Sound the Horns by kr4ft3r
A batle of timing, play alone or against a nearby friend.
The game will start with computer players only. Press 1 to join as player 1, press 0 to join as player 2. Additional player may join at any time.

Ratings
| Overall | 157th | 3.432⭐ | 24🧑⚖️ |
| Fun | 181th | 3.167⭐ | 23🧑⚖️ |
| Innovation | 32th | 3.932⭐ | 24🧑⚖️ |
| Theme | 97th | 3.977⭐ | 24🧑⚖️ |
| Graphics | 186th | 3.295⭐ | 24🧑⚖️ |
| Audio | 170th | 3.114⭐ | 24🧑⚖️ |
| Humor | 120th | 2.735⭐ | 19🧑⚖️ |
| Mood | 193th | 3.2⭐ | 22🧑⚖️ |
| Given | 19🗳️ | 23🗨️ |
When i would play random games of my step brothers on unmarked floppy disks and have no clue what was going on.
Also has a kind of monty python vibe.
I won a game, then lost all until the last game. i think i knew what was going on by the end.
The canons I found a bit difficult to understand, I don't really know why.. I thought I needed to press shift and click the enemy. Also, they would go gray randomly I thought. After many rounds I figured it out and I see why it is designed that way. I don't really know if I was just too sleep-deprived (played it a few days ago actually), or if there is something in the communication that threw me off
I like how abstract the war feels, it really feels like the player is some kind of higher up that just cares about "win or loose" and not really care about the individuals that are giving their lives. The multiplayer is a very cool touch to say the least! I love that you did that!
I *think* I developed some strategy over time. At least I won more than I lost. Pretty fun!
The sound effects add a lot of character, and the graphics somehow fit the raw feel of this game. Still, it would be good to have Napoleonic silhouettes (even abstract ones) or something similar. Also, it would be good to have different weapons or unit types—cavalry, trenches, ~~plasma rifles~~, etc. A tall order for Ludum Dare, I know—maybe if you develop this game down the line. In any case, I was yearning for more firepower and weapons upgrades. Maybe that's just me.
As for gameplay, it was challenging to find a winning strategy. I found that stocking up on cannons and firing off a salvo before charging with infantry works well enough. It took me some time to figure it out. I tried snuff out of curiosity, but it seems to have no effect. Then again, maybe it improves morale? I wonder.
A strange game, very much in the spirit of Ludum Dare.
