SIG[null] by MrF1rst

[raw]
made by MrF1rst for Ludum Dare 59 (JAM)

cool.jpg

Synopsis: SIG[null] is a game about a small signal, what trying to survive on a void-infected computer.

Story: You play as the last signal of a computer, the data from which is being absorbed by a void. You must quickly avoid all barriers and reach the safe zone to escape the void which hot on your heels!

Run, run as fast as you can to avoid the void. Use parkour, sliding, and dashing to escape.

GLHF!

Ctrl - slide Shift - dash Space - jump WASD - walk L - chose menu R - restart

Ratings

Given 7🗳️ 2🗨️

Feedback

LDJam user 346943
Apr 21st · 22:34 UTC
I was quite confused with the dash ability, because at first I thought it was a bug that I was speeding up sometimes but after a while I realized that the bar on the top left reacted to me pressing shift or having it kept pressed. I knew it was there but I didn know what it was for and the display on the top left is also unclear to me till now.
As for visuals and level design: The fog is way too close I feel like its on my nose and kind of distracting at this close and the light source of the player itself is too harsh, so harsh that sometimes I stood infront of a wall and my eyes started hurting because it was so bright. As for the level flow I played 0.1 and couldnt figure out what this was about as I explored only found the one jump and run section with the endless pit and I ran around in a circle once and couldnt figure out where to go.As for the visuals overall I liked the dark asthetic you went for! The textures are nice and with a bit of lighting and fog fixes the atmosphere would already be there!

I coulndn't quite understand what the actual goal of the game was as I think its to beat the jump and run, but I couldnt find any clear goal point in any of the 1.x chapters, but maybe its just me!

I hope you keep at it, especially the atmosphere and the textures could make up for quite a nice and horror/dark-ish game!
Ulziton
Apr 22nd · 01:10 UTC
Cool game and idea also visual seems very interesting
GRUZDID
Apr 22nd · 04:29 UTC
Cool textures, speed effect and sound with music, which is different at different levels.

It took me a moment to realize that the longer you hold down the "jump", the higher the character jumps.
It's dark, it's hard to guess where the obstacle will be.
The areas of the eye are too sensitive, or whatever you might call it.

It would be cool to go through some kind of tutorial and find out the plot in the game. It would also be cool to give the jerk more functionality, space, and maybe make it a little less harsh.

It's just an unusual interpretation of the theme, and it's cool. It works, which is good. Good luck!
Svyat
Apr 22nd · 09:07 UTC
The concept is really cool. I liked how the small amount of light adds a challenge, but I would have added a bit more rim lighting, which helps with navigation in particularly tricky moments. Otherwise, everything is great! Good luck with the game's development!
Evgeniia Filonova
Apr 22nd · 09:18 UTC
The idea is really cool, but the implementation is a bit... shoddy. The controls sometimes become very jerky and choppy, especially when jumping on platforms. I jump straight forward, but I get thrown off course and end up flying to the right and falling. Additionally, there seems to be a lack of lighting, making it difficult to see obstacles from a distance, forcing me to retreat and run back to the obstacle to properly jump over it.
Tsaot
Apr 22nd · 14:12 UTC
This one didn't mesh with me. The edges of walls are visible before the actual wall, so I was guessing if it was left or right or up or down rather than actually reacting in time. I did get the large gap jump, that was a neat touch.
Fendri
Apr 24th · 09:44 UTC
The graphics are great and the concept is really cool, but I find the movement a bit stuttered. It might be because of my computer. I really like the name of the game!
summerfield
Apr 24th · 19:36 UTC
As others have said, this game is way too dark and you barely get any chance to react to upcoming obstacles, especially coupled with the movement speed. With some improved audio, controls, and general polish I could totally see this game being a lovely little speedrunner tho.