Saintfall by nkvz

[raw]
made by nkvz for Ludum Dare 59 (COMPO)

Use the Seven Deadly Sins to test the crowd, uncover the hidden Saint, and deliver judgment.

Controls:

Use the sins on the right to observe the crowd and identify the Saint.

Then press the button on the left and tap the chosen unit.

Image Sequence<em>004</em>0000.jpg

Ratings

Overall 244th 3.074⭐ 29🧑‍⚖️
Fun 256th 2.685⭐ 29🧑‍⚖️
Innovation 133th 3.444⭐ 29🧑‍⚖️
Theme 259th 2.685⭐ 29🧑‍⚖️
Graphics 227th 3.037⭐ 29🧑‍⚖️
Audio 152th 3.241⭐ 29🧑‍⚖️
Humor 114th 2.78⭐ 27🧑‍⚖️
Mood 172th 3.315⭐ 29🧑‍⚖️
Given 44🗳️ 29🗨️

Feedback

Floonace
Apr 20th · 08:32 UTC
Looks cool but it freezes.
Vladcfg
Apr 20th · 08:42 UTC
Cool game, but I think it would be nice to make the characters more distinguishable from each other, because I kept losing track of the ones I wanted to select.
Helslo
Apr 21st · 14:46 UTC
I really like the animation that plays when you guess the saint. I had fun going through each sin since you gave some of them unique flavor. I do think the basic emojis slightly broke the vibe that the music and other icons were creating, but overall I thought it was neat.
Kagegona
Apr 21st · 14:48 UTC
maybe a bit difficult, less people would have been a great choice
Mr. Flower
Apr 21st · 14:50 UTC
Honestly pretty good, it was really hard keeping tracking of person and testing the different sins on them. Nice animations and the UI is good. Sound is also very well done (especially the snapping). Although I don't exactly see what it has to do with signal, maybe something like "virtue signaling", but that's all I can see. Other than those things, good job on this one :D
Deng
Apr 21st · 15:46 UTC
A new mechanic and type for me, though I don't understand what does player really should do I enjoy observing people wandering and eating.
LDJam user 260720
Apr 21st · 15:48 UTC
I found the saint yay! It's a bit hard to keep track, maybe you should add character variety, but it's a nice concept!
fgreeman
Apr 21st · 16:48 UTC
Very interesting realisation of theme, but the game kinda hard, maybe decreasing amount of units would help
Ansible
Apr 21st · 18:17 UTC
Yeah nice deduction game! I like how the buttons have an impact on the crowd. I found a saint in my first round and then struggled to find another after, so not sure if I got lucky! The stats at the end added something for me too, I cared more about the sacrifices!
Decentsauce
Apr 21st · 18:50 UTC
Cool little deduction game! Got saint on my second guess.
NE-Aquilon
Apr 21st · 20:06 UTC
Looks like a good foundation for crowd behaviour game. Also, why save anyone when you can just inflict lust upon them and make them happy?
MemoLoop
Apr 22nd · 15:06 UTC
It's an interisting game. I like the idea of use the sins. Really innovative.
Vela Pulsar
Apr 22nd · 19:13 UTC
Nice and interesting game!
FlameSeer
Apr 23rd · 21:15 UTC
Like the idea and a the vibe is pretty cool, the feedback on selecting the saint is hard to tell you've clicked someone though. Would definitely like some way of keeping track better because memory and moving cups combination across so many variables feels a bit much
illiteratelexicon
Apr 24th · 00:01 UTC
Pretty fun! but I fail to see theme connection. Good Job on making a game !
Avhatar
Apr 24th · 07:00 UTC
A game about religion (in some sense) is a rare thing. And the concept is pretty interesting overall. Enjoyed looking for the holy one. Found it fairly quickly — I was expecting to spend half an hour on it using process of elimination, but no, I managed it in about 5 minutes.
![Screenshot_21.png](///raw/6fc/d1/z/728bf.png)
frozenfire92
Apr 25th · 23:45 UTC
Interesting concept, unfortunately it was pretty hard to keep track of who didn't have any sins :joy: At the end it came down to trial and error of chance for one sin at a time

![Screenshot_2026-04-25_20-43-50.png](///raw/6f9/1/z/72bab.png)
Sarah
May 08th · 14:56 UTC
This is a fun idea! I did accidentally murder some of them in my pursuit of finding the saint, but it's fine...right. I like the ring of light that appears for testing and the overall silly vibes. Great work!