Mycelium Menace by Logan_Core
You are stuck on an unknown island, oh no! Luckily for you, there are many abandoned radio towers scattered across the island, and a peppy crew of Shroomies that are more than happy to help you out! Utilize their help to escape the hordes of giant flies, and send a distress signal off the island!



https://www.youtube.com/watch?v=D3KWF91WuOQ
| Link | https://logancore.itch.io/mycelium-menace |
| Original URL | https://ldjam.com/events/ludum-dare/59/mycelium-menace |
Ratings
| Overall | 200th | 3.891⭐ | 25🧑⚖️ |
| Fun | 155th | 3.804⭐ | 25🧑⚖️ |
| Innovation | 436th | 3.37⭐ | 25🧑⚖️ |
| Theme | 517th | 3.565⭐ | 25🧑⚖️ |
| Graphics | 171th | 4.239⭐ | 25🧑⚖️ |
| Audio | 41th | 4.217⭐ | 25🧑⚖️ |
| Humor | 97th | 3.886⭐ | 24🧑⚖️ |
| Mood | 160th | 4.091⭐ | 24🧑⚖️ |
| Given | 73🗳️ | 19🗨️ |
CUTE AS HECK! Love the art, the music, and the vibes you crafted here. Mechanics were really intuitive too, it was a very satisfying play. Only feedback I have is that these little green... metal pieces(?) weren't as immediately readable as machine components as the gears and bolts. I thought they were cabbages until I ran out of other components and had to think for a second!
The game is fun, its cool to build the signal towers and delivering food, so more mushrooms can join the raid :D Feels very overlord-ish to gather a horde of mushrooms to completely whipe out all of the i assume moles? :D Very cool game :)
It was fun, thought the art gave a nice fun feeling and music really complemented that
MY ARMY DESCENDS ON THE FLIES WITH NO MERCY, NO FLY SHALL BE SPARED
RTS is hard genre to make and you still got it! (we've tried it couple of times, maybe our current game counts as one too)
Your game feels really polished, graphics and sounds are awesome, even the glimmer of the sea! And it's also awesome to hear someone else making a song for the end credits. Also what was that whale about? Pretty random ride :laughing:
The pathfinding works wonderfully and as an rts player it was quite easy to tell what to do. The difficulty was non-existant though, I blasted through the insects with my mushy army like they were nothing. Some challenge was only thing that would have made the game even more fun. As it is, it was still cool to expand, build up army and see the little guys carry stuff around.
The colors weren't explained, but I take it, they were for controlling different groups.
Anyways, I could see this becoming enjoyable full game - with some balancing and variance of enemies (and maybe the good guys too).
Awesome job! I'm following you guys for the upcoming jams as I want to see what you create in the future :sunglasses:
