Message Received? by Ydindamin

Search the galaxy for a mysterious alien signal before it's too late!
Check the links below to play it on itch.io or just CLICK HERE
Gameplay:
Search the galaxy to find the signal's originating system:
- WASD / arrow keys to navigate between systems
- Keep pressing to queue up to 3 moves at once
- Hold space to place a listening station
- Each listening station detects the approximate distance to the signal, projecting a visible ring at that range
- Place up to three stations and triangulate the signal
Once your stations locate the signal's system of origin, place a new station at that system to confirm you've found it. Then enter the star system to locate the source.
Search the system for the source of the signal:
- WASD / arrow keys to move
- Shift to boost (generates heat)
- Space to emit a scan pulse (generates heat)
- 'L' disables heat safeties (excess heat will damage your ship)
Once you locate the source, approach and land to investigate further.
Reach the source, decode the signal, translate the message:
- Click a character in the message on the left to show an alien word on the right
- Attempt to translate the word by typing letters, then press Enter to submit
- Successfully translating a word reveals the character you clicked
- The alien word on the right begins with the character selected from the message on the left
Translating the signal will surely reveal some reality-shattering message...
Team:
- ydindamin
- gullyfoyle
- timhugh
Backstory:
We picked a pretty ambitious scope while also challenging ourselves to our first 3D game, and that turned out to be a lot. Some ideas we would have liked to get to but didn't have time:
- In phase 1, the enemy AI would see and chase the player if they got too close
- In phase 2, enemies would occasionally pass through the system and attack you if they see you
- We thought it would be really cool if you could enter in and out of systems to gather resources that would aid you in searching for the signal
- General graphical polish, sound effects, etc. Just all the assets we didn't have time to make
Screenshots:



| itch.io | https://timhugh.itch.io/message-received |
| Original URL | https://ldjam.com/events/ludum-dare/59/message-received |
Ratings
| Overall | 644th | 3.237⭐ | 21🧑⚖️ |
| Fun | 672th | 2.947⭐ | 21🧑⚖️ |
| Innovation | 214th | 3.737⭐ | 21🧑⚖️ |
| Theme | 150th | 4.184⭐ | 21🧑⚖️ |
| Graphics | 635th | 3.237⭐ | 21🧑⚖️ |
| Audio | 569th | 2.118⭐ | 19🧑⚖️ |
| Humor | 609th | 2.167⭐ | 20🧑⚖️ |
| Mood | 705th | 3.056⭐ | 20🧑⚖️ |
| Given | 14🗳️ | 10🗨️ |
Thank you for playing! Placing a station will project a glowing ring at the range it detects with each ping, though sometimes it isn't visible right away if it's very far.
And unfortunately we ran out of time before we could make any in-game instructions, but moving is usually much faster if you queue multiple moves at once by just tapping multiple directions in a row.
Thanks again for playing though, we really appreciate it!
Also, is it just me or is there almost no audio? I mean, some effects, but no background music or similar? (I know - in space no one can hear you screem and whatnot :smirk: )
On my second run, I was able to go in the correct system, detect the signal, but the satellite was too fast and I was not able to stay near it.
The first phase often freezes. I think it come from all the points that are added. Maybe it should be done in an async way ^^. I like the navigation feeling of the first phase.
I was finally able to go to phase 3 in my third run but my game crashed. I love this game and I think that it will be very fun when polished !

However, my game instance got stuck and I saw the following console error:
```
Uncaught TypeError: Cannot read properties of null (reading 'currentTime')
at SampleNode._pause (index.js:1:157346)
at SampleNode.pause (index.js:1:154413)
at SampleNode.pauseSampleNode (index.js:1:152555)
at Object.sample_set_pause (index.js:1:164637)
at _godot_audio_sample_set_pause (index.js:1:169708)
```
Good job overall.
