Cell Clicker by Floonace
Gather energy from the sun to keep cells alive and transition from single-celled to multicellular. Warn cells of dangers with chemical signals!
⚠️ You need to click the sun to generate energy and keep the cells alive.
⚠️ PERFORMANCE WARNING: There is a performance issue in the web version, and playing with your device muted largely resolves the problem.
Controls:
- WASD: Move camera
- Ctrl + Wheel Up/Down: Zoom In/Out
- Left Click: Collect Energy / Emit Signals
- Z: Free 100000 Energy (Use it if you want.)
Signals (Tutorial):
VEGF: Kills cancer cells in the area and protects healthy ones from mutating.
Glucagon: All cells in the affected area generate 5 Energy.
Interferon: Blocks 1 virus infection when an adjacent cell bursts.
Histamine: Prevents viruses and toxins from entering cells near a wound.
TNFA: Auto-destroys toxic cells safely (0% cancer risk).
Insulin: Instantly replaces dead cells with fresh new ones.
Tools Used
Graphics:
- Aseprite
Sounds:
- Audacity
- My mouth
- A piece of paper
- A random toy car

| Source Code | https://github.com/Floonace/cell-clicker/ |
| Itch.io (HTML5) | https://floonace.itch.io/cell-clicker |
| Original URL | https://ldjam.com/events/ludum-dare/59/cell-clicker |
Ratings
| Overall | 281th | 2.607⭐ | 30🧑⚖️ |
| Fun | 262th | 2.607⭐ | 30🧑⚖️ |
| Innovation | 235th | 2.926⭐ | 29🧑⚖️ |
| Theme | 263th | 2.643⭐ | 30🧑⚖️ |
| Graphics | 260th | 2.75⭐ | 30🧑⚖️ |
| Audio | 213th | 2.635⭐ | 28🧑⚖️ |
| Humor | 192th | 2.038⭐ | 28🧑⚖️ |
| Mood | 264th | 2.519⭐ | 29🧑⚖️ |
| Given | 35🗳️ | 34🗨️ |
The concept is interesting and could be developed further with some balance. Sound effects were nice. I also had the game start to lag after awhile.
I saw your message to try playing muted, but no muting had any effect for me.
once the cells take like half of the screen, the performance starts being very bad - the game keeps freezing for a few seconds at a time. Then, when (I guess cancer cells) eat/turn my cells, I lose all currency? So with the performance freezes, the game pretty much is unplayable, since I cannot buy anything, as after each freeze I'm out of money :(
Also I didn't immediately realize that you had to actually drag the groups to craft the signal, which I found a bit tedious - I suggest switching it to autocrafting.
I feel like with some balancing and UX polish this would be a really cool idler!