Remixed Signals by Naviski

[raw]
made by Naviski for Ludum Dare 59 (JAM)

Power your train to the beat of the music! Floating signals will guide the way.

Controls: Arrow Keys match corresponding arrows, Spacebar is for "!!!"

Have fun!

[This is a demo build of what will now be a much larger game project. It was super fun to make, and we hope you all enjoy it as much as we enjoyed making it!!]

@Sherlox - Programming

@Naviski - Coordination, Design, Art

@Gropthor - Animation, Illustration

@CamjoZ, @Yukon - Music

PennylessHobo - Additional Art

Special Thanks - HeroicTurdman

Ratings

Overall 483th 3.5⭐ 27🧑‍⚖️
Fun 306th 3.56⭐ 27🧑‍⚖️
Innovation 759th 2.68⭐ 27🧑‍⚖️
Theme 465th 3.68⭐ 27🧑‍⚖️
Graphics 187th 4.2⭐ 27🧑‍⚖️
Audio 109th 4.042⭐ 26🧑‍⚖️
Humor 447th 2.705⭐ 24🧑‍⚖️
Mood 526th 3.458⭐ 26🧑‍⚖️
Given 121🗳️ 25🗨️

Feedback

Lizz
Apr 21st · 01:34 UTC
Oh man, a music game!! I sucked at it :laughing: Alright, so I am absolutely in love with the style. The music was fun, the concept is amazing. When I understood what was expected of me with the buttons I had a blast on easy mode. I felt like a happy toddler trying to play a music game because of the style, it kept my attention. The song was not too short and neither too long so I could try some and then play a round focused... ish. Lovely!
![score1.png](///raw/85f/15/z/71993.png)
krishnanda krohn
Apr 21st · 02:02 UTC
Vibrant colors and a really fun concept. Loved it! How about checking out Lumiric Chase
Derek Glennon
Apr 21st · 03:34 UTC
Really adorable art style and music! My only nitpick is that that some visual feedback for when the signals are correctly hit would be nice. Was very relaxing though :)
penagwin
Apr 21st · 03:35 UTC
![game-screenshot.png](///raw/0ef/z/71c80.png)

It's a fun rhythm game! Very cute and colorful graphics
Julia Nistel
Apr 21st · 03:37 UTC
Cute game! I loved the art. The controls felt good.
Kit Gorn
Apr 21st · 22:01 UTC
It’s a fun game. In my opinion, the moment of hitting the rhythm isn't shown very well. I’d probably like to see some kind of sound and visual effect—for example, having the tile pulse when you hit it. The colors are beautiful, but focus on the gameplay elements gets lost. The music is pleasant.
Woooo
Apr 23rd · 09:10 UTC
A music game with a relaxed and harmonious atmosphere, it's adorable.
Moony_91
Apr 23rd · 18:29 UTC
It's a nice game with a cute tune to it. It invites to keep trying to make your score a little better than the time before.
IRKAR
Apr 23rd · 19:21 UTC
Good game, but if make some impact when you press arrow would be nice![Screenshot_20260423_222014.png](///raw/25b/76/z/72805.png)
ghostmaple
Apr 23rd · 23:52 UTC
Maybe there was some lag because it's a web build, but it felt like maybe the keypresses were a beat or half-beat late from where you intended in the song. Still totally playable though. Nice work, team.
And to the composer: Parts of your catchy melody earworm'd me off and on for a good chunk of the afternoon.
WeirdBitGames
Apr 25th · 02:31 UTC
Utterly amazing music btw!
LDJam user 424632
Apr 25th · 11:44 UTC
Great visuals, vibrant colors, nice game :)
Ryrumeli
Apr 26th · 03:56 UTC
Great visuals, I love the perspective and the colors, feels like a page out of a child's coloring book. The gameplay is good, just wished there were more cues for the keys. Like them growing gray on miss or small effects or changing sizes or anything more than a text saying whether I hit well and not. I did find the detection precise enough, though.
VenomousMouse
Apr 27th · 06:50 UTC
Very nice visuals and great music! Very cool game!
One-Thousand-Twoth
Apr 28th · 14:38 UTC
An interesting art style; however, it seems to lack the clarity and sharpness needed for a functional game interface. This is partly a matter of being open to unconventional visuals, but still.

I also think the bouncing train during gameplay draws too much visual attention. The main play area is located toward the upper edge of the screen, while about half of the screen is occupied by an object that is not essential to the gameplay. This feels imbalanced, even though it makes sense from a thematic and visual standpoint.

There is also a lack of feedback in response to player actions—both auditory and visual.

Thank you for the game!
SardineMaxxing
Apr 29th · 04:02 UTC
The vibes are immaculate, but for a rhythm game, the uneven perspective of the signals needing to be pressed hinders actual gameplay, especially without more cues (audio or visual) on key press. The soundtrack is amazing, but the signals don't sync up with it most of the time. Excited to see more updates!
igorekkedziorek
Apr 29th · 12:37 UTC
I suck at rhytm games and they aren't really my cup of tea, however it was quite a pleasant expierience
GanonsSpirit
Apr 29th · 13:59 UTC
I wasn't able to figure out when exactly to press the keys.
Jin9310
May 02nd · 09:58 UTC
Truly nice experience. I have no idea how to unlock or play side b or other difficulty levels, but even if those were just placeholders it is ok! I would also love if the "signals" were matching the beat, as sometimes I felt it does, but sometimes not... might be as well issue of the web export. But this is barelly a complaint. I had fun with your game, lovely take on the theme. Good job
quadtree
May 02nd · 17:51 UTC
Liked the graphics, although some audio feedback indicating a miss might be good, because I never wanted to look over at the indicator as I needed to be watching the notes.
Tetracold
May 03rd · 16:46 UTC
really nice, cute aesthetic, liked the music too. it would just be nice if there was better visual feedback. the meter in the corner is fine but something like actually showing it right next to the note itself or some kind of success/fail symbol would be better as that's where my eyes are focused most of the time