Signal Steve by Isaac Hisey
Signal Steve is a puzzle game about reading, adjusting, and matching electronic signals to progress through each level. Every obstacle in the world, from locked doors to the exit tile, responds to a specific target signal. To move forward, you must inspect nearby objects, study the signal display, and adjust your own signal until it matches the required amplitude, frequency, shape, and color.
As you explore, you will use different signal computers to change each part of your signal. FRQ changes frequency, AMP changes amplitude, SHP changes shape, and COL changes color. The UI shows both your current signal and the target signal, along with indicators that tell you which values are required and whether they are currently correct. Colored crystals collected throughout each level unlock new color options for the COL computer, opening up new paths and solutions.
The goal is to understand the signal system, solve each room’s puzzle, and reach the end of the level with the correct signal. Signal Steve is about observation, experimentation, and learning how each piece of the system fits together.
If you feel a bit stuck in the first room, activate the door, it'll show you the way!
| Itch.io | https://thetornadotitan.itch.io/signal-steve |
| Original URL | https://ldjam.com/events/ludum-dare/59/signal-steve |
Ratings
| Overall | 381th | 3.616⭐ | 45🧑⚖️ |
| Fun | 324th | 3.523⭐ | 45🧑⚖️ |
| Innovation | 243th | 3.674⭐ | 45🧑⚖️ |
| Theme | 76th | 4.326⭐ | 45🧑⚖️ |
| Graphics | 585th | 3.375⭐ | 46🧑⚖️ |
| Audio | 434th | 3.244⭐ | 45🧑⚖️ |
| Humor | 465th | 2.652⭐ | 35🧑⚖️ |
| Mood | 639th | 3.256⭐ | 41🧑⚖️ |
| Given | 41🗳️ | 67🗨️ |
Thanks for the game!
also cute graphics i rly enjoyed it!
It's my fault for not reading the full instructions first, but it took me a while to realize I had to interact with the doors to get the matching waves so for a while I thought it was just an experimentation game.
Once I got that down the puzzles started flowing and got through it in relatively quick time.
Good level design and could be a fun concept to expand on.
Well done, team!
It will show the target signal.
I don't know why, it was absolutely not intuitive to me to interact with the door. I would inspect everything else but not the door. Maybe a visual hint that there is something to look at on the door would help? Something that looks like a display with a signal drawn on it, for example.
Cause here am I, was counting and studying every detail of the placements in the rooms, trying to find a hint on what shape, amplitude and frequency the game wants from me haha
Once I figured it out, it was fun for a bit.
But then the constant backtracking started to interfere with the joy of solving the puzzles.
If you got the time between the player understanding the puzzle to them being able to complete it down, I really think you'd have a banger of a game.
At the last door sequence I expected to have to go all the way back to get to the right terminal and fix the signal, but was relieved to find that wasn't the case haha
I think it would be a good idea to put the tipps/hints of your game on your game-page here on Ludum Dare too (especially that you can interact with the door). Otherwise there is a lot of text to read.
Very interesting game and the theme is absolutely visible.
At the third level, I noticed the green and red lights above the signal. In the fourth level I got a bit bored by the puzzles and all the walking around. But I pushed through and found the end of the game. :smile:
Nice clean graphics, a happy Steve in a gray environment. ;) I like the beat of the music, but the other noises are a bit repetitive and harsh, but they fit to the computer/signal theme. :wink:
Very clever game idea! :clap:
I got stuck at the first level, in the last part (I panicked and refreshed the page), but after that it went smoothly! Graphics are good, same for the audio. Great job!
I always feel uneasy about making any changes as I feel the game should be in whatever state it was in when things were "pencils down" so to speak. Like once its submitted, that's it; that's the game.
Editing the description seems fair though :)