly enjoyed myself playing Cableman. The main song is quite an earworm and keeps you going.
@fassenberg I have checked your game and commented it. Nice to see other rhythm games. :)
@mostlypants That is such a nice compliment, thank you for that!
@pipetto Thanks to the support of this community, you included, we will announce something in the next days. ;)
@python-b5 Pics do not work on LD page right now. What was your death count?
@weirdbitgames, @nerdyherbivore, @pimeko, @nexusasx10, @venomousmouse, @hiretsu, @tygrak, @hurp and too all who commented: Thank you for your feedback. <3
Under 100 deaths is not bad with bonus levels. :) Some people die over 200 times. @decadedecaf is still the best here with just 27 deaths.
> @wendel-scardua Under 100 deaths after bonus levels is quite good. Thank you for the kind words.
I must confess I changed it to "easy" at some point because I kept missing notes (probably I just didn't calibrate it correctly)
The levels introduce the gameplay elements very well, and the game feels fair and rewarding. There's little not to like! :D

Best rythm game of any LD i have played. Wow this was so much fun and usually i dont enjoy rythm games that much. Good job!
But i did still enjoy it very much!
https://store.steampowered.com/app/4688420?utm_source=youtube
Thanks to all the supporters here in the comment section!
2nd place in Audio and 7th place in Fun is such a great result!
We will continue the development on Steam. We already put the trailer on YouTube.
https://www.youtube.com/watch?v=53RpqETmaTw
@decadedecaf, @majomirez, @natalie-chenard, @laurlehepuu, @wisch, @a333, @chakramgl, @braktheman, @anatei, @tunasandwich, @barbapapa, @kerdelos, @catanus, @ottobroccoli, @purrseus, @rend, @papaver, @inkyh, @eric-nguyen, @alaah, @nexusasx10, @weirdbitgames, @pimeko, @wendel-scardua, @hurp, @tygrak, @fassenberg, @mostlypants, @hiretsu, @pipetto, @python-b5, @indiepanda, @venomousmouse, @blinry, @zathnic, @thatfirey, @jpat, @ausstein, @partialmoon, @jordantanner, @pickens-inc, @ao-85, @ljol3, @rewzu, @zhangzhimu.