Phantom Cell by Suui
Be ready! There are some invisible enemies lying around!
Thanks to your radar, you are able to see them for a second, every 3 seconds. Check it out, because they are moving back and forth, and sometimes stop.
The blue cells allow you to grow. For every 3 cells consumed you will grow a little, and thus gain the ability to shoot a projectile for each growth.
Shoot 'em out to gain some extra score points, the blue cells you retrieve also give you some score, and finally your time is added to get the complete score.
Good luck and have fun!
Known bug: Sometimes you kill an enemy but you can't see it dying. If the sound is played, he is certainly dead, it's just that you don't see the visual :)
Thanks to your radar, you are able to see them for a second, every 3 seconds. Check it out, because they are moving back and forth, and sometimes stop.
The blue cells allow you to grow. For every 3 cells consumed you will grow a little, and thus gain the ability to shoot a projectile for each growth.
Shoot 'em out to gain some extra score points, the blue cells you retrieve also give you some score, and finally your time is added to get the complete score.
Good luck and have fun!
Known bug: Sometimes you kill an enemy but you can't see it dying. If the sound is played, he is certainly dead, it's just that you don't see the visual :)
| Windows | http://suui.itch.io/phantom-cell-win32 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=66156 |
Ratings
| Coolness | 39% | 1766 |
| Overall(Jam) | 3.79 | 132 |
| Audio(Jam) | 3.63 | 175 |
| Fun(Jam) | 3.44 | 295 |
| Graphics(Jam) | 3.17 | 656 |
| Innovation(Jam) | 3.72 | 137 |
| Mood(Jam) | 3.56 | 254 |
| Theme(Jam) | 3.61 | 573 |
Also, it seems that there are safe spots in the corners of the screen where you can get high scores without doing anything.
Yes, the corners are pretty safe and easy high scores, we may limit the player movement to the center to solve it someday as we haven't got more time.
Just go all in and keep taking blue cells and killing enemies :P
The music is also great. I'd like to know the artist and the song.
In other games I've seen with a similar radar mechanic the camera and the radar follow the player character. This combined with a level that wraps around the edges gets rid of the corner problem.