BHCS Broken Head Catches Signals by Honor_Takayama



K - attack Q/E - change the mode
All art is me
I used some help of ai for code
| Itch io | https://honor-takayama.itch.io/bhcs-broken-head-catches-signals |
| Original URL | https://ldjam.com/events/ludum-dare/59/bhcs-broken-head-catches-signals |
Ratings
| Overall | 519th | 3.452⭐ | 23🧑⚖️ |
| Fun | 416th | 3.381⭐ | 23🧑⚖️ |
| Innovation | 466th | 3.325⭐ | 22🧑⚖️ |
| Theme | 501th | 3.595⭐ | 23🧑⚖️ |
| Graphics | 303th | 3.976⭐ | 23🧑⚖️ |
| Audio | 410th | 3.325⭐ | 22🧑⚖️ |
| Humor | 189th | 3.476⭐ | 23🧑⚖️ |
| Mood | 516th | 3.476⭐ | 23🧑⚖️ |
| Given | 11🗳️ | 11🗨️ |
Some mechanics weren't clear in their usefulness, such as the radio mechanic (I switched from the shield to the sword and then to the glasses and didn't notice any change), the blue circle (which appeared at a certain point and nothing happens) and the TV (which I don't know what it's for). I got to room 17. Did I go far?
The gameplay is quite easy (jumps and shots) but the choice to use K, Q and E (which are so far away) is not the best option. It hindered me quite a bit at times. The K is in the middle of the keyboard and I missed it several times.
Your art style is fluid and the character animation is great (it's the highlight of the game in my opinion). Him throwing himself on the ground is hilarious!
The music is good, but from what it seems, it's from a free library. Something created by you (or a partner) for the game makes it more personalized.
Is the endless game a design decision or was it due to lack of time?
Congratulations on making a game all by yourself. That's admirable.