Probe Away by quadtree
Welcome to the Far Systems! We've detected a beacon of unknown origin, broadcasting using hyperstreams. Hyperstreams go further than normal signals, but are affected by gravity. We need to find the beacon so we can send an expedition to recover it. Use Space to launch probes and guide them with WASD. The probes will show the signal strength of areas they pass over, red is low, green is medium and blue is high, and white is very high. Once you think you know where the beacon is, click "Send Expeditions" and click where you think it is!
Note: This game generates levels during the "Loading Level..." screen, so if you have an older computer it may be slow on the HTML5 version. If this happens, use the Windows version if possible.
Controls: - Space - Launch Probe - WASD/Arrow Keys - Control Probe - Ctrl+R - Restart Level
| Link | https://quadtree.me/ld/ld59/html5/ |
| Link | https://quadtree.me/ld/ld59/win32/ld59.zip |
| Link | https://github.com/Quadtree/LD59 |
| Original URL | https://ldjam.com/events/ludum-dare/59/probe-away |
Ratings
| Overall | 60th | 3.816⭐ | 21🧑⚖️ |
| Fun | 55th | 3.737⭐ | 21🧑⚖️ |
| Innovation | 8th | 4.211⭐ | 21🧑⚖️ |
| Theme | 8th | 4.474⭐ | 21🧑⚖️ |
| Graphics | 191th | 3.237⭐ | 21🧑⚖️ |
| Audio | 171th | 3.105⭐ | 21🧑⚖️ |
| Humor | 166th | 2.25⭐ | 18🧑⚖️ |
| Mood | 108th | 3.605⭐ | 21🧑⚖️ |
| Given | 19🗳️ | 13🗨️ |
I also eventually realized you could launch multiple probes at the same time and control them all together - it's a bit silly but it can make for some fun shapes :)
Only the amount of information I gain when sending my own probes could be a bit more. I mostly went for chasing the blue colors instead of really trying to trace a path.
But overall a very cool concept, I haven't seen so far.
It went a bit laggy after a while but nothing i couldnt handle.
I managed to do it on medium, il try hard one day.
I could see this being a great game, with extra missions and a base of some sort, maybe even a battle level sort of like worms fort mode.