M0NK3_CONTROL by Adam Gallina
Use your personal M0NK3 drone to explore an underground lab, trapping any specimens you find and searching for the lost research notes!
I would recommend playing on Itch.IO as it has a fullscreen button, otherwise the screen may feel incredibly cluttered
Controls and commands
- Right click to pan camera
- Scroll wheel to zoom
- open [door ID] ("open d1")
- close [door ID] ("close d1")
- lock [door ID] ("lock d1")
- unlock [door ID] ("unlock d1")
- [M0NK3 ID] move [room ID] ("m1 move r2")
- [M0NK3 ID] interface: Connect to a nearby item
- [M0NK3 ID] download: Download a nearby log
- [M0NK3 ID] control: Take manual control of a M0NK3
- [M0NK3 ID] face [face ID]: Change M0NK3 face
- radar [router ID]
Tools
- Made in Godot 4.4
- Sprites created in Krita
- 3D models created in Blender
Attributions
- Font: Share Tech Mono by Carrois Apostrophe
- Metal texture: Metal 046 B by AmbientCG
- Strong inspiration taken from Duskers
| Github | https://github.com/Adam-Gallina/ldj59 |
| Itch.IO | https://gallinagames.itch.io/m0nk3-control |
| Original URL | https://ldjam.com/events/ludum-dare/59/m0nk3-control |
Ratings
| Overall | 557th | 3.391⭐ | 25🧑⚖️ |
| Fun | 719th | 2.826⭐ | 25🧑⚖️ |
| Innovation | 270th | 3.63⭐ | 25🧑⚖️ |
| Theme | 334th | 3.913⭐ | 25🧑⚖️ |
| Graphics | 686th | 3.065⭐ | 25🧑⚖️ |
| Humor | 362th | 2.913⭐ | 25🧑⚖️ |
| Mood | 692th | 3.087⭐ | 25🧑⚖️ |
| Given | 17🗳️ | 22🗨️ |
And definitely well suited for the theme. Kudos!
@notalobster Thanks for the heads-up, fixing that now
I found Tony Torial too chatty, with such small windows it'd often push some useful information off screen with flavour text. The dials on the radar and scanner seemed a bit buggy and didn't point where I thought they would.
I really do like the typing interface of the game, the waiting around and time it took to figure some things out did add a bit more frustration than I thought it would. Tony also talks way too fast, it would be nice to have dialogue proceed on click instead of automatically. I do think the presentation was really well done, and I did understand the controls right away. Just knowing what the game wanted from me was bumpy. Good work!
A bit more handholding for what is expected of you, or a special linear tutorial section would've made the start of the game clearer. The graphics looked very nice and the UI felt intuitive and fitting :) (Also having to type [M0NK3 ID] [action] versus [action] [object id] for the actions on objects didn´t click in my head, I kept messing up the order but that might just be me haha)